>>718153327
I'll say what I said last time this was posted: complaining about critical hits is brainlet shit. Fire Emblem almost always provides reasonable crit rate mitigation tools to the player, and coming from the other side, crit builds are a lot of fun, too. This isn't supposed to be a deterministic game like chess - randomness and risk minimization IS strategy. Critical hits add a literal entire extra dimension to FE's simpl combat and force you to weigh the pros and cons of trading blows with low% crit rates, adding depth to the gameplay.
Activation skills are in a similar boat, but I'm less in favor of them, as they're not core to FE combat, and are more like add-ons. I do think they have a place in FE and can even be quite useful, but they probably shouldn't be too prevalent...which they never have been. Okay in moderation.