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Thread 11933547

243 posts 106 images /vr/
Anonymous No.11933547 >>11933584 >>11933617 >>11933730 >>11933735 >>11933840 >>11934056 >>11934123 >>11934381 >>11934457 >>11934558 >>11934653 >>11934680 >>11935104 >>11935238 >>11935473 >>11935570 >>11936687 >>11939075 >>11939143 >>11941227 >>11942806
Reminder that it's impossible to fully experience a game from the 5th gen or below on a modern display, especially if you're upscaling.
The full gameplay experience of older games was crafted with CRTs in mind.
If you finish a /vr/ game on anything that isn't a CRT, you pretty much finished a modern remaster and therefore it's not really /vr/
Anonymous No.11933550 >>11933559 >>11934593
you're brown
Anonymous No.11933552 >>11933719 >>11935251
>...ACK!
Anonymous No.11933559 >>11933565 >>11934062
>>11933550
Only brown people call others brown as an insult.
Anonymous No.11933562 >>11933564 >>11933615 >>11934093 >>11934123 >>11934574 >>11935212 >>11935243 >>11940485
Reminder that the Nintendo museum uses modern flat displays, approved by Miyamoto himself. Therefore, that's the correct, developer intended, approved way to play retro games.
Anonymous No.11933564 >>11933852 >>11935212
>>11933562
Absolute cutie on the right there depending entirely on the smile
Anonymous No.11933565
>>11933559
>naciΓ³n playstation
nope, you're brown
Anonymous No.11933584 >>11933610
>>11933547 (OP)
I like CRTs but I swear CRTfags are some of the most annoying persons in /vr/
Anonymous No.11933610
>>11933584
It's just ragebait I hope
Anonymous No.11933615 >>11933624
>>11933562
Woah does this mean that the developer intended way of playing the games is on an emulator as well? Very forward thinking of them.
Anonymous No.11933617
>>11933547 (OP)
>naciΓ³n
dios mio...
Anonymous No.11933624
>>11933615
>Buy copy of Super Mario Bros 3 in 2025
>Nintendo gets nothing
>Subscribe to NSO to play Super Mario Bros 3
>Nintendo gets your money
Yes, the developer intended to get your money forever one way or another
Anonymous No.11933625 >>11933629
Anonymous No.11933629 >>11933638 >>11937918
>>11933625
>When he writes PS1 instead of PSX
Anonymous No.11933638 >>11933643 >>11939086
>>11933629
I grew up in the 1990s and no one in my entire school called it "PSX". Not once did I hear this name. We called it Playstation. Then when PS2 came out, we called Playstation as PS1.

PSX sounds stupid and I can tell you right now I would refuse to call it that. Whoever came up with that name is dumb.
Anonymous No.11933643 >>11933654 >>11933760 >>11937632 >>11937646 >>11939239 >>11939257
>>11933638
>Whoever came up with that name is dumb
Sony itself is dumb?
Anonymous No.11933654
>>11933643
I love that image so much you don't even know. I love my PSX but the poor thing is so beaten up it doesn't read pirate games anymore, only real discs, and even then with trouble. I just use my PSX Classic I got for cheap or just play on my 'held. So many good games on it.
Anonymous No.11933719 >>11933731 >>11933736 >>11936513
>>11933552
No arrangement of pixels can replicate the appearance of a physical CRT. That include a photo. At best a CRT shader can replicate a photo, which is still not even close to a real CRT.
Anonymous No.11933730
>>11933547 (OP)
This is far truer than most people realize. The truth is. CRTs are not entirely mundane. They are a fragment of gods divine spirit. Images displayed on a CRT truly are better than the input signal. Through the mysterious power of the great encapsulating one this is made possible.
Anonymous No.11933731 >>11943641
>>11933719
No screenshot can replicate the appearance of a shader :)
Anonymous No.11933735
>>11933547 (OP)
my fwb's OLED is very good at upscaling so 5nd gen looks great on it
Anonymous No.11933736 >>11933746
>>11933719
i prefer emulation with shaders because it doesn't cause pain
Anonymous No.11933745 >>11933774
I have like 9 crts because nothing has hit yet that hits like that for old games.

Emulators always have issues and look funky
Bought a tink4k with my oled and it was ass
nu variants of old consoles also look like shit

Give me a CRT, an RGB cable, and an everdrive.
Anonymous No.11933746 >>11933762 >>11933781 >>11934392 >>11935451
>>11933736
Have you considered that maybe you are the problem. When a demon is burned by holy water, its not the holy water that's the problem. Same here, you need to purify yourself. Only once you except the light of the CRT into your heart can you truly be healed. Right now in this very instant, I am reading this thread on a 60hz CRT, my eyes are filled with its holy light, there is no pain, only ecstasy.
Anonymous No.11933760
>>11933643
Yes.
Anonymous No.11933762
>>11933746
i grew up with them and they suck. please use a tripcode so i can block you
Anonymous No.11933764 >>11933827 >>11941998
ackshully the PSX is a Japan only -ACK
Anonymous No.11933774 >>11933779
>>11933745
Figures a man who fell for the retrotink meme would fall for the rgb meme.
Anonymous No.11933779
>>11933774
Component is just as good.
Anonymous No.11933781
>>11933746
tell me more anon, do you have a pamphlet i could read?
Anonymous No.11933827
>>11933764
I have the controller for this thing, the cable is 15 feet long.
Anonymous No.11933840
>>11933547 (OP)
of course a CRT makes all the difference after all
Anonymous No.11933852
>>11933564
Judging by that jaw, I think she may have Sharkticon-tier sabremouth.
Anonymous No.11934056 >>11934293 >>11935221
>>11933547 (OP)
Here's a picture of Silent Hill on original hardware upscaled with a stock scanline filter.

You were saying?
Anonymous No.11934062
>>11933559
Ok, brown dude.
Anonymous No.11934093 >>11936605
>>11933562
>Reminder that the Nintendo museum uses modern flat displays
Anon, think about the logistics of using CRT's in that situation
Anonymous No.11934123 >>11934131 >>11936113
>>11933547 (OP)
This is the only "you didn't play the game." that gets posted around here that is actually true. And it's really only true for Sony/Sega games up until the Gamecube era, because Nintendo KNEW they couldn't do realistic graphics in most of their franchises on SNES and NES, so they didn't even try.
Sonic 1-3 & CD, Resident Evil 1-3 & REmake & Zero, Tomb Raider 1-4, Silent Hill 1-4, Panzer Dragoon, Doom, Quake, SotN, every Fromsoft PS1/PS2 game, Final Fantasy 6-10 etc. are all fully technologically reliant on being displayed on an analog CRT television via a lossy signal, preferably composite for the console games. All of these games feature gradients or dithering patterns that were only tested with this setup. IE. When the devs were doing the art, the sprites and backgrounds got tested on a CRT and redrawn until they looked realistic and didn't just look like a bunch of pixels.

>>11933562
It doesn't matter for Mario Bros, Dr. Mario, or really any NES/SNES game but Donkey Kong Country and Super Metroid. 90% of Nintendo's first-party games use cartoony designs with overly-saturated colors for their backgrounds and character art, with absolutely no dithering or shading, so they look just as ugly and pixelated no matter what TV you use. I have no idea why Nintendo got away with 2 levels of shading on Mario's head (skin-tone & shadow) in Super Mario World on their hardware that could produce a miraculous number of colors for 1991, but Sonic in Sonic 1 had 4 levels of shading to give it a smooth transition between dark blue/light blue/white, so it looked like Sonic's head was realistically lit by the sunlight.
Anonymous No.11934131 >>11934149 >>11934281 >>11934295 >>11935174 >>11935253
>>11934123
>fully technologically reliant on being displayed on an analog CRT television
How bad do you think composite video and CRTs were??? They were quite clear and sharp outside of the Genesis which has a notoriously dark and blurry composite image.

What's the problem with this image?
I took it from original hardware with an original FFX disc but on my LCD tv with upscaling/deinterlacing.
What quality is missing that a CRT would bring out?
Anonymous No.11934136
Is there any reason why CRT and LCD friends keep posting images really close to the screen where absolutely no gamer would be positioned while playing?

Take whatever image you got, now step back 10 feet from it and look at it again. You might just notice that the dithering and jaggies and pixelation all blend together without using an intentionally shitty video cable.
Anonymous No.11934148
games look like blurry shit on crt
we get as many pixels as we want with flatscreens
Anonymous No.11934149 >>11934157 >>11934158 >>11934735
>>11934131
There is no, "How bad do you think composite video and CRTs were???" for me. I only play pre-HD games on a CRT over composite and have been that way for many years. The years from when I got my first HDtv in 2009 until I realized I needed to hook the CRT back up were the darkest years of my retro-gaming.

>what's wrong with this image?
Aliasing and visible dither patterns. Everything is aliased as fuck because the PS2 usually only outputs 480i and it fundamentally doesn't look right on anything but a CRT. You can physically see the transitions between different skintones in her face texture, it should be a completely smooth gradient. See how you can't see the hard transition on Tidus' face because he's out of focus? Yuna's face should be the same way, except in focus. The whole reason you need an actual CRT and none of these upscaling/filtering options are equivalent is that right there. Composite into a CRT is seemingly the only way you smooth out these dithering patterns without making the game into an ugly blurry mess, or an overly sharp "HD texture pack" mess.

Or to put it another way, I played all these games on a CRT when they were new and they looked amazing. Then I played them on an LCD and they looked like shit. Then I played them with filters and scanlines on emulators and they looked like shit. Then I played them on a CRT again, and wow, everything looked exactly how I remembered it.

I am not an autist, or rich. You don't need original hardware. You don't need SCART. You don't need some fancy upscaling/sync box. You just need a CRT and 240p/480i over composite coming out of your consoles/emulation rig.
Anonymous No.11934157 >>11934165
>>11934149
Nice words, but do you have a single image to back up any of that?

You took apart my image bit by bit (literally pixel by pixel) so I hope you are planning to show what a real CRT actually looks like playing these games instead of lame mock-ups and shaders...
Anonymous No.11934158 >>11934165
>>11934149
>CRTs eliminated aliasing and color-banding
ummm no? not at all?
>CRTs blended together dithering patterns
yes. why did you lie about everything else?
Anonymous No.11934162 >>11934165
This is NOT how it was supposed to look!!!!
I'm pressed against the TV taking this screencap that looks pixelated and ugly but I'm playing sitting 5 or more feet away from the screen which makes it look normal!
Anonymous No.11934165 >>11934172 >>11934415
>>11934157
You got a minute? I can load up SotN and Resident Evil on Saturn with no filters for you, but it'll take a second and the picture may not be great.
>>11934158
You only get color-banding on composite+CRT if your hardware is outputting a garbage composite signal, which was pretty common actually, but PS1 and Saturn are fine, and you shouldn't be seeing any color-banding with those two. I don't think I've actually seen color-banding come out of my Saturn at all, Genesis model 2 is pretty bad though at least mine always was. That's why I said you don't need original hardware.
>>11934162
Damn bro, nice subpixels.
Anonymous No.11934172 >>11934197
>>11934165
>the picture may not be great.
Are you worried someone will pick it apart to show how not-different it is from an LCD?
or are you worried all of your talk about CRTs and their greatness will be exposed?
Anonymous No.11934195 >>11934196 >>11934197 >>11934292 >>11934303 >>11934325 >>11934528
I am older than most of you and I have beaten more than a thousand old games, 95% of which pre 6th gen, and I emulate everything on an OLED computer screen.

Modern screens give you what the artists made. A CRT gives you what the artist made but modified by the CRT, and no two CRT look the same. Also people who claim it's "how the devs intended it" have zero fucking idea how games were made.
Anonymous No.11934196
>>11934195
this guy gets it
>crts look worse in every case
Anonymous No.11934197 >>11934229 >>11934303
>>11934172
No, the picture as in the picture I take of the screen, I'm worried that it'll take me an hour to get a good picture of a CRT screen, where half the screen isn't a black box.

I've got RE loaded up, I'll take a few pictures of it and a few other games. One thing I gotta emphasize though is you may be misunderstanding my intentions. CRTs aren't magic or great, they're just what this stuff was meant to be displayed on. I can find you backgrounds in Resident Evil that look good on CRTs, and I can find you ones that look shit on ANY TV, because whoever did that background wasn't trying as hard.
>>11934195
It's not "how the devs intended it." It's literally the only TV the devs had, and they didn't even have LCD for their PC Monitors until 2000~.
Anonymous No.11934229 >>11934303
>>11934197
>It's not "how the devs intended it." It's literally the only TV the devs had,

Devs didn't make games on their TVs.
Anonymous No.11934281 >>11934735
>>11934131
FFX runs at 720x480 interlaced.
Here's Virtual Fighter 2 for Saturn running at 702x480 interlaced.
I'm not going to act like I'm not shit at photographing CRTs, I warned you about that, but I didn't want you saying I edited anything, so there's no changes to white balance or any of that shit.

There's some blurring here in the photograph you wouldn't see IRL, the word TIME at the top of the screen is actually fully legible. Check out the diagonal lines on the foreground models and background though. Even 2 inches from the screen, there's barely any aliasing. If you zoom to 200% you can kind of see it, and if you look for spots where there are conflicting colors, like Lion's pants against the tan background you can see it, but you really have to look for it. Lion's leg is an almost completely smooth line.
Anonymous No.11934291
There's some aliasing here because the game only runs at 240p, but it's still less noticeable than even 480i games upscaled on a modern TV.

Foreground and background objects are completely indistinguishable, you can't beat the game by "hunting for the non-prerendered object," other than that shitty looking clock 1 screen over.

The wall in the background has a total of about 7 unique colors in it, but you have to look at it pretty hard to see any hard transitions even though there is absolutely no blending or even dithering. Looks okay on a CRT or PSP or DS, but not so much a 40 inch LCD.
Anonymous No.11934292
>>11934195
Somewhat agree but bro I just like it to look better and clear
Anonymous No.11934293
>>11934056
>Silent Hill on original hardware upscaled with a stock scanline filter
Holy cringe
Anonymous No.11934295 >>11934696
>>11934131
>What quality is missing that a CRT would bring out?
>Posts image that's an actual pixelated mess, that looks like garbage and makes FFX look like a PSP game
If jannies actually cared about this board, they'd ban shit like this
Anonymous No.11934297 >>11934306 >>11934358
And lastly, here's one I cherry-picked to look like shit.
CRTs aren't magic. It's not so much that they fix anything or put in details that weren't originally there, it's just that in a lot of examples decent looking games get ugly when you don't play on one.

This is not the case with this hallway in Resident Evil which has always looked like complete fucking garbage no matter what you play it on, and was always a dead giveaway that the game was pre-rendered back in the day.

Anyway, I know the screenshots look like shit and don't really prove my point, lol. I just wanted you to know I wasn't some poser contrarian kid who didn't actually believe it or have a CRT.
Anonymous No.11934303 >>11935892
>>11934195
>>11934197
>>11934229
the devs intended for you to play the games
Anonymous No.11934306 >>11934329
>>11934297
That's what im saying. The pre rendered gorgeous backgrounds in the jrpgs suffer greatly from this
Anonymous No.11934325
>>11934195
A good CRT looks better than any other way to play retro games. You can cope and make up excuses all you want, but CRT was the tech devs had at the time and therefore games were made for CRTs.
Anonymous No.11934329 >>11934339
>>11934306
Yeah, you're not fixing the inherent problem with them, but they do look better on CRT. Particularly the games that blend pre-renders with FMV backgrounds like the PS1 Final Fantasy games.

The best demo for CRTs and pre-rendered backgrounds though are 6th generation games. On stuff that runs closer to the target resolution of the TV, you really see it. It's not pre-rendered, but Pokemon XD in 480p on a good CRT blew my mind. Or pretty much any Dreamcast game. Sonic Adventure just looked crazy the first time I saw it. I'd post a picture of XD of FFX or something, but I'm not hooking up another console.

IMO half the 6th generation runs/looks fine on modern TVs, even if you're doing something weird like upping the resolution in your emulator, but that's exclusively the fully 3D games. If it's some game with pre-renders or the visual effects heavily rely on dithering or 2D assets in some way, you're absolutely going to notice ugly details you wouldn't on a CRT, especially if you do that upresolution bullshit. In the case of something like Silent Hill 2, I will just say it like this. When Silent Hill 2 came out we thought it was completely photo-realistic on a CRT, like watching an episode of the X-Files or something. The cutscene at the start in the bathroom where it fades to gameplay, we couldn't even tell the cutscene was over. Playing on a modern TV? Or Emulator? Or god forbid, the fucking HD collection? You step out of the background and just think, "Goddamn those tree sprites in the distance are fucking ugly."
Anonymous No.11934339
>>11934329
*of XD or FFX
*Step out of the bathroom, instead of background

This is why I'm not staying up to hook up other consoles to take pictures lol.
Anonymous No.11934347
You should all just be playing games on CRTs instead of taking pictures on your phone to post online.
Anonymous No.11934357
ah, just as the devs intended
Anonymous No.11934358 >>11934390
>>11934297
>this hallway in Resident Evil which has always looked like complete fucking garbage no matter what you play it on

It’s part of the charm along with the shitty acting and voice overs. Like a bad horror movie that you’re interacting with but not as bad as a SegaCD FMV game from Digital Pictures.
Anonymous No.11934381
>>11933547 (OP)
I don’t give a fuck I experienced them back on CRT back in the day and I don’t miss it.
I upscale the shit out of these things on a 90 inch modern screen and it’s way better than the past ever was it.
I don’t know why CRT resellers shill so hard here. How many zoomers fall for it?
Anonymous No.11934390 >>11934406 >>11934408 >>11935097
>>11934358
I prefer the Saturn JP version for this reason. It has all the extra gore censored from the English PS1 release, plus decapitated zombie heads and additional gore in character death scenes that appears in none of the PS1 or NA/EU versions. The JP presentation is even more "bad imported horror film" than it is in English. Despite being a JP game, the entire presentation of everything but menus is in English, including lots of flavor text which I guess you're just supposed to pretend you can read because you're a cool westaboo. You only get JP subtitles if someone talks.

I haven't got to the shark part yet, but apparently it's comedically bad on Saturn.
Anonymous No.11934392
>>11933746
Hallowed are the Ori.
Anonymous No.11934406
>>11934390
I grew up with the Saturn version but didn’t know about the additional gore in the Japan release.

Thank you! This is gonna be fun.

I do love PS1 but prefer any Saturn port just because I love Sega.
Anonymous No.11934408 >>11934418
>>11934390
It has also longer loading time...

It's the worst version
Anonymous No.11934415
>>11934165
>SotN

I was playing that again on a 27 inch Sony Wega flatscreen Trinitron and it was beautiful. This was the original ps1 release.
Anonymous No.11934418 >>11936639
>>11934408
>zoombot can't be alone with its thoughts for 5 seconds
Anonymous No.11934457
>>11933547 (OP)
>FUCK1NG
Anonymous No.11934528 >>11934557
>>11934195
>Also people who claim it's "how the devs intended it" have zero fucking idea how games were made.
Imagine thinking devs didn't account for the hardware they used back then. According to you, they were OPPRESSED by the evil reign of CRTs destroying their precious visions (which curiously, weren't constrained by the Famicom hardware, only the CRTs). Only now we can finally play these games as they were intended, clearly that's the narrative.
Anonymous No.11934557 >>11934562
>>11934528
For every cherry picked example of accounting for what a CRT did to the picture, there is a plethora of counter examples. On NES and SNES for tile based background elements during gameplay it's literally impossible to have a perfect circle, it's why in Metroid you only get perfect circles with square pixels. Having those circles stretched on a CRT isn't a design choice, it's something they couldn't do anything about.

Some things were designed with CRT in mind, but most things weren't, either by lack of choice or for consistency (when you can't account for CRT stretching for your tile based backgrounds, you sure as hell aren't going to account for it for your sprites). That and the things that did account for it were usually only title screens, cutscenes or menu/HUD elements, not gameplay, which even if they did account for it often lead to games which had some parts that accounted for it and some parts that didn't.

You cherry picked this example for NES FF1, now I wonder, why didn't you pick the design documents for NES FF3 that shows they designed the sprites with square pixels?
Dave No.11934558
>>11933547 (OP)
Oh fuck off, poser
Anonymous No.11934562
>>11934557
Some devs accounted for CRT aspect ratio, others didn't or couldn't. Don't act like 100% of them were like that. Capcom games famously were designed with 4:3 in mind despite the internal 256x224 resolution.
Anonymous No.11934574 >>11934582 >>11934602
>>11933562
Because they are now in the business of selling new games and their back catalogue for people playing on those kinds of screens, including the Switch. Why would they show you something way better, then say 'btw, you can play it in a shittier way if ya pay us!' To their defense, they don't really have a choice unless they think it is feasible to tell their tens of millions of customers to go hunting for CRT's on trash day or sell a CRT Switch 2.
Anonymous No.11934582 >>11934654
>>11934574
I think the point of museums is to show the good stuff of the past. Why call it a museum then? You're not allowed to show the Mona Lisa because it embarrasses modern painters?
Anonymous No.11934593
>>11933550
fippy bippy
Anonymous No.11934602 >>11934612
>>11934574
This reminds me, why did the WiiU, an 8th gen console, support analog output? Did they seriously keep it because of Virtual Console games? Based if true
Anonymous No.11934612
>>11934602
Because backwards compatibility with the Wii. They hardly give a fuck about Virtual Console.
Anonymous No.11934630 >>11934641
>tfw a CRT argument becomes an aspect ratio argument
Anonymous No.11934641 >>11934647
>>11934630
It's kind of irrelevant when you know that CRT geometry is never perfect
Anonymous No.11934647
>>11934641
well, its all arguing about dots on a screen, relevance was never an option
Anonymous No.11934653 >>11934658 >>11934668
>>11933547 (OP)
Ok but which CRT? mask type? resolution? cables? you youngsters who get one CRT 20 years after the hype always talk of them like they're modern displays with standarized pixel structure.
Anonymous No.11934654
>>11934582
Good point, but there are levels to museums and the main demographic for people who come in to them. This shit goes over most people's heads and at the end of the day the Nintendo museum is for entertainment, not actual deep education because that's what the market is. Btw, Mona Lisa and other art is retouched to the point it isn't the original image as well, so it's also a strange irony in this situation. Who's to know if they really produced the exact same paint substance and replicated the strokes perfectly or even kept the exact dimensions of objects on the canvas? Maybe that shit is now in the wrong aspect ratio and has blur?
Anonymous No.11934658 >>11934661
>>11934653
>which CRT
One that works and is free
>mask type
doesn't really matter
>resolution
SD is only 480i/240p
>cables
yeah, you'll need some
Anonymous No.11934661 >>11934669
>>11934658
>doesn't really matter
It does
>SD is only 480i/240p
I'm talking about CRT resolution (TVL), not pixel resolution, young gun
>yeah, you'll need some
Yeah, and the choice matters a lot.
Anonymous No.11934668
>>11934653
If they really just went and did it to pop the boys, it would be cool if the museum had a 'dev's room' where they have the exact equipment they used when making the games, and a few titles, maybe even sneak in a beta version if they still have any, which would drive rushes in certain hardcores fans to all go to the museum while a certain rare game or version was on display. These kind of limited hot topic attractions are very Japanese so it could work.
Anonymous No.11934669
>>11934661
If you're talking about TVL then say TVL "young gun"
and no, the type of mask doesn't matter, they both have their look
All cable types have a look and I love them all
Anonymous No.11934680 >>11943176
>>11933547 (OP)
- CRTs are no longer produced because they have inferior picture quality versus LCDs
- CRTs emit dangerous levels of X-rays or other forms of radiation
- CRTs always have easily-visible flicker
- CRTs always cause eyestrain
- CRTs always make a high-pitched squealing noise
- CRTs contain lethal amounts of electricity, even when unplugged
- CRTs need calibration more than two to three times a year
- Overall CRT black levels are not superior to LCDs because ambient light ruins CRT black levels
- Analog CRTs have more processing time than digital LCDs due to poor RAMDAC performance
- Afterimages caused by phosphor decay are extremely annoying and are a significant downside of CRTs
- Sending an improper mode (resolution or refresh rate) to a CRT can cause permanent damage
- CRTs cannot have touchscreens
- 4:3 is so bad that nobody should use a non-widescreen CRT
- The Sony GDM-FW900 is the only CRT worth owning
- Curved CRTs have objectively inferior picture quality versus flat CRTs with otherwise equal specifications
- CRTs should not be used because they are heavier and deeper than LCDs
- CRTs have severe reflections because they do not have matte coats
- CRTs can be permanently damaged by nearby magnets
- Analog signals limit a CRT's resolutions and refresh rates and negatively effect picture quality
- Heavy metals are used in CRT glass to reduce radiation

it should be illegal to own them desu
Anonymous No.11934696
>>11934295
Move back from the screen, Rajeesh.
Anonymous No.11934735
>>11934149
Good write-up.
>>11934281
Looks great besides the focus on the camera blurring it a bit.
Anonymous No.11934738 >>11934742 >>11943519
Is there a budget smart TV for gaming on the market still that will allow me to play Sega Genesis without an adapter? Either RF or composite (RCA). Or N64.
Like $200-$400. I saw someone use a Roku and set the input to RF. But I don’t know if there is a β€œbest” tv in that range for retro gaming. I don’t care about adapters.
Anonymous No.11934742 >>11934773
>>11934738
Why the fuck would you want that on a modern screen?
Just use a Mister or emulate at that point
Anonymous No.11934773 >>11934806 >>11943519
>>11934742
I’m not autistic
Anonymous No.11934806
>>11934773
You don’t need to be autistic to notice how bad it will look
Anonymous No.11935097 >>11936945
>>11934390
>It has all the extra gore censored from the English PS1 release, plus decapitated zombie heads and additional gore in character death scenes that appears in none of the PS1 or NA/EU versions.
What are you specifically talking about? Is it third ending credit roll with the death animations and the japanese music track or something else?
Anonymous No.11935104
>>11933547 (OP)
Wrong
Anonymous No.11935174
>>11934131
>What quality is missing that a CRT would bring out?
haha, ironic, because that’s just the ticket: CRT doesn’t bring anything out of these old graphics, in fact it masks their deficiencies in an aesthetically pleasing way. for the modern gamer to appreciate CRT he must have either been there at the time, and recall how jarring the Wii-era leap to HD displays with shitty cartoon graphics actually was, or, he must have a very refined negative capability. but few these days can aspire to the latter and even fewer remain who qualify for the former.
Anonymous No.11935182
Shaders are very good these days, very customizable, and with stuff like BFI/Beam simulator, the biggest drawback of modern displays are alleviated. If you have a CRT good for you, but they aren't the MUST HAVE they were before to enjoy old game graphics. I guess if you like lightgun games, maybe...
Anonymous No.11935212
>>11933562
>>11933564
>Absolute cutie
Anonymous No.11935219 >>11935225 >>11935234 >>11935253 >>11935313
Delusions aside, this is the reality
Anonymous No.11935221
>>11934056
Bill Pullman would've been great in that role
Anonymous No.11935225
>>11935219
oh, I forgot to add the texture pack
Anonymous No.11935234 >>11935249 >>11935254 >>11941047
>>11935219
You sound like those indians that push Duckstation every day on here, because their 2017 android phone can run it kek

If you actually played on a CRT, you'd know how emulation is a fucking meme next to original hardware on a proper CRT display.
I'm guessing you're really young and possibly mentally ill, so I'll let this one slide cowboy.
Anonymous No.11935238
>>11933547 (OP)
so play with a crt
i got a sony crt upstairs with a ps1 n64 with flashcart and a hacked wii
need to get more stuff on it
i put every episode of naruto dbz fairy tail and bleach on it
which is cool
Anonymous No.11935243
>>11933562
yeah cuz they use shit like the snes classic
i need to grab one of those next time i get a job lol
Anonymous No.11935249 >>11935256
>>11935234
You know you can emulate... while using a CRT, right?
Anonymous No.11935251 >>11935258
>>11933552
>Me cheating
>PVM VS PC

Shows us the real CRT with COMPOSITE
Anonymous No.11935253 >>11935271
>>11935219
It's pretty funny how pixelated Harry looks closer to >>11934131, which is a pixelated mess on the LCD. This FFX screenshot looks disgusting and you'd never get anything this bad on a CRT lmfao

You have visual proof in this thread that CRT are superior, yet you choose to ignore it because you're either a wagie that can't afford 50 bucks for a decent CRT set and/or you're low IQ and tech from any year earlier than 2006 scares you

Does picrel unsettle you, anon?
Anonymous No.11935254
>>11935234
Ok, masochist.
Anonymous No.11935256
>>11935249
>Emulation on LCD/OLED
Tolerable for some systems

>Original hardware on LCD/OLED
Ultra cringe

>Emulation on CRT
Acceptable, especially if 240p on Wii homebrew

>Original hardware on CRT
Peak gaming

IYKYK
Anonymous No.11935258
>>11935251
There are zero PVMs in that pic bro. You don't know what you're talking about, as usual from people who get one used CRT 20 years after the fact and proclaim themselves experts and the biggest zealots of the CRT cause
Anonymous No.11935271 >>11935321 >>11935334
>>11935253
>CRT are superior
CRT is not superior.
With the scanlines, CRT will just blend the low resolution output. That's it.
The moment you can upscale your game, CRT become obsolete.
For 8/16 bit and sprite based games in general, there are crts shader presets that are already far superior than any real crt.
Anonymous No.11935313
>>11935219
>does all that stuff
>looks worse
Anonymous No.11935321 >>11935351
>>11935271
>uses native composite output
>doesn’t upscale
>looks best on CRT
Your response?
Anonymous No.11935334
>>11935271
>CRT is not superior.
>Posts image of CRT being superior
>muh CRT filters, even though CRT is not superior!!1!1!
Stop embarrassing yourself
Anonymous No.11935351 >>11935363 >>11935372 >>11935398
>>11935321
CRTs are obsolete. That's a fact. They already served a contextual purpose.
Move on. Stop being a contrarian. Stop living in denial.
Anonymous No.11935363
>>11935351
>Posts a late PS2 game
low iq take
Anonymous No.11935371
CRTfags are the most autistic posters on this whole board
Anonymous No.11935372
>>11935351
I prefer how PS2 looks
Anonymous No.11935398 >>11935548
>>11935351
That top screenshot isn't what the game looks like on a CRT. Picrel is Dragon Quest VIII on actual 480i component.

The game on a CRT looks as good as the bottom screenshot, but you already knew that ;)
Anonymous No.11935451
>>11933746
>When a demon is burned by holy water, its not the holy water that's the problem
But... It is...
Anonymous No.11935473
>>11933547 (OP)
Sage
Anonymous No.11935548 >>11935601
>>11935398
>29 inch display
Thank you for showing the facts with the photo.
CRTs were necessary at a time when the pixel count of the content was too low for the screen size.
Since emulators on PC and upscalers (Retrotink, OSSC) exist, CRTs are no longer necessary. Therefore, they are obsolete.

See PCSX2. Same output resolution on both images. CRT is necessary.
Anonymous No.11935562 >>11935615
Cathode Ray Tube no longer necessary.
Anonymous No.11935570
>>11933547 (OP)
Anonymous No.11935601
>>11935548
>The thing that we desperately try to emulate is obsolete
Ok.
Anonymous No.11935615
>>11935562
Looks pretty great, actually
Anonymous No.11935665 >>11936210
>CRTs aren't needed for SNES because... 4K internal resolution screenshots of PS2 games
I have zoomer fatigue
Anonymous No.11935679
>muh zoomers
rent free
Anonymous No.11935680
>Proves me right
Anonymous No.11935892 >>11935897
>>11934303
>devs intended for you to play the games
But not necessarily on CRTs...
Anonymous No.11935897
>>11935892
They did in fact. That's why every game of the era made sure nothing important was in the overscan area.
Anonymous No.11935943 >>11936003
just smear vaseline on the screen for the same CRT effect, just like your mom's telenovas pedro
Anonymous No.11935958
It amazes me how many people confuse screen technology with cable technology
Anonymous No.11936003 >>11936006 >>11936342 >>11936442
>>11935943
How young must one be to think CRT gaming actually looks bad? To have never experienced a CRT you're probably in your early 20s at the latest and therefore you're a /vr/ tourist
Anonymous No.11936006 >>11936054
>>11936003
to shill CRTs here so much you either need to have bad eyesight (likely) or have 20+ CRTs listed on ebay and business is slow
Anonymous No.11936054 >>11936098
>>11936006
I actually only have 2 CRT sets that I use frequently to play my vidya, but I would bet both you're from a 3rd world country and/or under the age of 23.
Anonymous No.11936082
The amount of zoomer third world curry and picanha munchers crying about CRTs in this thread is very telling.

I'd wager /vr/ nowadays is 60% thirdies under the age of 23 emulating shit on their 5+ year old smartphone
Anonymous No.11936098
>>11936054
thankfully no to the first, sadly no to the second. I just realized that CRTs were crap and rightfully phased out like VHS. Do you want to go back to VHS, anon? Its how the directors intended
Anonymous No.11936106
I like my crt.
Anonymous No.11936113
>>11934123
Mario used three shades on his skin, wdym
Anonymous No.11936117
I thought that CRT for SD and LCD for HD was universal knowledge
Anonymous No.11936210 >>11936228
>>11935665
>>CRTs aren't needed for SNES because...
read the thread again, buddy. stop being this ignorant.
Anonymous No.11936228 >>11936250
>>11936210
Buddy, you didn't play PC games on your television via composite. Delete that image to avoid future embarrassment, shader man.
Anonymous No.11936250 >>11936286
>>11936228
I did.
It's horrible.
Anonymous No.11936275 >>11936440 >>11936621 >>11937029
4k oled + most demanding shader + duckstation
CRTcucks can't afford this, they can only try every day to hunt for that dream PVM at an affordable price, but in reality they will still have an inferior experience.
Anonymous No.11936286 >>11936615
>>11936250
No you didn't, I hate nothing more than a liar, and if for whatever reason you used the most convoluted possible setup to play Fallout on your consumer CRT, you're a special breed of dumbfaggot. I don't care if you use shaders or crts or whatever, but please don't use fucking composite shaders for everything. Use your head. It's ok for NES, it's not fucking ok for Fallout or Starcraft. The cult of composite needs to end.
Anonymous No.11936342
>>11936003
i mean my first color CRT as a kid was an ancient thing that had the picture turn all red after a year, that thing sure didn't look very good
however i got that old CRT cause my dad bought a brand new one and let me hook up the NES to it for a bit and even with the RF connector it looked great
Anonymous No.11936438
>posts on a retro games board
>is afraid of pixels
crtfags are funny
Anonymous No.11936440
>>11936275
Looks like shite.
Anonymous No.11936442
>>11936003
I grew up with CRT, but I haven't used one in about 18 years.

I recently visited a retro gaming expo with several video games connected to old tvs to play.
After playing and staring for about 15 minutes, it not only gave me a mild headache but also fucked my vision for while and watery eyes.

Imagine how fucked my brain and eyes would be if I continued using this shit every day
Anonymous No.11936513
>>11933719
>That include a photo
Good morning!
Anonymous No.11936605 >>11936997
>>11934093
>think about the logistics
it's not a mobile museum, wtf
Anonymous No.11936615
>>11936286
>he didn't play fallout on his wii via dosbox to experience it in glorious 480i composite
Big fucking oof there buddy. You new around here?
Anonymous No.11936621 >>11936696
>>11936275
Huh that's weird. You're using the most demanding shader but it doesn't look like that on my crt.
Anonymous No.11936639
>>11934418
>zoombot
>its thoughts
which one is it?
Anonymous No.11936648 >>11936683 >>11936970
Reminder that it's impossible to fully experience a movie from the 1960 or below on a modern display, especially if you're upscaling.

The full cinema experience of older movie was crafted with Cinemascope in mind.
If you finish a movie on anything that isn't a CinemaScope screen, you pretty much finished a modern remaster and therefore it's not really /tv/
Anonymous No.11936683
>>11936648
I mean it’s true in a sense
Which is why people still go to screenings of older movies
Anonymous No.11936687
>>11933547 (OP)
Nice falseflag faggot.
Anonymous No.11936696 >>11936708
>>11936621
My phone camera is shit
the picture is to show the perfect black levels
Anonymous No.11936708
>>11936696
Yeah same with my crt.
Anonymous No.11936945 >>11936991
>>11935097
The intro FMV has some extra shots in it that were cut from the NA release. They're in the Japanese PS1 version as well. Apparently, the NA Directors Cut on PS1 has a bit more of the footage, but still not all the footage that was in the PS1/Saturn JP release.

And the extra gore outside of cutscenes is exclusive to JP Saturn. I was half asleep, but what I meant to say is when you use the kick attack or blow a zombies head off with the shotgun, the head/arm actually flies off and stays on the ground, unlike in PS1 where it just explodes/disappears.
Anonymous No.11936969 >>11936972 >>11943182
I learned to make RGB csync cables myself
Some results on the SNES and the Genesis on a CRT and a LCD TV
Anonymous No.11936970 >>11937009
>>11936648
>The full cinema experience of older movie was crafted with Cinemascope in mind.

Fuk. I really want to watch vintage movies such as Beau Geste (1939), the Phantom of Chinatown (1940), Against All Flags (1952), and Cleopatra (1963) as they were intended.

I’m guessing this is why the β€œletterbox” format of movies was created. Am I right? More importantly, what would you recommend that’s not too expensive?

I’m not being sarcastic and also understand your point relating to how technology changes in relation to how certain stuff such as video games are viewed wether on a CRT, LCD, OLED, etc. and how that relates to movies.
Anonymous No.11936972 >>11936980
>>11936969
Anonymous No.11936980 >>11936982
>>11936972
Anonymous No.11936982 >>11936984
>>11936980
Anonymous No.11936984 >>11936987
>>11936982

csync ON
Anonymous No.11936987 >>11936992
>>11936984

csync OFF
Anonymous No.11936991
>>11936945
>the head/arm actually flies off and stays on the ground

Not him, but I saw a zombie eating a head on the ground in the hallway with the red carpets and wood trimmed walls outside of the room with the poison gas trap where you move the two statues over the floor grates to get a hexagon key thing. The zombie stopped feeding and then got up to attack me as I got near it too! This was of course in the Japanese Saturn version.

And I blew it’s forearm off with the Beretta. These little details make RE amazing.
Anonymous No.11936992 >>11936995
>>11936987

csync ON
Anonymous No.11936995
>>11936992

csync OFF
Anonymous No.11936997
>>11936605
You have overheads still.
Anonymous No.11937009 >>11937097
>>11936970
With films, it's less about home viewing technology and more about how the original film elements were scanned and restored. Ideally, you want the original camera negative or a generation as close to it as possible (i.e interpositive), for it to be scanned in a high resolution, colour corrected as close to original theatrical presentation as possible, and with the original audio mix. Film restoration is a finnicky subject because creative liberties have to be taken, particularly in cases where the original filmmakers are dead - or eldery and/or with questionable judgement (look at what Wong Kar-Wai did to the re-releases of his films) - or indeed when using technology like HDR that wasn't available back then. But you'll find that in the vast majority of cases it's done with respect. You could also look into theatres near you that offer 35mm release print screenings, but these of course degrade with age and suffer quality loss, but also are several generations removed from the original camera negative and thus aren't necessarily as pristine quality.

For you as a viewer, you would basically have to spend time researching the best available home video release and either download a remux, or better still support film preservation and buy the disc.
Anonymous No.11937029 >>11937076
>>11936275
I kek'd because your pic genuinely looks bad and you're complaining about CRTs, yet here you are trying to copy the effects you get from even the cheapest one immediately.
Anonymous No.11937076 >>11937095
>>11937029
Like I said, my phone is shit.
Feel free to test for yourself. but you need oled + kyubus-shader

and burst your CRT bubble already!
Not having an old, dated and bulky tv at your own home will certainly bring some dignity to yourself. Have some self-respect.
Anonymous No.11937095
>>11937076
Indian reply
Anonymous No.11937097
>>11937009
Thank you for the very informative insight on this!

Maybe the creators of these films and video games just want us to enjoy them regardless of the technologies that may or may not be available to us. Like how an artist might not care in what format you see their work but just that you do even if it's a inferior copy and that you appreciate the time and effort that they put into it.
Anonymous No.11937632 >>11937651
>>11933643
No one used it in actual conversations because you don't own a "psx", you own a ps1, 2 or 3 or whatever is the latest
Anonymous No.11937646
>>11933643
You have to have extreme levels of autism to care about this, let alone have a pic like this saved
Anonymous No.11937651
>>11937632
>No one used it in actual conversations
No one used Pee Ess Juan either. It's for the written form. Something you as an illiterate faggot didn't have to worry about.
Anonymous No.11937693 >>11937713 >>11937902 >>11937982 >>11941208
I have no way of getting a CRT, am I cooked?
Anonymous No.11937713 >>11938132
>>11937693
Look on facebook.
Anonymous No.11937902
>>11937693
Where do you live? I will find you one.
Anonymous No.11937918 >>11937946
>>11933629
I grew up in the 1990s and I'm never calling it "PSX" now in 2025. My autism demands continuity with the PS2 through PS5.
Anonymous No.11937946
>>11937918
>I grew up in the 1990s
>t. zillennial born in 1995
Anonymous No.11937982 >>11938132
>>11937693
How could you possibly have "no way" of getting a crt?
Anonymous No.11938098
Why are you all responding to an obvious bait thread
Anonymous No.11938132 >>11938143 >>11938145 >>11938692 >>11938948
>>11937713
>>11937982
I don’t have a car
Anonymous No.11938143
>>11938132
Call a cab.
Anonymous No.11938145
>>11938132
Then pay extra to have the person deliver it.
Anonymous No.11938412
If you squeeze your eyes until you can't see the pixels any more left looks almost like right.
Anonymous No.11938692
>>11938132
>I don’t have a car
Shipping cart/practice heavy lifting to prepare for the arduous journey ahead
Anonymous No.11938948 >>11938991
>>11938132
don't do it, CRT enthusiasts try to infect other people with wanting a CRT, they call it 'hatching the egg'
Anonymous No.11938991
>>11938948
Im perfectly fine with him not having a crt just so long as he doesn't then start seething about how the shitty shaders on his monitor are supposedly better than the real thing. Though I've seen a few shaders that are decent.
Anonymous No.11939024 >>11939101 >>11939105 >>11940320 >>11941326 >>11942686
These threads are funny because every single person has a different idea of "what a CRT looks like" but they still talk about a fleeting idea of an ideal CRT look as if it was something standarized and set in stone. They never post screens of their ideal CRT setup which would, without doubt, open a whole new can of worms.
Anonymous No.11939075
>>11933547 (OP)
Show me the full picture of that supposed CRT screenshot.
Anonymous No.11939086
>>11933638
It was probably regional or maybe age related. I was in university at the time, most people called it a PSX
Anonymous No.11939101 >>11939143 >>11940320 >>11941326
>>11939024
Left is correct.
Anonymous No.11939105 >>11939143 >>11939326 >>11940320 >>11941326
>>11939024
Right is the standard
Anonymous No.11939143
>>11939101
>>11939105
And neither looks anything even remotely like >>11933547 (OP)
Anonymous No.11939239 >>11939257
>>11933643
PlayStation was the original name, then someone was worried that it would be confused with Play Boy so they changed to PSX. Then, they realized that was a stupid fear, so they went back to playstation, but ton's of stuff was already using psx so it lingered around.
Anonymous No.11939257 >>11939313 >>11939330
>>11939239
>>11933643
It was generally called the Playstation in official marketing and after release, but when it was in production and being talked about in tech magazines and such it was called the PSX. So the name stuck with the older crowd, where as younger gamers who got it as Christmas gifts or whatever always just knew it as the Playstation. If they saw the PSX abbreviation they probably just didn't notice or think about it.
Anonymous No.11939313
>>11939257
Correct assessment
Anonymous No.11939326
>>11939105
that anon could barely keep himself from vomiting on the screen when he took that pic
Anonymous No.11939330
>>11939257
Yeah it was just the playstation for me back in the day. Even the logo just has a P and an S and it called itself the playstation every time you fired up a game.
Anonymous No.11940320
>>11939101
>>11939105
>>11939024
Lmao
Anonymous No.11940341
You're pretty much gay and therefore not based
Anonymous No.11940485 >>11941038
>>11933562
Then, why did they add CRT filters to their classic catalogue?
Anonymous No.11941038
>>11940485
Probably because they know some people do like them so why not just give the option?
Anonymous No.11941047
>>11935234
Hey man it's actually 2025 now so you can just use CRT shaders. No, not the built-in scanline "filter". Let me know if you need help setting it up, I'll be here all day
Anonymous No.11941208
>>11937693
people give away 32" crts for free, problem of course is getting the behemoth home and having to find a place to put it. anything compact is going to cost $$
Anonymous No.11941227
>>11933547 (OP)
>numeric generation nonsense
kys zoomer trash
Anonymous No.11941326 >>11942784
>>11939024
>>11939101
>>11939105
neither are correct cause people don't play games on a CRT with their face 12" away from the damn screen
Anonymous No.11941998
>>11933764
Even with the PS3 coming out, I wished they ironed this out a little more and released it outside of Japan.
Anonymous No.11942686
>>11939024
They are all equally valid. CRTs are transcendent. They exist beyond any singular concrete appearance.
Anonymous No.11942784 >>11943006
>>11941326
If the right is a pvm then you probably would since it's a monitor and not a tv.
Anonymous No.11942806
>>11933547 (OP)
I'd say shaders have come a long enough way to look damn near identical to a CRT.
Anonymous No.11942961
how good/bad it looks honestly depends on the game. ff7 honestly looks fuck ugly on a modern display but is beautiful on a crt
Anonymous No.11943006 >>11943056
>>11942784
i dunno the only way i could ever clearly see the shadow mask like in those pics was if i was so close to the screen that i couldn't even see all of it
Anonymous No.11943042 >>11943070 >>11943146 >>11943653
I'm a 40 year old boomer here to tell you scanlines are a lie. They never existed.

I don't know where that retarded meme came from. Maybe it's a europoor PAL thing
Anonymous No.11943056
>>11943006
You can adjust the beam width on them. Not that I care for pvms or how they look though.
Anonymous No.11943070
>>11943042
They exist but they can be hard/impossible to see at normal distances depending on your tv.
Anonymous No.11943146
>>11943042
Anon, most people here are similar age to you
They most definitely exist, you probably just never had a decent size TV or only had low TVL sets
Anonymous No.11943161 >>11943294 >>11943664
Oops, looks like ass
Anonymous No.11943176
>>11934680
>CRTs contain lethal amounts of electricity, even when unplugged
Based
Anonymous No.11943182 >>11943213
>>11936969
What game is this?
Anonymous No.11943213 >>11943346
>>11943182
Pretty sure it’s Metal Warriors on SNES
Anonymous No.11943294
>>11943161
>a miserable little pile of buttocks
Anonymous No.11943312 >>11943647
Anonymous No.11943346 >>11943350
>>11943213
Thanks anon.

>Developer: Lucas Arts
Ew no thanks. Looked cool though.
Anonymous No.11943350
>>11943346
I mean if you like Cybernator or Valken you'll like it
It has great graphics and music and a cool multiplayer mode
Anonymous No.11943519
>>11934738
>>11934773
do you panic when you see wires or something?basic HDMI converters are not expensive
Anonymous No.11943641
>>11933731
Anonymous No.11943647
>>11943312
I really fail to see the point of this. You get the same thing just using a crt filter on an emulator (which that essentially just does in a 3d vr environment). Arguably better even because when I play videogames I don't want other shit around me to be on distracting me and I also don't like having to wear vr shit.
Anonymous No.11943653 >>11943814
>>11943042
Scanlines are visible if you have a small enough screen or your eyes are too close to the tv.
Anonymous No.11943664
>>11943161
Look at dem teef
Anonymous No.11943814 >>11944131
>>11943653
>Scanlines are visible
No.
Anonymous No.11944131 >>11944197
>>11943814
You can see them in that pic though.
Anonymous No.11944197
>>11944131
He's saying you've zoomed right in
Anon prefers to sit across the room so his TV looks like a postage stamp