>>725518083
I find Aoharu kinda silly in a way compared to URA where cards were very heavily scrutinized, in some manner I think you have a lot more leeway because there's a much higher focus on good energy management because bursts give a lot of stats. Cards that give good stats like training effectiveness, race bonus or base bonuses but have a lower specialty are worth bringing.
This GW was 2speed2power1wit + Riko with mostly stamina sparks, if they were distributed better it'd be 1200/600/1200 easily. I'm having a hard time justifying a 3rd speed card, I haven't tried a 0% growth trainee but Vodka can also hit cap pretty handily with only 2.