>>719176857
>sardonic tumblr webcomic in game form
How it is mocking others? At best you can argue it is bit too heavy handed with criticizing people who mindlessly grind and tries to kill everything, but it fits the world it is written in. I don't see how it is overly "cynical" or anything.
>it's like that annoying kid in school who always made fun of other kids for even trying to do anything creative but never personally did anything for fear of being mocked
Where on earth does it mock others nonstop or is afraid to be genuine? I'm bit confused if we played the same game
I don't want to derail this into Undertale discussion more than it is, as there are more cool games to discuss instead and how they changed the industry by introducing genres or gameplay in future games(I kinda waited for someone to mention Doom or WF3D at least so I could get more viewpoints on 'copying' other games), so I understand if you don't wanna argue or discuss it. I don't judge people not liking stuff like Undertale or Deltarune, hell I don't like Dark Souls but I respect it and what it did.
>>719177035
I also considered bringing up that vidya has always been designed as to be affordable to *most* people. The more pricey the sales price is, the riskier the product is(the new Doom game was like $90 to play early)
I guess it is because, whether "gamers" want to admit it or not, vidya started as toys instead of medium for expression
You of course had cartoons when it came to films and movies, but even first games were "fun for the whole family!" like some board games.
Films started as more "high class" medium even if not that much, only TV changed towards 'low income' film and movies, especially when you got the ability to buy individual movies and watch them at home.
Books as well were in past a sign of wisdom and intelligence as not everyone could read.
The unifying fact is that both film and books started as thing for rich and adults.
Vidya is the other way around.