>>543790828
Decided to suffer through Cronos anyway. I'll be honest, I'm quite disappointed. Light spoilers ahead.
Originally, I just didn't enjoy how the game felt, though I did eventually get used to it. Your character wears heavy armor, but you never feel the weight. You move slowly, yet with the same mobility as if you were wearing nothing at all. Your footsteps sound no different from a pair of work boots, the MC doesn't physically bend under the weight of the armour, and apparently we're pretty damn strong, but our strength is never used for us in-game. Cutscenes have us bending a door open and carrying something heavy, and that's it. So you move with this dull sluggish pace when you're exploring the level to loot or progress, it takes a long and boring time to get back to the box to drop off your stuff. That slow movement might not bother you at first, but it becomes a real problem once you start managing your inventory.
With the amount of enemies you'll encounter, you're gonna want to carry a lot of ammo, or just ammo, pyre, and fuel canister. That's four slots out of six, and you won't be able to justify using a second gun until way later when you upgrade your inventory slot multiple times. And it’s all gated behind story progression and specific, non-refundable items, unlike the gun currency, which you can reallocate. But you also have healing items and bolt cutters. Good thing is healing items stacks to two, Pyre and fuel canisters can also stack, but only after an upgrade which uses the same scarce resources needed to upgrade your suit. Cutters are purely used to get to more loot. You could argue you don't have to carry them with you, but the alternative is running all the way back, then returning to loot, then going back again to drop them off. So you're better off just sticking with them. This piles on top of the slow movement.
Character Limit reached...