>>96727559
>"only good when the game is broken"
Not trying to be mean here, but you are so far off the mark on this it's kind of funny.
Consider the following
>the game is intending that you summon a big boss from the extra deck
>every special summon draws the opponent a card
>cards in hand is the resource of this game
Let's assume you want to summon even a single guy from the ED, you have to special summon at least 2 more times after a normal summon in order to make anything. So lets say you summon Pic as a simple example and have the other body for it's effect. Your opponent chains maxx c in response meaning they are now guaranteed at least one draw thus there was no opportunity cost to playing it. And then if you want to make the ED guy you have to summon again which means that your opponent is +1, and everything beyond that is even more. So you either have to turnskip yourself, or you play into it and get absolutely fucked. It creates this loose-loose situation.
You'll eventually understand the gameplay flow a bit better and it'll make more sense then. EVERY deck is looking to summon even a few times. Summoning fodder to make guys in the extra deck is the name of the game for most decks.
I would highly recommend this video https://youtu.be/1AR8-sCypYY?si=8-tD4I7FpxyFww--

Dragoon on the other hand is a massive "Timmy" card.
The protection matters very little once you know what outs there are, many people pack what are called kaijus as the best single removal for anything. Underworld goddess is an option in the extra deck, recall that toolbox for situations bit, that is basically a kaiju but demands a bunch of bodies for you to use.
Tip: fusion summons dont need to be from field, so your assumptions about needing to tribute summon them first are simply wrong here IE vanilla Polymerization can use cards in hand. I dont expect you to know this but there is a spell, red eyes fusion, that fuses red eyes monsters from deck meaning you don't even need them in hand
cont