>>717575927
idk if you've played squad before so ill just compare like you haven't
differences;
>PR
it's free, it has had constant content updates since 2007, most of it is modder quality.. some of it is insane shit that you struggle to understand how someone put this into the bf2 engine. the playerbase is at it's worst and weakest, the rounds you play will be abrasive and unfun (at first)... then hopefully not later on, the people aren't as good or helpful as they once were, the trickle down means worse people learn the game, then those worse players teach the game. the content is expanded bf2, there's jets.. there's helis, there's boats, there's anything you could want. pop is extremely low, if you're in na you're going to have to larp european, or deal with the 3rd worlders hosting from brazil. if you're european, enjoy hearing russian
>SQUAD
it's 40 dollars or something, it's had constant 'yearly' content updates since 2015 or 2016. the content is on the mid side, nothing spectacular, but you can play as turkey if you're a roach (what a moment for turkroaches). they're just now adding in attack helis(they suck). jets are a pipe dream. it's at like 1/10th the amount of mechanics, vehicles, maps, etc that pr has. the community is full of mouth breathing retards but people are pretty good at teaching, certain servers get pretty competitive and tactical. there's a big modding scene. servers hosted all over the world, pop is high. not a steep learning curve
Gunplay is bad~ish in both games, PR is so absurdly over the top with its gun mechanics that you will probably struggle to get accustomed and that's ontop of struggling with the rest of the game mechanics and its clunkiness and age. Squad no longer feels like a tech demo so that's good, the bad is that the soldier has noodlearmitus so it's once again a learning experience just to shoot your gun on target, but less unforgiving then PR.
>pic related sorta, it's squad devs playing in my squad on pr like 12 years ago