Anonymous
10/25/2025, 5:17:14 PM
No.724155573
[Report]
There will never be anything like it.
Anonymous
10/19/2025, 2:51:55 PM
No.723631553
[Report]
>small indie devs that came out of nowhere
>manage to somehow make successful live service game, something AAA companies waste millions trying and fail most of the time
>abandon it to work on a board game and a vampire survivors clone that literally nobody asked for
What did they mean by this?
Anonymous
8/28/2025, 9:35:43 PM
No.719266227
[Report]
>>719252510
Soulless
Why did they pussy out on the polygonal look?
Anonymous
7/15/2025, 12:35:51 AM
No.531242287
[Report]
>actual small indie studio creates a three stage mission with negative modifiers better than the not-actually-a-small-indie studio.
Maybe de should go to denmark and learn something. They might even learn how to make a fun roguelike too.
Anonymous
6/26/2025, 5:16:33 PM
No.713711443
[Report]
>randomly generated 3D cave systems and traversal tools make every mission constantly engaging
>enemies can go literally anywhere and have different weak point locations
>objective focus encourages aggressive play and creativity
>class based gameplay forces you to make a compromise in one way or another
There will never be another like it. Nothing will ever scratch the same itch.