>>719083457
>TL;DR for Stellafag Writeup, Side Green (Part 1)
>The green image AKA Stellafag writeup Part 1 (picrel) talks about the events in Square Enix that caused Versus XIII to turn into XV. Crystal Tools and mismanagement turned XIII and XIV raging dumpster fires that almost killed the company under Wada, forcing the Versus team to be split across any and all Crystal Tools games to make development easier.

>It mentions the Crystal Tools graphics engine and how it affected development. It also talks about how trying to get mass-market appeal affected gameplay (changing from a more complex KH2 like battle system to the simpler one we see in FFXV).

>Nomura's team was constantly taken away to finish XIII, then XIV and then help again with ARR. His game was never in constant development like some morons think it was, because more than half of the time he didnt even have a team. With no team or deadline he thought of new ideas like any director would in that time to keep the ball rolling. Square restructured like 3 times during that period and in an effort to fast track production; they told Nomura to start working on both Kingdom hearts 3 and FF7 Remake. All the production work done thus far was given to Tabata with Nomura overseeing the transfer. Tabata who unfortunately was a layman of a director and a mediocre one at that.

>Tokyo Team anon's comments
>I'm surprised Stellafag didn't pick up on this but other KH2FM/Versus team devs worked on XIV or under Yoshi P during Endwalker apart from Ohdachi and how many other KH2FM devs that weren't former FFXI team members also worked on Parasite Eve 2 when all of them were known as Square's Osaka Team. Yes, even the guy who (note, no longer) works at DeNA for Pokémon Masters after wasting his battle design talent in XV after KH2FM and early Versus is from Osaka, everyone's former favorite battle director Yuichi Kanemori