>>725402634
I like how we are all implementing mechanics from different games into our fangames, the M&L inspired character switch in DRY1 was really cool too
>>725403721
>Maybe you should include an item that lets you use two weapons, but takes up all your armor space.
Sounds cool, might be difficult to implement due to how weapons work in UTN, they don't really boost your attack stat, but I'll see what I can do
I also had ideas for items that give you more spaces when equipped but in turn make you weaker, like reducing your defense or preventing you from using consumable items, among other things + one item that takes all your spaces, in case you are crazy and want to try this masochist challenge of playing with all the limiters on and none of the benefits
>As a side note, maybe you should explain the armor space as weight instead, since that makes more sense than just space
eh, maybe, neither makes much sense when you think about it, your character is hauling this stuff all the time, but it only takes those spaces/has weight when you put them on?