There's some aliasing here because the game only runs at 240p, but it's still less noticeable than even 480i games upscaled on a modern TV.

Foreground and background objects are completely indistinguishable, you can't beat the game by "hunting for the non-prerendered object," other than that shitty looking clock 1 screen over.

The wall in the background has a total of about 7 unique colors in it, but you have to look at it pretty hard to see any hard transitions even though there is absolutely no blending or even dithering. Looks okay on a CRT or PSP or DS, but not so much a 40 inch LCD.