>>96378241
Aaaaand thats a Collapse trigger at 26 minutes in, W goes to the Bot.
I even had a turn with 3 unrest in hand, could have wasted the turn to return them all.
I decided to take even more Unrest with the Japs Clans card and be greedy.
I am impressed. This bot is very straightforward to run. Reveal card, look on bot checklist for card type, execute effect. Rolled die will match a bot card and cancel it from resolving that turn, plus dictate some bot effects. In this case, T1 rolling a 6 did not neutralise any bot card, but did prevent it from adding population tokens to the market to later acquire when multiple pinned cards showed up.
But the Qin end of turn auto adding pop to cards led to it acquiring and ending game anyway.
Im going to run this again with better unrest management and see how intuitively I notice the bots play patterns and can disrupt/counter its actions.