>>96361627
I kind of want wfrp guy to come back to autistically explain why it's shit, but my main concern is that it'll end up like their wfrp game. Lots of tiny releases, huge rule redesigns in most books, not actually addressing serious issues or redoing the equipment. And all of that dribbled out over years.

It's a personal thing for me but I really like the older game's huge amounts of items rather than a handful of archetypes with a bunch of keywords or properties attached. Inquisitor's Handbook is a fantastic gamebook for ideas because all its items have tiny hints for building storytelling locations too.