>>715405129
Yeah. They are canned animations with some slack to avoid clipping due to odd positioning, I guess. Oh, and so that it's easier to reuse the same animation to interact with different but similar enough things too.
A more sophisticated solution would use some sort of procedural animation system, which probably already exists for UE5 as a system that you can buy, which would make the animation process more time consuming, I think, since you need to set the proper boundaries/volumes for the different things that a given animation can interact with.
Something like that.