Search results for "aa599b2c76dd3d0258c255513671f8e9" in md5 (2)

/vg/ - /hdg/ - Helldivers General
Anonymous No.536098580
That reminds me, like 2 weeks ago I started to get shader errors, the purple question marks, you know the ones. So I uninstalled the game, cleared my shader, and then reinstalled.

I was confused because I knew the filesize was 130gb but redownloading the game was only like 30gb. So I guess you download all the assets, and then when they deploy they just duplicate themselves.

This means that there is no practical benefit to optimizing the final file size because the main incentive for companies to do that is to decrease the overhead on hosting the download files. Since in this case the download size is optimized, they'll never do anything.
/vg/ - /egg/ - Engineering Games General - formerly /svgg/
Anonymous No.528779612
>>528779014
No RTS really deals with resource transportation, unfortunately, although I have generally considered Factorio a very similar vibe to those old 90's and early 2000's isometric builders.

Really as a child I would autistically dive into those games and focus heavily on economy and building and never really understand why I would get my shit pushed in by AI who could just ignore economy as a concept and spawn waves of enemies endlessly until I eliminated them in a battle of attrition where I could literally only ever lose.

Factorio still has enemies that build and sends waves endlessly without worrying about economy but at least I can focus on the building since it's now the entire point rather than a consideration.
>Who asked
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