/ygo/ - Yu-Gi-Oh! General
Yu-Gi-Oh! General #581
"The most fun, most skilled, most interactive, healthiest meta according to TCG" Edition
Previous thread:
>>96626282
Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.
>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:
https://projectignis.github.io/download.html
●EDOPro:
https://discord.gg/ygopro-percy
●YGO Omega:
https://discord.gg/duelistsunite
●Dueling Nexus:
https://duelingnexus.com/
●Master Duel:
https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●DuelingBook:
https://www.duelingbook.com/
>TCG Event Streaming
●NA:
https://www.youtube.com/user/OfficialYuGiOhTCG
●EU:
https://www.youtube.com/YuGiOhCardEU
>Alternative Formats
●Official:
https://www.yugioh-card.com/en/play/alternate_format_tournaments/
●Time Wizard Formats Reference:
https://www.formatlibrary.com/
●Genesys:
https://www.yugioh-card.com/en/genesys/
>Useful Links
●Current Official Rulebook:
https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
●Wiki:
https://yugipedia.com/wiki/Yugipedia
●Hypergeometric Probability Calculator:
https://yugioh.party/
●Stock Market:
https://yugiohprices.com/
●Database:
https://www.db.yugioh-card.com/
●For boomers:
https://www.pojo.biz/board/forumdisplay.php?f=10
>Decklists
●OCG:
https://roadoftheking.com
●TCG:
https://ygoprodeck.com/ (Yugiohtopdecks looks to be a dead link?)
>News Sites
●OCG:
https://yugioh-starlight.com/
●TCG:
https://ygorganization.com/
>Upcoming Releases
OCG:
●Burst Protocol (Oct 25)
●THE CHRONICLES DECK - The Fallen and The Virtuous (Oct 25)
●Terminal World 3 (Nov 22)
TCG:
●THE CHRONICLES DECK - The Fallen and The Virtuous (Oct 24)
●Legendary 5Ds Deck (Nov 7)
●Phantom Revengers (Dec 4)
>TQ: How would you fix the current format (infinite gas Yummy Mitsurugi VS Mjolnir lock ft K9 Crystron)?
>TCaC: It is time for the Yuya (Performapal/Odd-Eyes/Pendulum Magician) support
Anonymous
10/7/2025, 3:36:22 PM
No.96699170
>>96699643
>>96699108 (OP)
Turns out Fortune Lady Light DOES trigger when shot in the head by Metalfoes. That one Anon might be onto something. Pendulums also allow Water to be summoned twice, so 4 cards. But Calling cucks Metalfoes fusion and, again, you are left with Every and her slow, fat ass.
Anonymous
10/7/2025, 5:00:16 PM
No.96699613
>>96699108 (OP)
>TCaC:
Performapal Phantom Knights of Wartorn Hat
DARK Level 3
Warrior/Effect
This card's Level may be treated as 4 for the purpose of Xyz Summon. You can only use each of the following effects of a card with this name once per turn. If this card is Normal or Pendulum Summoned: You can send one Level 3 monster from your deck to the GY: Add 1 Pendulum Monster with the same Type and Attribute from your Deck to your hand. You can banish this card from your GY: Special Summon 1 "Phantom Knight" or 1 DARK Dragon Xyz Monster from your GY. You can Pendulum Summon this card from banishment as though it were in your hand.
ATK/0 DEF/0
Anonymous
10/7/2025, 5:05:20 PM
No.96699643
>>96699170
Use Metalfoes Fusion before resolving Calling, and if you have to calling at the start of turn, search Fullmetalfoes Fusion instead.
Also, if you really need to dump Every in grave to banish a Fortune Lady for some reason, she's a valid material for Crimsonite until she levels up.
Genesis was right to ban links and it's time that we recognize that
Anonymous
10/7/2025, 6:22:09 PM
No.96700075
>>96700098
>>96699724
remove links and pends and add more cards like imperm that care about zones mattering
>>96699724
>>96700075
Links weren't the problem. Generic Links were.
Altergeists, Mekk-Knights, Unchained, Tri-Brigade, and a good handful of the "archetypal bandage" links were fun and interesting.
I:P, S:P, Apo, Saryuja - cards like that are the problem. Generic goodstuff Links that are better than in-archetype options for countless decks.
Anonymous
10/7/2025, 6:56:54 PM
No.96700279
>>96700320
>>96700098
You're close
The problem is and has always been link 1s. Whether they be generic link 1s or archetypal link 1s, it's the link 1s. Being able to turn any one card in to another stronger card for literally no cost is simply too strong
All the problems with Links making combos too consistent and resilient disappear when you remove the cancerous link 1s from existence
Honestly link 2s maybe shouldn't exist either
Anonymous
10/7/2025, 7:02:40 PM
No.96700320
>>96700279
I mostly agree about Link-1s, with the exception of the Sunseed/vine/avalon archetype.
Anonymous
10/7/2025, 10:07:20 PM
No.96701576
>>96701752
What is a good fire king deck? I know buying three structure decks is a good starting point, but what do you add after that?
Anonymous
10/7/2025, 10:26:35 PM
No.96701752
>>96701970
>>96701576
3 courtier and a shit ton of handtraps. Some guy won a YCS using a jurrac engine, basically you shove 3 megalo, 3 fossil dig and a miscellaneousaurus in it so you can pop the dinosaur from hand/field and send astero, who can banish itself alongside megalo to summon meteor on your opponent's turn. This is live turn zero as well. Why does he run effectively 6 megalo? Because drawing multiple copies gives you a "mulligan".
Anonymous
10/7/2025, 10:50:26 PM
No.96701960
>>96700098
I'd go beyond just it being the generics. It's MR4. In order to give the other summoning mechanics enough room to work, the effects of Links had to be pushed up hard and fast. Which in turn made their baseline severely overtuned. And with a lot of these, the solution was a free special summon of sone sort that in turn made the intended-to-be-harder-to-make high Link Monsters even easier to access which in turn made the mechanic even more overtuned.
If we started with the modern revision, then Links would not have gotten nearly as out of hand as they have anywhere near as fast.
Anonymous
10/7/2025, 10:51:46 PM
No.96701970
>>96701975
>>96701752
Does the jurrac engine make fire king better? Or was it that guy just being so good he made it work?
Anonymous
10/7/2025, 10:52:54 PM
No.96701975
>>96701970
I literally just explained to you why his shit worked. More turn zero plays in a format that is full of them is always good, and maxing out on the megalos is not a bad thing.
>>96699108 (OP)
There should be an archetype that's all about polluting your opponents' deck with stupid useless shit while also gaining advantages whenever they draw said useless shit but I can't link this gameplay to cute anime girls so I doubt it would work for Komoney
Anonymous
10/7/2025, 11:10:17 PM
No.96702098
>>96704546
>>96702017
Smug mesugaki imp brats
Anonymous
10/7/2025, 11:11:35 PM
No.96702108
>>96703344
>>96704546
>>96702017
Rockstar band themed deck where your monsters and spells add useless "fangirl" cards to your opponents deck.
Christmas themed deack (or just birthday/celebration) that gives your opponent useless gift cards.
Japanese demon hunter archetype that "binds" the enemies deck using ofuda paper talismans.
Badaboom, badabing, all the cute girls you like. Hire me, Konami.
Anonymous
10/7/2025, 11:15:19 PM
No.96702129
>>96702325
>>96703100
I want a deck that plays like Shiranui from Vanguard
>Help your opponents build resources
>No, you INSIST, they have to play those cards from their hand NOW
>They have to revive that monster NOW
>Then, on your turn, you get to seize control of these resources
Anonymous
10/7/2025, 11:39:13 PM
No.96702325
>>96702404
>>96702129
There's a meme deck whose goal is giving your opponent backrow removal, and if the idiot actually uses it he'll trigger your three set jackpot 7. Obviously it more or less only works if you go first, since lightning storm can't be activated on a established board, and both HFD and heavy storm are limited.
Anonymous
10/7/2025, 11:48:20 PM
No.96702404
>>96704657
>>96702325
That's not quite what I'm talking about. Effects like "Look at your opponent's hand. Force them to Special Summon one monster of your choice. If there are no monsters left in their hand, you can Special Summon from your hand instead."
Anonymous
10/8/2025, 12:46:29 AM
No.96702882
>>96700098
>Links weren't the problem
Yes they are
Anonymous
10/8/2025, 1:20:43 AM
No.96703100
>>96702129
You are describing the Hecatoncheir archetype.
Anonymous
10/8/2025, 2:05:25 AM
No.96703344
>>96702108
Add another new and revolutionary way to make Red-Eyes competitive (Trust me guys, his potential will be finally unleashed) and we'll make you the next Kojima, Anon. And it BETTER be revolutionary.
Anonymous
10/8/2025, 6:00:09 AM
No.96704523
>>96734713
Results from the major Genesys tournaments:
>Anaheim Genesys Invitational (45 Players - Players determined by 1st and 2nd of prior 16 player tournaments)
Winner:
- Vanquish Soul
Runner-Up:
- Odion
Top 4:
- Exosister
- Generaider
Top 8:
- (2x) Vanquish Soul
- Radiant Typhoon Runick
- Artmage
Top 16:
- Vanquish Soul
- Radiant Typhoon
- White Forest
- Resonator
- (3x)
- 1 Bye (?) (Unknown Player if so)
https://ygoprodeck.com/tournament/genesys-invitational-anaheim-3615
>Farfa Genesys Open (250 Players)
Winner:
- Onomat
Runner-Up:
- Megalith
Top 4:
- Gold Pride P.U.N.K.
- Artmage
Top 8:
- (2x) Odion
- Vanquish Soul
- Generaider
https://ygoprodeck.com/tournament/farfa-s-genesys-open-3593
Anonymous
10/8/2025, 6:03:41 AM
No.96704546
>>96702098
Genius.
>>96702108
With those suggestions it's like you just came out of the generic ideaman factory.
Anonymous
10/8/2025, 6:28:05 AM
No.96704657
>>96702404
Oh, so like this R.B. card?
Anonymous
10/8/2025, 8:35:15 AM
No.96705176
bros this game is so much better than MTG wtf have I been doing all this time.
Anonymous
10/8/2025, 9:01:56 AM
No.96705267
>>96705269
Cucumber Horse.
(Presented without commentary)
Anonymous
10/8/2025, 9:02:59 AM
No.96705269
>>96705267
cucumber horse control...
Anonymous
10/8/2025, 3:36:50 PM
No.96706617
>>96706898
Anonymous
10/8/2025, 4:14:53 PM
No.96706898
>>96706617
I don't really get the point of Assault Lich's first effect since it can't summon any of the (named) Assault Mode monsters. Seems more beneficial to a Synchro Zombie build than Assault Mode monsters. I'm not complaining since that's one of my pet decks, but still.
Anonymous
10/8/2025, 4:32:51 PM
No.96707030
>>96708195
>>96702017
For one I feel like this is a useless gimmick considering how few card draws we get.
And the other problem is the logistical issues it creates.
>opponent: REEE YOU SHUFFLED THE DECK UNTIL YOU DIDNT PUT THE RED SLEEVED CARD AT THE TOP
>(you): REEE YOU CUT MY DECK SO THERE IS THE RED SLEEVED CARD AT THE TOP
>TO: Ok to solve this you now need to carry extra sleeves for your deck so you can sleeve the opponent's cards. Meaning mid match (UNDER THE THREAT OF DOUBLE LOSS AT TIME) you need to unsleeve the card, resleeve it, and then when it goes back to the opponent you have to repeat the process in reverse.
>Worst of all, the opponent walks off with your card because they forget to remove it post game while it was still in their deck and other forgotten issues like post siding illegal decks on both parties (your deck for containing the card and the opponent's for lacking it) meaning a game loss for both of you.
Which the idea is fun in concept it's likely a terrible time to conduct for everyone involved and therefore will never happen cute girls or not.
Anonymous
10/8/2025, 5:17:27 PM
No.96707339
>>96702017
That's just a Parasite Paracide archetype, which I'm not opposed to in the slightest. Here's a CaC for posterity.
Anonymous
10/8/2025, 5:37:34 PM
No.96707485
>>96707620
what rarity is this SP? secret?
>>96707485
It's probably meant to be a Quarter Century Secret Rare but it looks fake to me.
Anonymous
10/8/2025, 6:08:57 PM
No.96707751
>>96707862
>>96707620
i looked at holostamp and i think you're right, i'll tell ebay and ask for refund
>>96707620
yeah I think he put it in a toploader so nobody would open it to check stamp
Anonymous
10/8/2025, 6:21:14 PM
No.96707851
>>96707862
>>96718039
>>96707620
The font in the effect box is what made me suspicious at first, and also QCRs should have a 25th watermark in that text box as well which admittedly might be hard to see in a photo but I can't see it anywhere.
Anonymous
10/8/2025, 6:22:19 PM
No.96707862
Anonymous
10/8/2025, 7:10:32 PM
No.96708195
>>96707030
I mean, nerds will find a way to go apeshit no matter what
>Worst of all, the opponent walks off with your card
That would be hilarious. I can see a dedicated waifufag purposely forgetting to remove the cute girls from his deck, or some salty guy doing shit over and over again in hopes Konami bans the archetype entirely
Anonymous
10/8/2025, 7:29:53 PM
No.96708355
>>96707620
>>96707794
How common are counterfeit cards in yugioh anyways?
So I ordered an Azamina Elzette on tcg and the seller sent me a qcr instead of the regular secret I ordered. I messaged them asking about it and they replied "could you send that back lol" should I even bother and just keep it or should I send it back out of good samaratism or karma whatever
I only ask because its kinda a pain to wait for a replacement with the slow ass mail lol
Anonymous
10/8/2025, 8:59:17 PM
No.96708993
>>96699724
Noooo I wanna play Traptrix and Sera did nothing wrong
Anonymous
10/8/2025, 9:40:02 PM
No.96709372
>>96708982
Yes send it back. What a stupid question.
Anonymous
10/8/2025, 9:41:04 PM
No.96709378
>>96708982
why did you even fucking tell him? keep it, had it been the other way around the fucker wouldn't have replied to any of your emails, you're not a seller so you don't give a shit if he blacklists your account i've been swindled by tcgplayer sellers before
sell the QCSR then buy a secret, you can make a $60-$65 profit this way
Anonymous
10/8/2025, 10:03:41 PM
No.96709579
>>96711428
Sorry Yuge but I'm gonna end this duel right 'ere and now. I summon Time Wizard! Then I use Time Wizard's special ability to de-age Dark Magician Girl. Time Lolify!
Heh, now that your monster is below the age of consent, I activate my spell card Pedo King Island! It removes all lolis from the field! Aaaaand with your cute loli outta da way, you're wide open.
Time Wizard, direct attack!
Casual Retard here again.
I'm settling on the first few decks I'm going to put together and even got some friends on board. (Apparently they're all Yugi-boomer anime fans and are hyped to have something new to play, since every Hasbro property is going down the shitter.)
I want to keep things simple, at least to start. After checking out Myutant it doesn't look so bad actually, but the long textboxes mean it might not do so well.
So far I'm leaning toward:
>Zombies
As easy to understand as it gets.
>Psychic
Succing your own Life Points for power is always cool, and Final Psychic Ogre looks rad as hell.
>Fortune Lady
Fortune Lady Simpanon's pitch has me sold.
>Rose
I pondered a few Synchro options and this one seemed both simple, and great for the total trashfire power level I'm going for.
I might end up wanting one deck for each of the main summoning types. Suggestions for XYZ, Pendulum and regular ass Fusion welcome.
>Steelswarm
Radical aesthetic, simple cards. It's perfect.
Weird as hell these are Fiends and not Insects though.
>Maybe some flaming garbage level-1 Fairy Marshmacaron deck.
To give to people who I hate for fun.
I still have all the suggestions people gave last thread in a file. I'll be messing with them all to see if they fit. These cards are so dirt cheap that I'm probably going to end up building around 10-12 decks, one for everyone in the playgroup and a few extras for randoms.
YGO has zero presence at my LGS right now, but the absolute massacre that was MTG Spiderman and the seppuku of D&D has left a massive power vacuum that needs filling. And people seem excited for it since I'm paying.
Give me more suggestions. This shit rocks.
Anonymous
10/8/2025, 11:37:30 PM
No.96710355
i have no clue how to play Odion in genesys, is there a primer? i just bought the deck
Anonymous
10/9/2025, 12:17:13 AM
No.96710647
>>96710669
>>96710306
>Suggestions for Pendulum
Majespecter is probably good for this power level. It's simple but effective, and fun to play.
Metalfoes has a bunch of simple effects that add up to interesting gameplay, and a surprisingly deep learning curve.
Dinomist is a pretty effective beginner Pend deck, especially due to not relying as much on other mechanics.
Deskbot lets you get funny numbers.
Endymion and Vaylantz are two of my favorite decks, and they're certainly on the lower-power end of things, but good luck getting new players to wrap their heads around them.
Anonymous
10/9/2025, 12:19:57 AM
No.96710669
>>96710647
>Dinomist
That looks like the kind of mix of simple + radical I'm looking for.
I'll test out all the others to see if they fit though. Much thanks.
Anonymous
10/9/2025, 12:23:48 AM
No.96710687
>>96710696
>>96710306
The Steelswarm are part of one of Yugioh's lore storylines, and are Fiends both for lore reasons, and because their main inspiration are tokusatsu monsters and villains.
Anonymous
10/9/2025, 12:25:30 AM
No.96710696
>>96710687
>The Steelswarm are part of one of Yugioh's lore storylines, and are Fiends both for lore reasons, and because their main inspiration are tokusatsu monsters and villains.
I have been enlightened. Thank you.
Anonymous
10/9/2025, 12:44:29 AM
No.96710811
Letting you summon non-Pendulum monsters via Pendulum summoning was a dire mistake.
Anonymous
10/9/2025, 12:45:26 AM
No.96710821
>>96710830
I wanna play 3 pots in genesys, do I really need handtraps to 'compete'?
Anonymous
10/9/2025, 12:46:14 AM
No.96710830
>>96710866
>>96710821
Who cares about competing?
Pot of Greed is a lifestyle, not a competition.
Anonymous
10/9/2025, 12:48:11 AM
No.96710842
>>96710854
>>96710306
Put Kaijus. They are hilarious, especially if you run into another Kaiju guy. Kaijus special summon themselves by tributing your opponent's monsters like Lava Golem but the catch is that when a Kaiju is out, if you or your opponent has a Kaiju in your hand, you can summon it for free. So generally you want to give your opponent a weak Kaiju so you can go Godzilla on his ass.
I don't think there's a pure Kaiju deck but they are fun as hell to see. Kaiju mirrors are just brainless unga bunga matches. Make sure to play Godzilla March for increased draw power.
Anonymous
10/9/2025, 12:49:02 AM
No.96710854
>>96710842
Sounds retarded.
I'm in!
Anonymous
10/9/2025, 12:49:25 AM
No.96710859
>>96710879
>>96710923
>>96710306
post you're psychic deck, it got new cards in the last two boosters and they're honestly not bad, but i fear they might be too powerful for the format you're creating, it's strictly for shitdecks is it not?
>pendulum
i would recommend solfachord, but they're actually competent now, so vaylantz maybe? or you can be a odd-eyes chad, which is a weird soup of odd-eyes cards, performapals and some generic dragon support
>xyz
traptrix, it's a structure deck so all the cards are worth cents, upgrading it to a reasonable powerlevel isn't expensive either, full of cute girls (of all ages) so if that bothers you look somewhere else
>fusion
shaddoll definitely, to give you an idea of how awful the deck is, it doesn't have a single monster it wants to normal summon, so people mix it with invoked (another slow fusion archetype) and dogmatika (which locks you out of the extra deck, but weirdly enough still has synergy since shaddoll's entire goal is shitting out a winda on your opponent's turn, and maximus can toss apkallone, who searches the trap that summons winda, and a DARK material to perform the fusion)
another shitdeck you can try, and one that i personally love, is nephthys, an awful ritual deck that got memoryholed as soon as it came out
i'm going to be honest and admit that i only bought it because it's full of cute girls, but after sticking with it for so long, i feel like it finally became somewhat competent (for petdeck standards)
diviner of the herald gave it a good normal summon
pre-prep can search you devotee and rebirth (but sadly not conductor herself) in one go
promethean princess gave it a neat way to OTK
if you REALLY want to shit up this cute brown girl deck with snake homos, you can turn any 2 bodies into ashlan to add harakiri and do a full mitsubishi combo
i get a win every 15 games or so
Anonymous
10/9/2025, 12:50:08 AM
No.96710866
>>96710830
So my 3 pots of greed on top of my 3 trade ins is a good lifestyle choice?
Anonymous
10/9/2025, 12:52:04 AM
No.96710879
>>96711043
>>96710859
>post you're psychic deck,
I'm still deciding if these shitpiles are going to have Side Decks.
I'm not sure where the power level will end up. I'll be figuring out the final balance after I have a few decks ready to smash against each other.
Anonymous
10/9/2025, 12:56:44 AM
No.96710923
>>96710988
>>96710859
>full of cute girls (of all ages)
>i'm going to be honest and admit that i only bought it because it's full of cute girls,
Also, yeah I know at least one guy who would want this deck. I'll add it to the list to test out.
Anonymous
10/9/2025, 1:01:14 AM
No.96710966
>>96710970
>>96710306
If you want a pile of roughly-even decks across the mechanics, look to the same lore the Steelswarm came from.
Laval, Gem-Knight, Gusto, Gishki, Constellar, Steelswarm, Vylon, and Evilswarm all came out around the same time.
The next arc has Shaddolls, Tellarknights, Yang Zing, Zefra, Infernoids, Qliphorts, Ritual Beasts, and Nekroz
This pool of decks has a wide variety of playstyles, aesthetics, complexities, and mechanics, while also having shared lore that gives a feeling of cohesion.
Anonymous
10/9/2025, 1:02:02 AM
No.96710970
>>96710978
>>96710966
>Gem-Knight,
I was looking into this one too, seems perfect.
I'll add all that stuff tot he list.
Anonymous
10/9/2025, 1:03:43 AM
No.96710978
>>96710982
>>96710970
If you need lists for any of them, ask in the thread. I can help build if I'm free.
Anonymous
10/9/2025, 1:05:05 AM
No.96710982
>>96710978
>If you need lists for any of them, ask in the thread. I can help build if I'm free.
Once I get a few ideas brewed up, I might post proto-lists and ask for thoughts on them.
Might need some help with the less basic mechanic lists, but I'll have to decide on which ones I'm going to go for before that happens.
Anonymous
10/9/2025, 1:05:55 AM
No.96710988
>>96710994
>>96710923
We all know what Traptrix players are like...
Anonymous
10/9/2025, 1:06:46 AM
No.96710994
>>96710988
>We all know what Traptrix players are like...
I don't even really play this game yet and I evidently already know.
Anonymous
10/9/2025, 1:10:39 AM
No.96711013
>2-3 of each Paleozoic trap
>3 Magicolloidal Sol
>3 Waboku
>3 Rise to Full Height
>3 Transaction Rollback
>Any traps you find neat
>3 of each Paleozoic Xyz
>Rank 2 Xyz and Level 4-6 Synchros to taste
A much better, more fun, and more aesthetic Xyz/trap-focused deck than Traptrix.
Anonymous
10/9/2025, 1:14:26 AM
No.96711043
>>96711054
>>96710879
oh yeah, that's an old deck
pic related is what they got recently, they also have some cards in DUAD that are more or less retrains of some of the cards you're running
Anonymous
10/9/2025, 1:16:00 AM
No.96711054
>>96711065
>>96711072
Also, very important question for the shitbrews:
What are the best sleeves? These fuckers are going to be passed around like bagels at a porn convention.
>>96711043
I doubt many of these shitlists will have extra decks, but it's possible. I'll be messing with the lists, I mostly want them to result in the best gameplay more than being the most powerful version of the archetype.
Anonymous
10/9/2025, 1:17:49 AM
No.96711065
>>96711070
>>96711054
Dragonshield is iirc $10 per pack now, so buy whichever brand's cheapest. It used to be ultrapro but i haven't seen it anywhere these days, it got replaced completely by whatever gamegenic is.
Anonymous
10/9/2025, 1:18:30 AM
No.96711070
>>96711065
>Dragonshield is iirc $10 per pack now, so buy whichever brand's cheapest.
Sleeves more expensive than the deck itself.
What a miraculously high quality game.
Anonymous
10/9/2025, 1:18:42 AM
No.96711072
>>96711077
>>96711054
Psychics have been pretty thoroughly linked with Synchros since release.
Anonymous
10/9/2025, 1:19:31 AM
No.96711077
>>96711088
>>96711072
>Psychics have been pretty thoroughly linked with Synchros since release.
Seems to be the case, but they have some pretty sick base mechanics without going the synchro route too.
Anonymous
10/9/2025, 1:20:57 AM
No.96711088
>>96711095
>>96711077
At the very least, check out some of their old Synchros like Thought Ruler Archfiend, Hyper Psychic Blaster, and Magical Android.
Anonymous
10/9/2025, 1:21:58 AM
No.96711095
>>96711088
>At the very least, check out some of their old Synchros like Thought Ruler Archfiend, Hyper Psychic Blaster, and Magical Android.
Will do.
Anonymous
10/9/2025, 1:34:22 AM
No.96711188
>>96711266
Alright yeah Gem-Knights are in. These are the perfect archetype for the "Fusion" deck.
Anonymous
10/9/2025, 1:39:10 AM
No.96711213
>>96711218
>>96710306
If you're playing in an ultra-simplified gamestate then Witchcrafter could work. They're usually completely broken in that kind of gamestate because of Madame Verre in fact.
Anonymous
10/9/2025, 1:40:00 AM
No.96711218
>>96711354
>>96711213
>Witchcrafter
Already on the list! Haven't gotten to looking into it yet though.
Anonymous
10/9/2025, 1:50:00 AM
No.96711266
>>96711270
>>96711188
Alright but whats your opinion on Rituals
Anonymous
10/9/2025, 1:50:33 AM
No.96711270
>>96711341
>>96711266
Well shit forgot about those!
Guess I'll have to add one Ritual deck to the list.
Anonymous
10/9/2025, 1:51:49 AM
No.96711280
Tellarknights are the best simple deck in Yugioh.
Anonymous
10/9/2025, 2:06:44 AM
No.96711341
>>96711513
>>96711546
>>96711270
Rituals are in a weird spot where the mechanic is so inherently terrible that decks have to overcompensate like crazy. That makes it kinda hard to put into a weaker format, because something like Nouvelle realistically isn't doing anything crazy but put it next to actual shitdecks and it looks insane. But if you try and go the next step down you're left with like... Vendread? Libromancer?
Anyways I'd recommend looking at "TCG exclusive"/"World Premiere" archetypes in general. Many of them are purposefully made to be underpowered, though admittedly that's been changing in recent years. They also tend to go for more normie-friendly aesthetics: look up Ghoti or Gold Pride for an example.
Alternatively, you can also invest in making a solitaire deck for people who just like to play around with cards. Anime protagonist decks are good for this, especially Yusaku's Cyberse pile or Yusei's synchro spam once the next support wave comes out in the west. They're garbage to play against other people, but a fun way to pass the time if you're waiting on other matches and usually dirt cheap to boot. Though I guess Yusaku.dek is currently getting fucked by Maliss's sins.
Anonymous
10/9/2025, 2:09:45 AM
No.96711354
>>96711218
Their core gameplan is simple. It's like the opposite of Sky Striker in that it's a revolving door archetype that cycles through monsters from the main deck instead of the extra deck, and generates resources in the form of spells that bounce back from the GY. They have a lot of nasty effects tied to them (Verre is a quick effect DRNM with an Honest-like ATK boost and Haine has a Marauding Captain-like lock on targeted effects), but they're also the most ash-able archetype in the world that you can kill as long as you kneecap their setup. They can be good if you find an enabler for them, but they wouldn't be a forevercasual deck if they had one.
Tangentially related; you could build an ultra-simplified Sky Striker deck if you didn't have that already. Maybe go singleton on the extra deck monsters so it doesn't completely overpower the other decks (or at least do Kagari and Ace=Zero to 1) and leave Lemnisgate out so that you don't have infinite recursion. You could also get frisky and include all of the bad Sky Striker monsters.
Anonymous
10/9/2025, 2:27:11 AM
No.96711428
>>96716042
>>96709579
Not so fast Joey! You see, I was counting on you to use your Pedo King Island combo to banish Dark Magician Loli which is why I have this quick-play spell: The King Didn't Kill Himself!
The effect of Pedo King Island is thus negated and my loli returns to the field!
Anonymous
10/9/2025, 2:40:36 AM
No.96711513
>>96711341
>Rituals are in a weird spot where the mechanic is so inherently terrible that decks have to overcompensate like crazy. That makes it kinda hard to put into a weaker format, because something like Nouvelle realistically isn't doing anything crazy but put it next to actual shitdecks and it looks insane. But if you try and go the next step down you're left with like... Vendread? Libromancer?
Added them all. One deck will definitely be a Ritual deck, now that it's mentioned. Variety is the spice of life, after all.
Anonymous
10/9/2025, 2:46:33 AM
No.96711546
>>96711584
>>96711341
Mitsurugi is what you get when you tune the dial a bit too far in the "make rituals good" category, just like how Tenpai was for going second decks.
Anonymous
10/9/2025, 2:54:48 AM
No.96711584
>>96711546
For Ritual archetypes, I'd say
>Overtuned: Mitsurugi, Drytron
>Very Strong: Voiceless, Megalith, Mikanko
>Strong: Nouvelles, Gishki, Dogmatika, Nekroz
>Fair: Nephthys, Libromancer, Vendread, Magikey
>Weak: End of the World, Relinquished, Black Luster, Chaos Form
>Engines to strengthen other decks: Cyber Angel, Impcantation, Shinobaron, Prediction Princess
Anonymous
10/9/2025, 3:00:13 AM
No.96711616
Reject Greed
Embrace Generosity
Anonymous
10/9/2025, 3:36:26 AM
No.96711785
Is there a way to consistently summon Red-Eyes Flare Metal Dragon, Masquerade the Blazing Dragon, and Metalflame Swordsman in the same deck?
Anonymous
10/9/2025, 3:39:16 AM
No.96711795
>>96711840
And the shitty first Gem Knights list.
Seriously thanks for all the suggestions, I'd have no way of finding all these options myself.
Anonymous
10/9/2025, 3:51:07 AM
No.96711840
>>96711842
>>96711870
>>96711795
Cut the normals down to one each. It feels bad to open a hand full of normals, and they're extremely searchable and recyclable.
Run more Obsidian, at least one Lazuli, and 3 Armadillo.
Anonymous
10/9/2025, 3:51:34 AM
No.96711842
>>96714032
>>96711840
I'm not trying to make good decks.
Anonymous
10/9/2025, 3:59:09 AM
No.96711870
>>96711840
I probably will increase the Obsidian count though. They work off being "discarded" as Fusion material, right?
Anonymous
10/9/2025, 4:24:05 AM
No.96712021
>>96712118
>>96708982
Eh. It's a steal if you keep it but this is just me. I'd send it back because I don't really care for QCRs.
What I would do is ask for at least a refund for the postage or for them to send you a prepaid shipping label (you can buy them and have them email it to you depending on the postal service). And maybe a little extra for the hassle.
Anonymous
10/9/2025, 4:44:17 AM
No.96712118
>>96712021
Ill just probably ask them to send the regular along with a prepaid label envelope and when I recieve it ill mail it back to them. If they dont want to do it that way, ill just keep it.
Anonymous
10/9/2025, 5:08:39 AM
No.96712258
>>96712685
>>96707794
it's definitely fake and the seller doesn't take returns, do I report to eBay? you clearly aren't allowed to sell counterfeits
Anonymous
10/9/2025, 6:27:43 AM
No.96712685
>>96712258
Yeah just open a claim with ebay
Anonymous
10/9/2025, 1:15:46 PM
No.96714032
>>96714628
>>96711842
It's not about being good. I'd make a lot more suggestions if that was the case. But "not good" doesn't mean it shouldn't be fun. Running that many normal monsters and that few searchers means that whoever gets that deck is barely going to be able to play the game.
Anonymous
10/9/2025, 2:07:43 PM
No.96714275
Anonymous
10/9/2025, 2:12:32 PM
No.96714301
>>96716337
Anonymous
10/9/2025, 3:30:01 PM
No.96714628
>>96714669
>>96714032
>It's not about being good. I'd make a lot more suggestions if that was the case. But "not good" doesn't mean it shouldn't be fun.
It's a tough balance. Too much consistency can result in boredom too, and worse boredom over the long run.
I guess I don't quite know the right balance of that in YGO yet. I'll need to play more to know for sure. The absolute void of card selection outside of searchers puts a weird kind of pressure on the game.
I would rather more (balanced versions of) cards like Graceful Charity and non-deterministic card selection be more prominent. I"ll heed our advice though, and consider it well when testing the decks for balance.
Anonymous
10/9/2025, 3:37:59 PM
No.96714669
>>96714693
>>96714628
It's not overly consistent with the changes I proposed, but Gem-Knights genuinely need access to their main fusion spell to be able to play the game.
Sylvans, Lightsworn, and Adamancipator are all a bit less deterministic if you're worried about that.
Anonymous
10/9/2025, 3:41:51 PM
No.96714693
>>96714776
>>96714669
>It's not overly consistent with the changes I proposed, but Gem-Knights genuinely need access to their main fusion spell to be able to play the game.
I've done a lot of game design and, my point would be,
I'm hesitant to use deterministic searchers because of how problematic they are in basically every game ever invented.
That said, I'm starting to learn that's just the route YGO has gone. Other than a scant extremely few options like Allure of Darkness, non-deterministic card selection appears to be completely verboten.
If consistency is vital for good play, which I'm sure I'll find out when I try to jam a deck of 15 vanilla dickheads into a real deck, then I'll take it how I can get it.
>Sylvans, Lightsworn, and Adamancipator are all a bit less deterministic if you're worried about that.
I've looked at those. None of them quite have the aesthetic going on, except maybe Lightsworn. But aye, I think those kinds of ways to dig are overall more healthy for a game as a whole.
Anonymous
10/9/2025, 3:54:46 PM
No.96714776
>>96714814
>>96714855
>>96714693
Yeah, YGO has been focused on consistency and searching for so long that two of the most powerful, yet important to keep unbanned, cards in the game are "handtraps" (monsters that discard themselves to trigger disruptive effects): One that negates any effect that searches from deck (with few exceptions) and one that responds to a search-to-hand by locking both players out of it for the rest of the turn.
The case of Gem-Knights also brings up another point in the case of YGO's overreliance on searching. Some decks are built around using, reusing, and otherwise interacting with a specific card. Gem-Knights are one of them. Most of the deck was designed with the assumption that, barring anything else, you have Gem-Knight Fusion either in hand, in grave, or searchable.
Anonymous
10/9/2025, 4:01:51 PM
No.96714814
>>96715274
>>96714776
It's definitely an odd point of balance.
I can say the designers have done awesome jobs with all these archetypes. But, maybe the overall game commitment to searchers is on the heavy side.
Anonymous
10/9/2025, 4:08:38 PM
No.96714855
>>96715010
>>96714776
So basically all this talk is a roundabout way of me saying that Chocolate Magician Girl is the best designed card in the game.
Anonymous
10/9/2025, 4:30:27 PM
No.96715010
>>96715020
>>96714855
The Magician Girls are goated. Chocolate and Berry can quickly get Dark Magician Girl out, Lemon can reuse your girls to summon better monsters, Apple synergizes nicely with Chocolate and Lemon and Kiwi can sometimes jumpscare people. You can also combine them with Dark Magician decks, mostly Chocolate and Berry to put your spellcasters on the grave or get Magician Girl into the field.
Most importantly, the girls are also good additions to FORTUNE LADIES BECAUSE SOMETIMES LIGHT DOESN'T FUCKING SHOW UP
In an ideal world, Konambo would print protection cards, and a Fusion monster that combines all the girls. Something like... Millshake Magician Girl?
Anonymous
10/9/2025, 4:31:24 PM
No.96715020
>>96715083
>>96715010
>Something like... Millshake Magician Girl?
Milkshake Fortune Magician Lady Girl
Just throw them all in there. Why not.
Anonymous
10/9/2025, 4:38:59 PM
No.96715083
>>96715091
>>96715138
>>96715020
*Red-Eyes Milkshake Fortune Magician Lady Girl
Anonymous
10/9/2025, 4:40:05 PM
No.96715091
>>96715083
>Red-Eyes
Well of course he has to be there.
Anonymous
10/9/2025, 4:47:29 PM
No.96715138
>>96715240
>>96715083
*Red-Eyes Milkshake Fortune White Magician Lady Girl
Anonymous
10/9/2025, 5:01:12 PM
No.96715240
>>96715310
>>96715138
(This card is always treated as a "Frog", an "Archfiend", and "Umi".)
Anonymous
10/9/2025, 5:06:35 PM
No.96715274
>>96715322
>>96714814
My favorite way to handle the problem of overconsistency is hybrid decks. Since so much is searchable, you can run partial versions of multiple archetypes in the same deck. One my favorite decks I've ever run mixed P.U.N.K., Eldlich, Zombie World, Branded, and Ghoti cards into one deck. I had more singletons than playsets, but the deck was consistently able to do things.
Anonymous
10/9/2025, 5:11:59 PM
No.96715310
>>96715342
>>96715240
And has effects on Attack Position and Defense Position for Morphthronic synergy, and may be discarded to Special Summon Genex Controller for Genex Synergy.
How many more forsaken archetypes can we support?
Anonymous
10/9/2025, 5:13:29 PM
No.96715322
>>96715371
>>96715274
Old Yubel Decks had a mishmash of Fiends, Zombies and Dragons before Konami made the degenerate Yubel fusions
Anonymous
10/9/2025, 5:16:29 PM
No.96715342
>>96715310
It's a Pendulum. The Pendulum effect:
>Whenever a Spell Card is activated, put a Spell Counter on this card. You can remove 3 Spell Counters from this card: Special Summon it and one Spellcaster Pendulum monster from your Deck or Extra Deck. If this card is treated as a Continuous Spell while in the leftmost or rightmost Spell/Trap Zone, you may treat it as a Pendulum Scale as well.
And somewhere in the monster text:
>Once per turn, if this card is a Continuous Spell, you may move one card you control to an adjacent zone. Monsters moved to the Spell/Trap Zone are treated as Continuous Spells. Spells/Traps moved to the Monster Zone are treated as 0/0 Normal Monsters with no Type or Attribute.
Anonymous
10/9/2025, 5:21:21 PM
No.96715371
>>96715555
>>96715322
I remember back when getting out Terror Incarnate and Sacred Phoenix of Nephthys was basically a wincon.
Anonymous
10/9/2025, 5:51:31 PM
No.96715555
>>96715840
>>96715371
We get it grandpa, but those days are over. Now come play omni-negate floodgate locks and don't be a boomer about it or I'll handtrap your sorry ass.
Anonymous
10/9/2025, 6:37:18 PM
No.96715840
>>96715555
Oh, don't worry. I enjoy modern YGO quite a bit. Kashtira is one of my favorite decks in any TCG ever.
Anonymous
10/9/2025, 7:06:51 PM
No.96716042
>>96718615
>>96711428
Dang, ya got me there Yuge. But dis is jus' a minor setback! Your Dark Magician Loli attack points are the same as my Time Wizard...
Aaaaand with dis card I'm settin' down, Imma finish dis duel on my next turn.
>Hehehe, my trap card Sad Panda will destroy Yuge's lolis as soon as they attack. There's no way he'll see dis comin'!
Anonymous
10/9/2025, 7:50:21 PM
No.96716337
>>96716404
>>96714301
They're fine but have some obvious holes in it currently with the patron's obvious color themes. We have red, blue/cyan, yellow, pink/magenta, and green in it's plume. But the monsters we have only cover 3 of the 5 colors.
They have "the guy who can quick synchro" in the power patron but it makes the levels a bit awkward if you use the level 7 synchro. He drops things by 3 as a QE but that gives you 1+4+3 which is not right but if you use that to make ASS dragon you can revive the power patron with ASS dragon and then if you had a level 4 like medias on field or Morgona (morganite lady), I'll get back to this, it would be dropped to 1 from the 7 synchro and then you make a 2nd quick synchro with ASS dragon for 8+1+1 to get 10.
This is all to say it feels like we're missing some ED guys. Specifically a level 5 and/or 8.
The ower patron doesn't need to synchro summon with itself so you get another 6 to the field on your turn you can go 7 synchro's effect to revive a 6, drops the levels and then 3+3+4=10 as the 10 synchro lets you use a center monster zone guy as a proxy tuner. The 7 refunds it's material so you'll have that extra body.
>Spoiler
Hear me out. The morganite stuff work in this deck by enabling you to summon more of the 6s who dont activate in hand but are all inherit summons. I don't exactly know if it's good enough but it's an direction to take the deck in.
It's a lot to take in for day 1 and Im sure someone will optimize this shit to be a generic synchro slop pile by tomorrow.
And the S/Ts are fine. There's not a lot of nuance to say about them as they're pretty straightforward what to make of them all.
Anonymous
10/9/2025, 8:00:08 PM
No.96716404
>>96716421
>>96718003
>>96716337
Oh yeah and one last thing. The yellow level 6 monster has the word POOP in the art front and center. Very classy konami art team, you'll spot 3 pixels of vagina bones for the TCG but miss a gag like that.
Anonymous
10/9/2025, 8:02:43 PM
No.96716421
>>96716404
Wanna know something even funnier? Knowing jewart, he'll allow this but censor her armpits and lengthen her shorts. Not that i really care about the loli this time, lucina is wearing pantyhose AND her thighs are absurdly plump, i'm already salivating.
Anonymous
10/9/2025, 8:08:33 PM
No.96716469
>>96716511
Vintage...
Anonymous
10/9/2025, 8:14:22 PM
No.96716511
>>96716533
>>96716469
Is the Goyo archetype any good?
Anonymous
10/9/2025, 8:17:06 PM
No.96716533
>>96716511
No, but it's a "playable" deck and guardian is a staple in edison.
Anonymous
10/9/2025, 8:43:31 PM
No.96716706
For Voiceless in Genesys, would it be better to use just 1 Barrier to have more points for generic cards, or 2 Barriers for consistency and in case the first is removed?
Anonymous
10/9/2025, 10:49:02 PM
No.96717691
>>96717718
Who does Unfortunate Report effect when it triggers?
I was watching the Rank10ygo video on Cyber Dragons and he mentioned how Power Bond into Cyber Twin Dragon can go even higher if your opponent sets off an Unfortunate Report, and I was very confused.
Anonymous
10/9/2025, 10:52:14 PM
No.96717718
>>96717691
The opponent of the person who activates it. The best usage of it is in decks like Paleozoic who can consistently Refpanel it.
Anonymous
10/9/2025, 11:32:35 PM
No.96718003
Anonymous
10/9/2025, 11:36:50 PM
No.96718039
>>96707851
I'm going to use your post as a jump pad to start complaining how the Japanese QCSR symbol is way cooler and better designed than the lazy boring TCG one.
Anonymous
10/10/2025, 1:05:07 AM
No.96718615
>>96719472
>>96720479
>>96716042
>Why would Joey not attack with Time Wizard? That's not like him at all.
>It must be that card he just placed face down, pharaoh!
>Indeed, partner. It's clearly obvious that's a trap card ready to send my Dark Magician Loli into the Shadow Kindergarten... and yet I don't have a way to deal with it in my hand. All I need is to trust on the Heart of the Cards
It's my turn. I draw!
Anonymous
10/10/2025, 3:38:56 AM
No.96719472
>>96722655
>>96718615
This reply chain made me curious so I looked up Dark_Magician_Girl + loli and found some truly wonderful art.
Thank you for this idea.
https://img4.gelbooru.com/images/0a/1e/0a1ef7f814a854335efefad0818b439e.png
Anonymous
10/10/2025, 4:02:55 AM
No.96719572
>>96722655
Sorry but this is too good not to share.
https://files.catbox.moe/4g5bbo.jpg
Anonymous
10/10/2025, 4:20:28 AM
No.96719686
>>96719906
Alright yeah. I'm dropping down to 2 of each of the vanilla Gem Knights. Decent advice, and I'm starting to get a better sense of how things work now.
Also, on that note, holy fuck Pendulums are ass. I honestly might not even make a Pendulum deck tf is this shit.
Anonymous
10/10/2025, 4:22:53 AM
No.96719702
>>96748397
Seriously though, this game rocks. Thanks for the help with the shitlist project, bros.
Anonymous
10/10/2025, 4:42:16 AM
No.96719784
I wish Konami sold real Princess Cologne dolls.
Anonymous
10/10/2025, 5:02:07 AM
No.96719906
>>96719921
>>96719926
>>96719686
They're relatively-high-complexity which is why the TCG organizers barely even acknowledge Pendulum monsters as a thing. They are frankly just bad at teaching the mechanic.
If you want to include a Pendulum deck without actually including a Pendulum deck, use Predaplant. Those will utilize Pendulum monsters (Bufolicula and Triantis) but don't lean heavily into the pendulum summoning mechanic. You can pair it with a rudimentary Branded engine to help them out (Albaz/Aluber/Branded Fusion/Albion and Lubellion, leave Mirrorjade out if it's for casual games), which also makes it so that pendulum summoning comes up once in a blue moon.
Anonymous
10/10/2025, 5:04:08 AM
No.96719921
>>96719906
>If you want to include a Pendulum deck without actually including a Pendulum deck, use Predaplant. Those will utilize Pendulum monsters (Bufolicula and Triantis) but don't lean heavily into the pendulum summoning mechanic. You can pair it with a rudimentary Branded engine to help them out (Albaz/Aluber/Branded Fusion/Albion and Lubellion, leave Mirrorjade out if it's for casual games), which also makes it so that pendulum summoning comes up once in a blue moon.
I'll try to make it work.
I'm pondering including a "rules slip" in with each special-mechannic type of deck, which explains that mechanic, to get the anime boomers up to date. That might help.
Anonymous
10/10/2025, 5:05:08 AM
No.96719926
>>96719977
>>96719906
Also I have this convenient infographic for pendulum and link summoning. The base mechanics are relatively simple to get down.
If I had to put one problem on their type of card as a whole, it's that they have a lot of moving parts with a lot of needlessly complex interactions to generate advantage. Obnoxiously-Link-oriented decks have a similar problem, but streamline things a bit more compared to Obnoxiously-Pend-oriented decks. The base mechanics are simple enough, but the amount of physically moving the cards around and keeping track of their floating effects kind of freaking stinks. The cards are at their most appealing when the entire deck they're in isn't completely formed around them.
Anonymous
10/10/2025, 5:14:20 AM
No.96719977
>>96719926
>Also I have this convenient infographic for pendulum and link summoning. The base mechanics are relatively simple to get down.
It's not that they're complex, it's that they're this weird kind of sub-game that operates parallel to the game's regular mechanics. Those types of effects just throw people of by their very nature. You go in expecting a Yu-Gi-Oh game, and you get some two dudes helicoptering their Pendulum Scales around in the spell zone. It's just jarring. Links are no different. And yes it is also the complexity, but complexity is usually fine as long as it stays within expected game states.
I think the biggest problem with it is the dual-creatre/spells. The cards just look like abominations at first glance. If Pendulum Scales were simply spells, it might grok better.
>The cards are at their most appealing when the entire deck they're in isn't completely formed around them.
That seems to be the case. Predaplants are pretty cool looking at any rate.
Anonymous
10/10/2025, 5:24:36 AM
No.96720048
Updated the list.
I do want to keep the decks thematically consistent too, so if you have any suggestions for Gem-adjacent interaction then send that my way.
Anonymous
10/10/2025, 5:51:33 AM
No.96720187
>>96720202
>>96722530
My cute wife Wen is in the cover of Terminal World 3, i have my shaddoll structures and playsets of nehshaddoll genius and helshaddoll hollow ready, but i won't mind if it turns out to be zefra.
Anonymous
10/10/2025, 5:53:55 AM
No.96720202
>>96720204
>>96720187
What deck is that on the bottom right? Vylon?
Anonymous
10/10/2025, 5:54:18 AM
No.96720204
Anonymous
10/10/2025, 5:58:05 AM
No.96720225
>>96720234
Anonymous
10/10/2025, 5:59:52 AM
No.96720234
>>96720225
>Dragonriders of Pern reference
You're alright ygorg.
>Dweller on a link-4
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Anonymous
10/10/2025, 6:04:46 AM
No.96720261
did they change how to report match results in Neuron, I can't find the button
Anonymous
10/10/2025, 6:41:01 AM
No.96720479
>>96718615
You've improved your game since our last duel, Joey. Yet you should mind your mistakes, for even a minor one can bring you a premature end. In your last Battle Phase, you didn't correct my Magician Brat. But, I will do it for you!
I activate my equip spell "Adult Woman Fetish" and equip it to my Dark Magician Loli. This spell multiplies not only her age but also her attack and defense by 5. Since she is 10, her age is multiplied to 50. And since her attack and defense are 500, they are multiplied to 2500. More importantly, she is no longer a "Loli" but rather a new fitting category: MILF.
This is no game for children, Joey. It is a game for adults!
Dark Magician Mom, attack Time Wizard! Dark Mommy Milkers!
Anonymous
10/10/2025, 7:08:25 AM
No.96720585
>>96720926
Clarification needed:
You can normal summon shit that has already been summoned and is on the field?
How does this work?
Anonymous
10/10/2025, 8:33:05 AM
No.96720926
>>96720950
>>96721001
>>96720585
It's something unique to Gemini monsters which are uniquely bad cards that never see play. It's essentially saying "You can give up your Normal Summon to have this card on the field become an Effect monster with the following effect"
There have been almost (ALMOST) zero Gemini monsters in the past decade because the very concept blows chunks. The small trickle of support they've gotten is designed to get around how terrible the mechanic is. My advise to you would be to just not include any of them because they are just bad cards.
Anonymous
10/10/2025, 8:39:13 AM
No.96720950
>>96721026
>>96720926
I figured, just making sure. Weird way to word it.
I assume effects that could negate a summon could also swoop in and murder it, even though it was already summoned, if you tried to grant it the effect?
>My advise to you would be to just not include any of them because they are just bad cards.
I'm inclined to agree but they're also on-theme redundant fusion material. I might look into other less-complex options though.
Anonymous
10/10/2025, 8:53:15 AM
No.96721001
>>96721011
>>96720926
The rest of this is just musings as someone that's thought of CaCs that could use the mechanic in how one *could* handle them.
>Do it in reverse
As in, make "Gemini" monsters that get the benefits of Gemini search cards, that summon themselves as Effect Monsters and can do the switch-a-roo into Normal Monsters instead.
>This card is treated as a Normal Monster while it is in the GY. You can reveal this card in your hand; Immediately after this effect resolves, Normal Summon 1 Gemini monster. (Quick Effect): Immediately after this effect resolves, Special Summon this card to become a Normal Monster, and if you do, apply the following effects
● Gains 1000 ATK/DEF
● Unaffected by your opponent's card effects
Where the basic idea is that you can take an Effect Monster on the field and turn it into a Normal Monster with bulkier stats and immunity to card effects. You could make the effects vary of course, like making it so the monster can't be destroyed and/or banished or applying some kind of lingering effect, but a setup like this would already be better than the majority of Gemini monsters in the game currently.
>You can reveal this card in your hand; Immediately after this effect resolves, Normal Summon 1 Gemini monster.
This text might seem weird, but Spirit monsters actually got a card like this (picrel). It doesn't spend your turn's Normal Summon, it just conducts the procedure by card effect. You wouldn't need to specify "-from the hand" with Gemini monsters so that you can get their effect monster effects. Goofy I know, but if it works, it works.
Anonymous
10/10/2025, 8:55:09 AM
No.96721011
>>96721015
>>96721001
>Weaponize the mechanic
I wrote a CaC for a contest on /dng/ that I missed the deadline for a while back. Illusion monsters (and generative AI) were new at the time, so I thought to myself, "What if there was a monster that turned your opponent's monsters into steaming piles of crap in a way they couldn't easily respond to?"
I am a fan of Ecole de Zone, which does this by turning your opponent's monsters into shitty Tokens by destroying them. I would personally love it if Konami did this as an acknowledgement of how stupidly bad the mechanic is.
Anonymous
10/10/2025, 8:56:25 AM
No.96721015
>>96721011
I might have to get the CaC ball rolling myself, just to test what the game's capable of and try to pry out what kinds of effects would make its gameplay the best.
Anonymous
10/10/2025, 8:58:09 AM
No.96721026
>>96721052
>>96720950
>I assume effects that could negate a summon could also swoop in and murder it, even though it was already summoned, if you tried to grant it the effect?
Also yes. A card like Solemn Judgement could do it, and cards like Torrential Tribute and Trap Hole also get their summon response window.
Anyways, observations of a random just starting to get into the game:
Reduce the size of the Extra Deck. Maybe down to 10, or 5 if you want to go crazy. 15 is way too big for what this game's core systems should ever be able to handle.
The searcher-focused design opens up interesting multiple-choice style gameplay. Rather than a card game focused on using what you're given, it could have focused on making the right decisions at the right time. Unfortunately, it seems current balance is off and things just devolve into "Go get the big boss dude ASAP." That's a shame.
The core gameplay is great.
The art and archetypes (mostly) awesome and radical. Great aesthetic overall, 10/10.
Anonymous
10/10/2025, 9:04:06 AM
No.96721052
>>96721026
>Also yes. A card like Solemn Judgement could do it, and cards like Torrential Tribute and Trap Hole also get their summon response window.
>"Aw shit I missed my chance to Trap Hole that gu-"
>"Hey, nevermind!"
kek, what a fucking shit mechanic
Anonymous
10/10/2025, 9:16:41 AM
No.96721094
>>96721049
Oh also the "Extra Monster Zone" should have just been slapped over top the middle main monster zone, like how Pendulum zones devoured the side spell zones.
instead of a new bonus zone.
Thank you for coming to my seminar.
Anonymous
10/10/2025, 9:25:19 AM
No.96721111
>>96721112
>>96721671
>>96721049
>Reduce the size of the Extra Deck. Maybe down to 10, or 5 if you want to go crazy. 15 is way too big for what this game's core systems should ever be able to handle.
Absolutely retarded idea
Anonymous
10/10/2025, 9:26:18 AM
No.96721112
>>96721111
Quads of truth. I will re-evaluate my suggestion.
Reduce it to 1.
Anonymous
10/10/2025, 12:40:20 PM
No.96721671
>>96721111
suck a dick herofag
Anonymous
10/10/2025, 3:44:20 PM
No.96722530
>>96722551
>>96720187
>vylons
Hell yeah. I've got a core that's been collecting dust for ages. I doubt it will be enough but I'll take anything at this point to make omega turbo a bit more consistent.
Anonymous
10/10/2025, 3:47:24 PM
No.96722551
>>96722530
>Just saw it's actually tellars
Cool as well but it's now over. That's what I get for being too hopeful I guess.
Anonymous
10/10/2025, 4:04:24 PM
No.96722655
Anonymous
10/10/2025, 4:16:34 PM
No.96722725
>>96726847
>>96721049
>Reduce the size of the Extra Deck. Maybe down to 10, or 5 if you want to go crazy. 15 is way too big for what this game's core systems should ever be able to handle.
Any deck that is able to recur their bosses like Tearlament or White Forest, or barely relies on their Extra Deck like Vanquish Soul is broadly unaffected, while decks that have already tight EDs like Blue-Eyes or have their grind game through repeatable ED monsters such as Sky Striker become crippled.
Y'all I just pulled this card from a pack and it's driving me crazy. There has to be something worthwhile to do with it, right? My current thought is Lightsworn Hallo-Ween which I know sounds awful
Anonymous
10/10/2025, 9:09:48 PM
No.96725191
>>96725714
>>96724671
Argostars or paleo maybe?
Anonymous
10/10/2025, 10:01:06 PM
No.96725714
>>96725191
I found a Paleozoic Transaction Rollback list online, shoehorned it in and worked pretty darn well.
Anonymous
10/10/2025, 10:22:27 PM
No.96725913
>>96726847
>>96721049
Trying to kneecap the extra deck will only result in more and more decks being "get the big dude" as you call it, because they literally don't have room for anything else
Anonymous
10/10/2025, 10:22:32 PM
No.96725916
>>96724671
>Trap card to just mill 10
>Depends on the opponent activating about 10 cards to do it (technically you can do it in less if the opponent makes larger chains)
>Then you need to hope you hit what you actually want
The obvious that to play this in is Paleo.
It's probably fine in a very casual setting but I would rather play needle bug nest. You can play a set of these alongside each other but then you run into the problem of you diluting the consistency of your Mills for copies of this card which will do nothing for you. Just personal opinion but I would rather play the card that's always online but Mills less.
I don't think it's a bad inclusion but rather it is a riskier inclusion.
Anonymous
10/10/2025, 11:10:51 PM
No.96726345
>>96724671
Cute but I prefer Radori's Trap.
Anonymous
10/11/2025, 12:10:38 AM
No.96726847
>>96727133
>>96727257
>>96725913
>>96722725
>Any deck that is able to recur their bosses like Tearlament or White Forest, or barely relies on their Extra Deck like Vanquish Soul is broadly unaffected,
>Trying to kneecap the extra deck will only result in more and more decks being "get the big dude" as you call it, because they literally don't have room for anything else
My point to that would be, just don't print the broken shit. When discussing balance, you discuss the ideal to aim for, not the absolute fucking state of things right now.
This is a very interesting game, honestly. Thinking about its balance, and how it might fail, is more interesting than most games I've encountered.
Anonymous
10/11/2025, 12:22:48 AM
No.96726956
>>96727043
Watt is officially added to the list of shitbrews. Clear aesthetic and approachable mechanics. Any suggestions for this kind of list, that I might not find by just searching by archetype?
Anonymous
10/11/2025, 12:34:21 AM
No.96727039
>>96727597
How can you save him.
Anonymous
10/11/2025, 12:34:58 AM
No.96727043
>>96727073
>>96726956
Before you add it, keep in mind that this deck absolutely needs the extra, wattuna's entire purpose is cheating out a synchro, who then cheats out another synchro, but even with a perfect hand you only swing for slightly less than 6k damage, so you'll need something else on board to pull off the OTK, like a generic LIGHT booster or something. The alternative is running a copy of colossus to prevent your opponent from adding cards to hand, then hopefully swing for game next turn. And before you ask, no, thunder dragon has no real synergy with watt, you'd be playing a shit(tier) thunder dragon deck.
Anonymous
10/11/2025, 12:38:52 AM
No.96727073
>>96727193
>>96727043
Given where things are going, and the aesthetic, I am going to try a non-extra-deck version. And, that is, a deck full of shitty cards that actually gets the top lightning-themed spells like Raigeki to balance it against decks that are running card economy seppuku interaction.
I will heed your advice work on a list with an extra deck too though, just to see how things play out.
Anonymous
10/11/2025, 12:48:07 AM
No.96727133
>>96727184
>>96726847
>My point to that would be, just don't print the broken shit.
More testing will be done in a single day after a card is revealed than an entire R&D cycle is capable of with cards you would have forgotten existed, such as how Infernoble became a major handloop problem via Smoke Grenade of the Thief. And some can develop over time, such as how in PoTE format, there was a deck called Casino Tear that took a couple months to develop, but ultimately made Tearlament into one of the best decks of the format even before it got turbocharged by the Ishizu cards.
R&D is similarly not composed of the most elite players of the card game, as shown all the way back during Wind-Up where the loop was completely missed by Japan's R&D even when someone in the Europe offices pointed it out as being possible. This is an issue that's a bit hard to fix with the pretty rapid release schedule and multiple iterations of the cards being made making them play a ton of Yu-Gi-Oh that doesn't look like the wider meta at all.
There are certainly general guiding principles they are able to leverage thanks to the banlist, but that can still easily fail.
And this is without accounting for the whole situation with sets needing to sell for stores to keep the game in stock, so you can't always print lower power stuff. Even sets with some minor support for meta archetypes like DOOD can't escape that trap.
Anonymous
10/11/2025, 12:49:01 AM
No.96727140
>>96727238
>>96721049
As a few people have pointed out, you're a bit off base with your understanding of the extra deck. But rather than call you retarded and explain nothing, I'll try explaining and maybe it will give you some understanding.
>down to 10, or 5
This is a bit of a minor point but it should be a multiple of 3. Much of this game's design is based around 3 being the magic number as it makes up a playset among other things. Konami learned their lesson on reducing it to 5 for Duel links. It didn't matter much at first but after getting into the real part of the game they eventually brought it up to 9. BUT there are a bunch of skills that effectively cheat this limit and add cards to your ED at the start of the game. So even 9 is kind of a misnomer.
Touching on a bit of the philosophy now. The extra deck was re-conceived as a kind of toolbox and what makes the game unique since about 2005/GX. About 2/3 of your extra deck are going to be dedicated to core game plan(s) and then the remainder is true toolbox cards to get you out of corner cases because there is such a wide variety of card design in this game. Like if the opponent is immune to destruction then you need to pivot to something like banish based interaction.
>go get the big boss dude ASAP
Make big flashy dude that kills your opponent or protects you is this game's whole pitch. This game intends that you consistently get to do-the-thing/live the dream/have the power fantasy. Everything is working as intended and it's not a balance issue* or bug. (*: the are power discrepancies between archetypes no doubt, I'm talking about the general thesis of being able to turbo out bosses.)
Hopefully this maybe gives you a bit of insight about the intent and design of the game. You'll probably start to notice these patterns now that I've pointed them out. You can feel however you want about them but it's important to understand that this is the intent.
Anonymous
10/11/2025, 12:55:32 AM
No.96727184
>>96727133
>R&D is similarly not composed of the most elite players of the card game, as shown all the way back during Wind-Up where the loop was completely missed by Japan's R&D even when someone in the Europe offices pointed it out as being possible. This is an issue that's a bit hard to fix with the pretty rapid release schedule and multiple iterations of the cards being made making them play a ton of Yu-Gi-Oh that doesn't look like the wider meta at all.
This is why, as a design team or lead, you lay out specific and hard ground rules that cap what any given design can do.
Playtesting is a separate issue. You sometimes miss things, especially in a project with so many moving parts. One main job of R&D should be to define those rules. Every time something gets twisted and the game explodes, make a new rule. And, stick to the damn rules permanently.
>And this is without accounting for the whole situation with sets needing to sell for stores to keep the game in stock, so you can't always print lower power stuff.
Yeah, the economy is the biggest issue. But, this is counter-intuitively a big reason you want extremely hard-capped balance in a game. Find the point where your game's design space opens up as wide as possible, before it begins to collapse into into tiered decks absorbing the entire game, and stick to it. This is the balance space where you can throw out new archetypes and have them actually compete. Even if they aren't top decks, if the top decks are properly kept in check then having mid-tier new shitlists with 48% winrates instead of 52% still means the new stuff will be desirable. Maybe these decks aren't renegade tournament-breakers, but from my experience people will still go absolutely hogwild for the new "Cute girls, but marshmallows' archetype if it's even remotely 1% competitive.
That said, yes. Release schedules are the bane of good design, and convincing corporate to keep a sustainable release schedule for the game's health isn't easy.
Anonymous
10/11/2025, 12:56:41 AM
No.96727193
>>96727246
>>96727073
Just 3 kyuki, 3 chimera and 1 colossus is enough. Maybe add a hip hoshiningen if you find a way to generate extra bodies for it.
And given that you want decks that don't need the extra, why not try building monarch? Yosenju is also pretty fun, not sure how it'd work as a going first deck, but i play the cards in my going second nemleria deck.
Anonymous
10/11/2025, 1:02:34 AM
No.96727238
>>96727140
>This is a bit of a minor point but it should be a multiple of 3.
12 it is!
>Touching on a bit of the philosophy now. The extra deck was re-conceived as a kind of toolbox and what makes the game unique since about 2005/GX
I actually really like this aspect of the game, it's a unique aspect that offers a lot. As much as I'd argue that the point of a card game is to solve problems through randomness, the toolbox-based gameplay has its own merit.
> About 2/3 of your extra deck are going to be dedicated to core game plan(s) and then the remainder is true toolbox cards to get you out of corner cases because there is such a wide variety of card design in this game.
See, I think the game would be best if you have to decide between the two. 3 redundant copies of your main wincon? Or 2 copies plus a toolkit card? 15 seems like a high enough number that you're simply allowed to play most of what you want without consequence. I don't know any of the history of the game's metas though, so I'm probably totally wrong. My assessment is just from an immediate sense of how the game "Wants" to be balanced.
>Make big flashy dude that kills your opponent or protects you is this game's whole pitch.
Have some decks like that, sure, so you can sell that pitch and attract players. But, at the top competitive meta I think you should design for gameplay variety and really look to exploit that "Toolbox" gameplay. The core systems of this game are begging for every duel to be a brutal wrestle of trying to bluff and out-play your opponent, or having been the guy that put your deck together with better options against what they chose.
I agree that Biggus Dickus kaiju battles is a great selling point, and I think you can advertise that to casual players while also cultivating a competitive scene that does mostly otherwise.
>Hopefully this maybe gives you a bit of insight about the intent and design of the game.
Hell yeah man. Love the game already, just have thoughts.
Anonymous
10/11/2025, 1:03:43 AM
No.96727246
>>96727193
>monarch
I saw those and they looked cool, but never looked into them. I'll add them to the list.
Anonymous
10/11/2025, 1:05:50 AM
No.96727257
>>96727559
>>96726847
>the broken shit
Not saying that there isn't very good cards or cards that probably shouldn't exist but your perception is probably too new that you'll read something like Dragoon and shit yourself (Generally pretty meh) while seeing something like Maxx C and thinking it's fine (A format warping card).
I would give yourself a bit more time before deciding what is or isn't broken. Maybe even keep a list of cards you call broken and then later down the road look back on it and see how you did evaluating them or post it here so we can all have a little laugh at any corrections.
>>96727257
>Not saying that there isn't very good cards or cards that probably shouldn't exist but your perception is probably too new that you'll read something like Dragoon and shit yourself (Generally pretty meh) while seeing something like Maxx C and thinking it's fine (A format warping card).
Given what I have seen of the game so far (basically nothing), both of these cards look like showcases of things gone wrong.
Maxx "C" screams "This is only good when the game is broken", which I assume is the case since you're posting it.
Dragoon, on the other hand, looks like an example of what happens in the power creep arms race. Just take the previously best thing, then staple another effect to it. Then another. Also now you can't kill it! And now you can't even target it!
Knowing what I know about the game and design as a whole though, after doming yourself with a fucking 7-for-1 (Two tribute monsters AND a Fusion spell? Damn, son.) then you better get something good out of it.
A good example of a card I don't get is Ice Ryzeal. Looks like just a regular ass card to me, apparently it's BBB (Busted Beyond Belief)
Like I mentioned, this is an extremely interesting game balance-wise. I'll get the hang of it eventually. I will say, the only card I've seen so far that legitimately made me do a double-take at how it ever saw the light of day is "The Forceful Sentry"
At any rate, I have found a cardfu already so guess I"m settling in for the long run.
Anonymous
10/11/2025, 2:09:31 AM
No.96727597
>>96727039
Uncensor his name, for starters.
Anonymous
10/11/2025, 2:12:58 AM
No.96727623
>>96727629
>>96727559
Blizzard Princess is colder and cuter.
Waifu her instead.
Anonymous
10/11/2025, 2:14:06 AM
No.96727629
>>96727633
Anonymous
10/11/2025, 2:15:07 AM
No.96727633
>>96727639
>>96727629
Then stay a third rate duelist.
You're only as powerful as your waifu.
Anonymous
10/11/2025, 2:15:53 AM
No.96727639
>>96727633
>You're only as powerful as your waifu.
I mean, I am the anon intentionally making shitlists.
Anonymous
10/11/2025, 2:15:54 AM
No.96727640
>>96727685
Extra deck should go to 20.
Anonymous
10/11/2025, 2:23:02 AM
No.96727685
>>96727724
>>96727640
Yes, but make Extra Deck monsters cost a variety of Extra Deck slots instead of always just 1.
Anonymous
10/11/2025, 2:28:31 AM
No.96727724
>>96727737
>>96727685
hmmm
nyooo
genesys exists for that
Anonymous
10/11/2025, 2:30:23 AM
No.96727737
>>96727724
Why not both!?
And then add add another system that reduces your starting LP based on the points of cards.
Anonymous
10/11/2025, 2:35:13 AM
No.96727768
>>96727559
Maxx sneed gives you a draw whenever the opponent special summons. Most decks these days rely on them, to the point that they either never normal summon, or do so only when handtrapped too much or pivoting to another engine. Not every deck can play under it, or even has a plan B (outside of s:p pass). The kicker here is that maxx can be activated whenever, so you can chain it to a special summon for a guaranteed draw, in the standby to prevent TTT from being online, or on the opponent's turn after doing your combo. This card warped the meta so much that japan legitimately can't see a format without it. It's why they "job" to westerners in worlds.
There are knockoffs nowadays (the mulcharmy cards), but they're dead draws going first, and you don't want to draw into a lot of them going second. You can't activate them if you control cards. They're not as universal as maxx either, they all give draws only when the special summon comes from a certain place.
>ice ryzeal (ryzeal in general)
It simply generates too much advantage. Like sure, ice absolutely needs the normal summon, but summoning ANY other ryzeal monster directly from the deck is what makes the card broken. Sword searches ext and star. Ext searches sword and node. Star sets the field spell. But even if ice doesn't resolve, you probably have another name in hand, which can be special summoned, and if that one doesn't resolve either, you can overlay them and search another 2 cards that will. This is why ryzeal completely dominated the meta for a while. Coupled with another engine (mitsugiru and onomat being the best), it simply couldn't be stopped easily, even fucking droll and lock bird wasn't the right answer, as any two ryzeal bodies meant detonator with 2-3 materials.
Don't look at individual cards when trying to discern how good they are, look at the deck as a whole.
Anonymous
10/11/2025, 2:40:13 AM
No.96727793
>>96727802
>>96727559
Materiactors can consistently summon Dragoon at neutral advantage, and are considered a shitty archetype.
Anonymous
10/11/2025, 2:41:38 AM
No.96727802
>>96727793
>Materiactors can consistently summon Dragoon at neutral advantage, and are considered a shitty archetype.
Cheese, uh, finds a way.
Anonymous
10/11/2025, 2:48:55 AM
No.96727842
>>96727888
>>96727901
>>96727559
>"only good when the game is broken"
Not trying to be mean here, but you are so far off the mark on this it's kind of funny.
Consider the following
>the game is intending that you summon a big boss from the extra deck
>every special summon draws the opponent a card
>cards in hand is the resource of this game
Let's assume you want to summon even a single guy from the ED, you have to special summon at least 2 more times after a normal summon in order to make anything. So lets say you summon Pic as a simple example and have the other body for it's effect. Your opponent chains maxx c in response meaning they are now guaranteed at least one draw thus there was no opportunity cost to playing it. And then if you want to make the ED guy you have to summon again which means that your opponent is +1, and everything beyond that is even more. So you either have to turnskip yourself, or you play into it and get absolutely fucked. It creates this loose-loose situation.
You'll eventually understand the gameplay flow a bit better and it'll make more sense then. EVERY deck is looking to summon even a few times. Summoning fodder to make guys in the extra deck is the name of the game for most decks.
I would highly recommend this video
https://youtu.be/1AR8-sCypYY?si=8-tD4I7FpxyFww--
Dragoon on the other hand is a massive "Timmy" card.
The protection matters very little once you know what outs there are, many people pack what are called kaijus as the best single removal for anything. Underworld goddess is an option in the extra deck, recall that toolbox for situations bit, that is basically a kaiju but demands a bunch of bodies for you to use.
Tip: fusion summons dont need to be from field, so your assumptions about needing to tribute summon them first are simply wrong here IE vanilla Polymerization can use cards in hand. I dont expect you to know this but there is a spell, red eyes fusion, that fuses red eyes monsters from deck meaning you don't even need them in hand
cont
Anonymous
10/11/2025, 2:55:32 AM
No.96727888
>>96727942
>>96728403
>>96727842
>Your opponent chains maxx c in response meaning they are now guaranteed at least one draw thus there was no opportunity cost to playing it.
Yeah now that you mention that, having seen how YGO has effectively zero decent legal raw card selection, things make more sense. Being one of the few cantrips in the entire game with potential upside of drawing an entire fresh hand of cards sounds good to me.
>I dont expect you to know this but there is a spell, red eyes fusion, that fuses red eyes monsters from deck meaning you don't even need them in hand
Well shit, son. Red Eyes really needed the crutch, didn't it?
Anonymous
10/11/2025, 2:57:12 AM
No.96727901
>>96727915
>>96727842
All of the effects on it read like a custom card but it's really only ok when you know how to bait it's single negate and then continue playing. The pop 1 or 2 cards effect is fine but once you know the game a bit more, a lot of bosses "float" on destruction or are protected from such. Like just look at itself for example.
Again I don't mean any of this in spite. I'm simply trying to have a bit of a laugh with what you think of some cards. I really do think that understanding why Maxx C is a problem will also teach you a lot about the game and it's objectives.
Anonymous
10/11/2025, 2:58:59 AM
No.96727915
>>96727901
>Again I don't mean any of this in spite. I'm simply trying to have a bit of a laugh with what you think of some cards. I really do think that understanding why Maxx C is a problem will also teach you a lot about the game and it's objectives.
No that makes a lot of sense. Wrapping my head around the Maxx C problem is helping a lot with understanding things, as mentioned.
Anonymous
10/11/2025, 3:01:43 AM
No.96727929
>>96727936
Maxx "C" also forces people to run outs to it. Look at OCG lists. They're all on some combination of Maxx "C", Ash Blossom, CBTG and Crossout Designator.
Anonymous
10/11/2025, 3:03:45 AM
No.96727936
>>96727929
>The only thing in a meta is CARD and CARD COUNTER
Just trademark broken meta things.
Anonymous
10/11/2025, 3:04:52 AM
No.96727942
>>96727949
>>96727888
Checked trips.
>zero raw card [draw] (selection?)
This is correct. As stated card draw is the resource in the game. And judging by your use of the word cantrip I'm going to assume you have a familiarity with MTG. Having cards in hand is kind of like having more lands and magic. The more of them you have the more things you get to do, the more options that are available to you, and the more answers you have. You have to also consider that because of the way the game works you are deck thinning a decent amount and if you play a draw card after you thin your deck you are likely to draw into unsearchable cards which are generally extremely strong hence being unsearchable.
>red eyes could really use the crutch
Yeah they really do. They also need a second crutch, an ambulance, an entire hospital, and a team of surgeons to perform reconstruction on the mangled mess that is the archetype. It has never had a consistent focus or a decent game plan. It's gotta be intentional at this point.
Anonymous
10/11/2025, 3:06:05 AM
No.96727949
>>96727942
>Yeah they really do.
>They also need a second crutch, an ambulance, an entire hospital, and a team of surgeons to perform reconstruction on the mangled mess that is the archetype
I'll pour one out for my homie Red-Eyes.
What a fascinating game though. I'm already interested in trying to custom card my way into figuring out what the "Best" version of it might look like, engaging-gameplay-wise.
Anonymous
10/11/2025, 3:14:36 AM
No.96727989
>>96728001
>Tfw I no longer have any of my yu gi oh! Cards
Anonymous
10/11/2025, 3:15:47 AM
No.96728001
>>96728012
>>96727989
Don't worry, bro. They'll still around, waiting for you in Heaven so you can duel against famous Anime character, The Artist Formerly Known As Prince.
Anonymous
10/11/2025, 3:18:14 AM
No.96728012
>>96747782
>>96728001
Fuck I remember I forgot how to play the game a long time ago. Oh well I can just relearn the game and buy more cards.
Anonymous
10/11/2025, 3:23:52 AM
No.96728034
>>96728051
>>96728053
>>96727968
If you're interested in custom cards feel free to take a look at the bottom of the OP as there's almost always a CAC prompt. My one recommendation is to post your intent with the card and maybe your thought process to help others understand your goal. I would recommend looking into the syntax of how text is written which is referred to as problem solving card text (PSCT). It formats effects as follows
>Condition : Cost ; Effect
So like
If you control 2 FIRE attribute monsters : pay 1000 LP and target 1 card on the field ; destroy it.
There's some proper ways to write things but once you post your card people will probably help you correct any game grammatical issues. Hell just ask in your post for help formatting the text. Things are pretty chill around here.
Anonymous
10/11/2025, 3:25:17 AM
No.96728043
>>96727968
Issue I see with custom cards is that they all aim to counter other popular meta decks instead of solving the issues the archetypes have. Like say, Fortune Ladies could use a new Engine card since Light is unreliable and Past needs to banish cards, as well as a big boss monster card like Shooting Majestic Star Dragon that protects the girls and well, ends the fucking game. Instead all I've seen so far are cards that recycle spell cards and trap cards, floodgate stuff, "if Maxx C, Ash or Niburu are used, shoot the opponent IRL", unusable XYZs and Links and other nonsensical takes that don't actually address the archetype's problems.
Anonymous
10/11/2025, 3:26:15 AM
No.96728051
>>96728095
>>96728034
Speaking of cards how many yu gi oh! Cards are there?
Anonymous
10/11/2025, 3:26:34 AM
No.96728053
>>96728073
>>96728034
>I would recommend looking into the syntax of how text is written which is referred to as problem solving card text (PSCT).
I'm a giga-autist so I will hopefully pick up the syntax fast. Thanks mate, this thread's already been more than comfy and at least here I don't have to worry about the fucking Teenage Mutant Ninja Turtles dropping their pizza cheese all over my decks.
Anonymous
10/11/2025, 3:31:06 AM
No.96728073
>>96728074
>>96728053
>pizza cheese all over my decks
So Traptrix. It's ALWAYS the Traptrix guy who spends too much time in the toilet after running a game
Anonymous
10/11/2025, 3:32:01 AM
No.96728074
>>96728073
>So Traptrix. It's ALWAYS the Traptrix guy who spends too much time in the toilet after running a game.
I really am tempted to build a Traptrix deck just to give that guy. Might do Amazoness instead though, to be more subtle.
Anonymous
10/11/2025, 3:35:54 AM
No.96728095
>>96728103
>>96728051
Just shy of 14k cards, in the OCG which is the better estimate for overall, as of mid this year according to some post on r*ddit. This seems to be unique cards rather than individual printings. Like BE only counts for 1 and not it's 100s of different printings.
Anonymous
10/11/2025, 3:38:06 AM
No.96728103
>>96728095
>just shy of 14k cards
Holy crap I need to start collecting cards and getting my own custom cards too
All of this discussion has made me come to the conclusion that the way to fix Yugioh is to literally just do what Genesis did and assign cards a value that actually limits what you can play
Anonymous
10/11/2025, 3:41:29 AM
No.96728118
>>96728113
Genesys seems like a great solution honestly.
Anonymous
10/11/2025, 4:01:49 AM
No.96728214
>>96729804
>>96728113
It really is an elegant solution. Only thing I wish for is to maybe be a little more aggressive with some of the costs on some staples and "hit" some cards to 100 or 101. (The recent ycs genesys with Last Turn from y*utuber stevie blunder [now unbanned from events])
We're only on list 1 so I'll give it some time to develop and then judge it better.
Anonymous
10/11/2025, 4:36:19 AM
No.96728403
>>96728416
>>96727888
>Yeah now that you mention that, having seen how YGO has effectively zero decent legal raw card selection, things make more sense. Being one of the few cantrips in the entire game with potential upside of drawing an entire fresh hand of cards sounds good to me.
There are cards that can give you a decent amount of draw power. "Runick Fountain", for instance, can get allow you to draw 3 cards if you can shuffle back 3 Runick spells, and there are cards like "Sky Striker Mobilize - Engage!" which lets you draw 1 in addition to a search if you have 3 Spells in grave.
However, the effects tend to be either conditional, have a significant cost, or require setup. Frequently multiple, as is the case with all sorts of other effects. Cards such as Upstart Goblin (Draw 1 and your opponent gains 1000 LP) have been limited to 1 in the past, while Pot of Greed has been banned since 2005 as only a draw 2.
The second most common restrictions is the Archetype, with cost and setup tending to synergize there, but its not the only one.
The most common restriction is some variation of "You can only activate the effects of
once per turn." There's many variations, but when it doesn't show up, it tends to be notable.
>>96728113
It's a pretty good one. Though besides that, I am also a bit partial to two others:
>Duel Link's style where Limit 1/2/3 means you can only run that many of all of the cards on the list. (ex. Limit 2 means you can run 2 copies of 1 card on the list or 1 copy of 2 cards on the list, but not 2 copies of 2 cards or 1 copy of 3 cards)
>Domain Format's Domain restriction, where you can only run monster cards that match the type, attribute, or archetype on your deck master's card.
Domain also has a highlander restriction and minimum of 60 that add to it and help limit how strong the unaffected spell/trap lineup can get, but them alongside Genesys are pretty elegant. It's a lot harder for stuff to get outright banned.
Anonymous
10/11/2025, 4:39:03 AM
No.96728416
>>96728403
I will also note that Duel Links tends to have other restrictions like the 20-30 card main deck limit, 9 card ED, more limited zones, etc that makes it fine with just Limit 1/2/3, but I think you could well get by with a similar style of banlist in the standard game if you extend it so there's Limit 4 and Limit 5 lists as well. With of course, the maximum of 3 copies of a given card in a deck still applying.
Anonymous
10/11/2025, 6:52:06 AM
No.96729069
>>96728113
I only tolerate that format because one of my favorite decks is playable in it.
>>96728214
>It really is an elegant solution
Yeah, expecting players to keep track of costs for 200 different cards while also amputating 2 mechanics out of your game surely must have been the most elegant way to handle it.
Anonymous
10/11/2025, 10:43:02 AM
No.96729862
>>96729804
200 really isn't that many, especially when a good chunk of them are only relevant depending on the deck you're building
Anonymous
10/11/2025, 11:01:06 AM
No.96729917
>>96732037
>>96729804
>Yeah, expecting players to keep track of costs for 200 different cards while also amputating 2 mechanics out of your game surely must have been the most elegant way to handle it.
It may not have been elegant, but it worked. Those 2 mechanics deserved to go, at the very least.
Anonymous
10/11/2025, 11:06:30 AM
No.96729930
>>96731602
Zero point cap Genesys is the best format this game has ever had.
Anonymous
10/11/2025, 4:13:37 PM
No.96730942
>>96732037
>>96729804
Cutting the mechanics is a tad annoying for some decks but I can live with that, it's a deck building restriction of the format. If you haven't play another game with formats that's how it works.
>keep track of costs
You don't really though beyond seeing costs while deck building. 200 cards is hardly anything more than advanced format. There's 108 banned, 89 limited, 11 semi, 208 total cards. So if you can keep up with the existing TCG banlist then you have no excuse to be able to know even loosely what's on genesys'. You won't have to worry about illegal counts in any setting that matters because there are deck checks/deck submissions to monitor such. On sims this check is automatic too. The same type of proposed cheating could be done in the current banlist too where someone could be playing more copies of a limited card and so long as you don't know or see the others you'd never know. But you don't so it's a bullshit point to get hung up on.
Anonymous
10/11/2025, 4:27:47 PM
No.96731012
>>96731126
>>96732037
>>96729804
It's a good thing that the players don't need to do it since every unofficial sim under the sun integrated the point system on day 1 and Konami also provides a Genesys deckbuilder on their website for the express purpose of tabulating points.
Anonymous
10/11/2025, 4:45:23 PM
No.96731126
>>96731784
>>96731827
>>96731012
>every unofficial sim under the sun integrated the point system on day 1
On that subject, when do you think the edopro dev is going to admit defeat and add it?
Anonymous
10/11/2025, 5:55:33 PM
No.96731602
>>96729930
What are all the big thresholds for Genesys? 0 and 100 are obviously, 101 is the FTK threshold, and 99 cuts out the 100 point cards. But what are some other big ones?
Anonymous
10/11/2025, 6:25:59 PM
No.96731784
>>96731126
Likely after they see a few events and sees it has players. We might see a modding community pop up finally to add it.
Anonymous
10/11/2025, 6:34:20 PM
No.96731827
>>96731126
>when do you think the edopro dev is going to admit defeat and add it?
Years ago, we would just get another fork.
Anonymous
10/11/2025, 7:09:19 PM
No.96732037
>>96732400
>>96733932
>>96729917
Yeah I'm so glad we got rid of Lanphorhynchus, that card exposed just how toxic the entire mechanic is that it had to be gutted. Since it's clearly the mechanic that's busted and not konami's idiotic card design.
>>96730942
>>96731012
>change 1 card to patch the vulnerability I just discovered in my deck
>have to load up a sim to recalculate points for the entire deck anew and move completely unrelated cards because I have overflow/spare points
It's just a really annoying thing for anyone who's not netdecking or likes to experiment. They should have just limited quick effects to one per turn or just swoop banned all the floodgates if they really think they're a problem (and 100 points on each already confirms they acknowledge it that way).
Anonymous
10/11/2025, 8:11:02 PM
No.96732400
>>96732724
>>96732037
You're being a massive whiney faggot. If you're not down for the format's limits or you're too big of a bitch to handle the idea of points then stick to advanced format. That's the whole point of multiple formats existing. You find one or some that suit you and you play those while ignoring others.
>I'll have to consult a digital list to confirm my changes
Yeah, and? You're basically doing it already in order to confirm your deck contains legal ratios of cards. It is a bit more nuanced with a point system rather than memorizing an associated 0-2 for about 200 cards for sure, but if someone is committed to playing that format then they will probably memorize the chunk of relevant cards to them. Even if you only remember that the card is present on the points list or not that's enough for you to decide if you need to look for the card on the list or not.
>They should have just limited quick effects to one per turn
Oh... You're one of those never-player retards. I feel ashamed for giving you the time of the day now.
Anonymous
10/11/2025, 9:00:55 PM
No.96732724
>>96732774
>>96733124
>>96732400
>dismisses the point about limiting quick-effect interactions, the main incentive for endless combos that build unbreakable boards, that is acknowledged even by konami with this new format by banning links
>has the audacity to call me a non-player
So all you play is kitchen table yugioh, got it. I too feel bad for riling you up this bad over nothing.
Anonymous
10/11/2025, 9:07:51 PM
No.96732774
>>96732884
>>96732724
>that is acknowledged even by konami with this new format by banning links
lol
lmao even
Anonymous
10/11/2025, 9:25:52 PM
No.96732884
>>96732774
Literally any deck can slop up some bodies on the field to make plays through links, whether you're making generic stuff or you have in-type board pieces, banning links just leaves slopping to designated slopping decks that usually have some limitations related to their extra deck mechanic and how levels/ranks don't mix etc.
People here are saying it was done to make balancing the format easier but it's literally the same thing, of course it's easier to balance when you don't have to worry about every deck slopping up an i:p into s:p endboard or going into accescode or whatever.
>herald of arc light all but confirmed to get axed on the next banlist
Nephthyschads how do we cope?
Anonymous
10/11/2025, 9:44:21 PM
No.96732976
>>96732940
Since Nephthys has been brought up, I need help cooking worms. As in, I need help cooking a Mill deck with Warm Worm. See, I figured that it's quicker to destroy the worms yourself rather than bait the opponent to do so. I've tried using Fire Kings which destroys worms for free but they are awfully weak to Dimension Fissure, Necrovalley, etc. I've read Nepththys have a similar gameplan but I would appreciate some pointers
Anonymous
10/11/2025, 10:14:03 PM
No.96733124
>>96733309
>>96732724
Yeah I'm dismissing you because that opinion is dog shit and held by giga casuals. What do you think it gonna happen if we cap quick effects at small number? It will just shift to preforming combos that search backrow interactions or floodgates and nothing would change but the flavor of those interactions. Tell me how many quick effects were needed to artifact lock at the recent YCS.
I will agree that the removal of link monsters reduces the capacity to bridge into plays but by no means does it make them null. Some of the best decks cropping up in genesys right now are ones that don't care about links. EG PUNK, odion, VS/K9 (back in list 0, but no longer in proper list 1). And it certainly doesn't impact how many quick effects you're going to be dealing with.
>kitchen table
I am probably the most competitively competent person ITT. I'm the person from here that played at nats this year. I've still got all my keytags and not sure what to do with them all.
Anonymous
10/11/2025, 10:50:56 PM
No.96733309
>>96733124
>shift to preforming combos that search backrow interactions or floodgates
Backrow interaction is like one s/t per archetype and most floodgates not already being banned is a completely separate issue. If anything the combo decks dominating the game are probably diverting konami's attention from all the random floodgates making non games like the those ycs matches.
I don't wanna talk about what's good or not in genesys since it's too early but all those decks you've mentioned have shorter combos and don't build up with many quick effects in their endboards (aside from VS quick effects I guess that's how the deck functions). In the end the results not much different than what I suggested. When you don't have a bunch of quick effects on links and other end board pieces that can be bridged-to with links, suddenly nobody's doing 15min combos building massive endboards.
All I'm saying is the same result could have been achieved without cutting out entire mechanics out of the game.
Anonymous
10/11/2025, 11:35:07 PM
No.96733516
Had to drop Nepyrim and the Lady Diamond fusions from the Gem Knights list. Nep added too much power and consistency. Replaced with Roses, which fill a similar role without the power.
I've added Tuners to the Psychic list, primarily as an LP-recovery method.
Not settled on what spells/traps each deck will be packing, but I'm at least starting to carve out exactly what power level I want these decks to be at
Seriously thanks for all the explanations of how the game works, it's helped a lot. I still need Ritual- and Xyz-focused decks. I'm scrapping the Pendulum deck entirely for now, that shit's retarded. Looking into options for both, but more ideas are always welcome.
Anonymous
10/12/2025, 12:40:32 AM
No.96733932
>>96732037
Why the fuck aren't you just building in a sim or with the numerous deckbuilders that exist for the express purpose of building Genesys decks? You're injecting extra guesswork into the equation for no good reason because you refuse to use tools at your disposal that make your life easier, one of which is officially provided by Konami.
Anonymous
10/12/2025, 1:18:55 AM
No.96734124
>>96741309
>>96732940
Getting conductor and the ritual spell in your hand isn't the problem, the issue is that nephthys needs CaC-tier support on par with mitsurugi to be a real deck.
>ritual summon conductor
>summon devotee with her effect, then summon sacred phoenix with her effect
>link the two rituals into preserver, search cerulean and add back the ritual spell to hand
>ritual summon cerulean using sacred as the whole tribute
>???
Cerulean needs nephthys cards in hand to pop monsters (and only monsters), but even on a empty field, that's only 4200 damage. Linking both into promethean princess to then revive cerulean isn't enough either (5700), you need something else to OTK.
Diviner can sort of patch this up by searching a ritual monster/spell, then giving you an extra body if you use her as tribute, which means you'll have princess, sacred and cerulean on board, which is just enough damage (8100) to kill. But diviner won't always resolve, and you can't load up on non-engine because again, you need nephthys names in hand to pop monsters.
The deck is a complete mess.
not content with already playing the best deck in the format, k9 vs players at my locals kept bugging the owner about bumping the point limit to 200 and letting them use rock of the vanquisher despite genesis literally forbidding the use of links
this isn't the first time they do this
he refused, then proposed a no banlist tournament
they refused, arguing that they wouldn't stand a chance against tearlaments
the owner then asked why they wanted to literally break the rules just to dominate a format that is meant to be low power, but refused to partake in fair competition against decks of similar power levels
they weren't able to provide a answer, they just threatened with not joining the next genesis tournament
this also isn't the first time they threaten the owner, then show up for the tournament anyway
Anonymous
10/12/2025, 2:16:48 AM
No.96734381
>>96735193
>>96734273
The fuck is his problem? Sounds like a real That Guy.
Anonymous
10/12/2025, 2:18:24 AM
No.96734389
>>96735193
>>96734273
>they weren't able to provide a answer, they just threatened with not joining the next genesis tournament
Anonymous
10/12/2025, 3:31:27 AM
No.96734713
>>96735193
>>96734273
They are *still* doing that two weeks later? We've had multiple tournaments where Vanquish Soul decks have still been performing as seen in
>>96704523. And that's putting aside how wide the formats showing itself in other tournaments like pic related.
Hell, VSK9 was still hitting Top 16 at Anaheim! It's still competitive with the hits if they want to play it, and because of VS's Genesys tops, they could easily split the deck into a VS one for Genesys and K9 Crystron for advanced and easily preserve the money they have spent.
Anonymous
10/12/2025, 5:22:14 AM
No.96735180
>>96735193
>>96734273
Are your local VSK9 players just retarded or something? They don't need Rock in order to dominate in Genesys.
Anonymous
10/12/2025, 5:25:44 AM
No.96735193
>>96735212
>>96735302
>>96734381
all the guys playing that deck are the usual sweatlords (ie the guys whose favorite deck is the strongest one, until it gets shat on by the banlist, at which point they sell it to buy the newest one), so i guess they're still mad about getting their deck gutted so soon
i'm not sure why they want full power mirror matches 24/7 though
>>96734389
it matters because these genesis tournaments are comprised of those 12 k9 vs players and 2 other guys on punk and exosister
>>96734713
yes, i genuinely don't know what's wrong with them
they don't elaborate on why they want these drastic changes
>>96735180
they want it to be the undisputed best deck still
Anonymous
10/12/2025, 5:30:12 AM
No.96735212
>>96735193
Why don't they just ask the owner to do a no-banlist tourney and explicitly exclude Tearlaments? It's not like it's a sanctioned event so they can do whatever the fuck they want.
Anonymous
10/12/2025, 5:31:33 AM
No.96735215
Anonymous
10/12/2025, 5:52:05 AM
No.96735302
>>96735389
>>96735193
>it matters because these genesis tournaments are comprised of those 12 k9 vs players and 2 other guys on punk and exosister
...
>they want it to be the undisputed best deck still
It sounds like a demonstration may be in order of why 100 points is the best.
See if you can coordinate with both the other two players and the owner.
Have the True King of All Capamities be coronated for the P.U.N.K. player.
Unlock Shock Master for the Exosister player. Or if they want the waifus to remain pure, something like Ryzeal Shock Master turbo.
Assemble an expedition into the Mystic Mine for yourself.
Have the Crooked Cook make a dish of Exodia.
Show the power of S0 in Onomat.
They want 200 point games?
The three of you work together with the owner to show them the monsters that lay in those waters they have forgotten, and why 100 point games are much better than this.
Links should remain banned, though.
Anonymous
10/12/2025, 6:13:49 AM
No.96735389
>>96735302
This is, of course, and path to take with great caution. The others may not agree and the owner might not like this malicious deckbuilding either.
>>96727968
There's a reason Yugioh has survived all this time despite being a complete clusterfuck on every conceivable level. No other game is like it.
And yeah, once you've been around long enough you inevitably start thinking of custom cards. I think the one thing every Yugioh player shares is the desire for their pet deck to get stronger, so you can ask any player for a few custom cards and they'll immediately drop a wall of text on you. Thanks to the powercreep and the strong theming, almost every archetype in the game feels like it's lacking something. So you'll see anything from busted OP "now my card can keep up with the meta" to flavor "there Konami I did it for you the theme is COMPLETE" to bandaid "I just want to play this deck without having to backflip through a minefield/hard draw one specific card, is that so much to ask".
Some general "rules" to keep in mind with custom cards:
>3 effects max, unless it's a pend.
>The card text has to be readable in english. Locks and conditions can take up more space than you'd expect, so you may find yourself having to axe an effect or break a card into two... or leave out the lock and get laughed at.
>People will take you a lot more seriously if your customs adhere to the archetype's flavor and intended gameplan instead of just being generically good card effects.
>Link-1s are cringeworthy. The archetype has to be REALLY bad or the conditions and locks have to be strict as hell for people to take you seriously.
A lot of these conditions aren't really fair given that Konami has and will continue to break them, but that's how it is with fan stuff. Fans will treat other fanmade stuff with more rigor than the real thing.
Anonymous
10/12/2025, 6:38:45 PM
No.96737978
>>96736586
Already started on a batch of shitlist archetype ideas.
Anonymous
10/12/2025, 8:05:40 PM
No.96738530
>>96739158
>>96743259
>>96736586
Case in point, a CaC for my favorite archetype:
>Attendant of Eldlich
>Level 3 LIGHT
>[Zombie / Tuner / Effect]
>You can only use each effect of this card's name once per turn.
>If this card is Special Summoned by the effect of an "Eldlixir" card: You can place one "Golden Eldland" from your deck face-up.
>If "Eldlich the Golden Lord" or a "Golden Land" monster is Special Summoned while this card is in your GY or banishment: You can Special Summon this card, and if you do, you can decrease its level by up to two, then you can inmediately Synchro Summon.
ATK/1200 DEF/0
Anonymous
10/12/2025, 9:30:20 PM
No.96739158
>>96738530
>>96736586
Use YGOPro cardmaker. The other one kind of sucks ass.
Anonymous
10/13/2025, 12:30:58 AM
No.96740290
>>96741242
Is the best use for points in Megalith just handtraps, or is there something interesting I'm missing?
Anonymous
10/13/2025, 3:05:21 AM
No.96741050
>>96748750
gib EotW support
Anonymous
10/13/2025, 3:36:02 AM
No.96741242
>>96744006
>>96740290
Are you playing Block Dragon? It's a 33 point card with a non-opt special summon by banishing 3 Rock monsters, protects your Rock monsters when on field from non-battle destruction, and as a Hard-OPT can search 3 Rock monsters who's total levels equal 8 when it leaves the field (ex. by tributing it).
Anonymous
10/13/2025, 3:48:18 AM
No.96741309
>>96732940
>>96734124
If Yugioh card power was scaled off cuteness then Conductor of Nephtys would be banned for being too cute.
Anonymous
10/13/2025, 10:01:46 AM
No.96742705
>>96743219
>>96743469
If there was a format where you win by losing the fastest, what would the meta look like?
Anonymous
10/13/2025, 12:13:25 PM
No.96743219
>>96742705
Probably just an odion.dek featuring wall of revealing light and that one sacred beast trap for a little bit of extra consistency. Temple of the Kings into Wall lets you pay 8k LP and frag yourself instantly.
Anonymous
10/13/2025, 12:21:50 PM
No.96743259
>>96738530
>If this card is Special Summoned by the effect of an "Eldlixir" card: You can place 1 "Golden Eldland" from your Deck face-up in your Spell & Trap Zone. If a "Golden Land" monster or "Eldlich the Golden Lord" is Special Summoned, while this card is in your GY or banishment: You can Special Summon this card, and if you do, you can decrease its level by up to 2, then immediately after this effect resolves, you can Synchro Summon using this card you control.
Wording was a little rough. I do think it goes against the grain of Eldlich's established Main Deck/Fusion setup, but it would help bridge Eldlich with more conventional Zombie goodstuff.
Anonymous
10/13/2025, 1:31:20 PM
No.96743469
>>96742705
Look up "Master Duel SelfTK". It's mostly filling your deck with a bunch of "pay X LP to use this card".
Anonymous
10/13/2025, 3:37:31 PM
No.96744006
>>96741242
I tested with it a bit, but it kept feeling like too much of a resource sink.
Anonymous
10/13/2025, 3:47:27 PM
No.96744050
>>96744016
thanks for the sex bro
Anonymous
10/13/2025, 4:49:08 PM
No.96744397
>>96744489
It has been years since I last played this (around 2020). So, I know nothing about how the game works now, but I read about genesys.
Does a 0-cap genesys fix the handtrap "problem", or does it become a go first and win?
Anonymous
10/13/2025, 5:01:31 PM
No.96744489
>>96744660
>>96744397
You don't need to run a 0 point setup for that. You will still see handtraps because they are fundamentally part of the current game and nothing will ever change that, but you need to choose between running non-engine interruption, non-engine bosses, or your engine.
Anonymous
10/13/2025, 5:09:21 PM
No.96744545
>>96744575
>>96749645
Between fiddling with shitlists (Working on Fortune Lady right now) I am hoping to pick up a competitive deck to feel how the game "actually" plays too.
What should I grab?
Anonymous
10/13/2025, 5:13:09 PM
No.96744575
>>96744591
>>96744545
Odion is meta right now in both Advanced and Genesys format, has pretty fun gameplay, and isn't flowchart comboslop.
Anonymous
10/13/2025, 5:15:11 PM
No.96744591
Anonymous
10/13/2025, 5:24:35 PM
No.96744654
>>96745046
>>96745365
Are there any good ttrpg's that encourage deck building like an anime character? By that I mean one that has a system that doesn't force, but encourages players to build a deck using mostly single copies of cards?
>>96744489
But most handtraps cost points, don't they?
Anonymous
10/13/2025, 5:26:39 PM
No.96744663
>>96744692
>>96744660
At least 15, usually.
Anonymous
10/13/2025, 5:27:45 PM
No.96744669
>>96744692
>>96744660
There are a couple playable 0-cost handtraps (Skull Meister, Chaos Hunter, D.D. Crow)
Anonymous
10/13/2025, 5:30:51 PM
No.96744692
>>96744709
>>96744663
Wouldn't a 0-cap work then?
>>96744669
Ouch. At least they only hit GY or banish decks
Anonymous
10/13/2025, 5:32:40 PM
No.96744709
>>96744692
Skull Meister hits a lot more than just grave decks. Any floating effects are also valid.
Anonymous
10/13/2025, 6:09:00 PM
No.96744963
>>96744016
I'm surprised anyone remembers Anzu.
Anonymous
10/13/2025, 6:19:50 PM
No.96745046
>>96744654
I've mulled over the idea far too much in the past and, without going into a long tirade against my own ideas, I figured you would need to attribute a point value to every card and make multiple copies of cards more expensive.
Now, here's the issue. If we kept it to a simple 1 to 10 point scale, where would you even start? What constitutes a 3-point card or a 6? What's Marauding Captain when compared to Morinphen and Exciton Knight?
Anonymous
10/13/2025, 7:11:14 PM
No.96745365
>>96746580
>>96744654
I think the best way would be a point-based system for building custom cards. You rarely see people in the anime overlap cards beyond generic spell/traps, and even that gets less common later on. Anime decks work the way they do purely by plot convenience and hype, so a TTRPG emulating the anime should have the players only codify a handful of lower-power cards at first - an ace monster, a couple ways to help get to it, a couple thematically-adjacent weaker monsters. The kind of stuff you'd see towards the start of a series, when it's still setting up the main cast and running through an "enemy of the week" formula. Give players a pool of points, and during these character-establishing duels let them spend the points to topdeck/retcon a valid search target/generate an extra deck monster to deal with the specific situation. Keep the first few sessions lighthearted, incentivize stockpiling points for flashier plot armor, but make situations where they might want the overly specific plot armor now. Most anime decks that show up repeatedly are full of those situational plot armor cards, and they're a big part of what distinguishes the feel of the anime from the actual game. Once the players have burned their points in the setup arc, built their piles of cards catered to specific moments, and gotten used to the feel, drop the first "serious" arc - the "second half of season 1" stuff. Up the narrative stakes, make them rely on creative uses of their existing cards, and have a way for them to earn more points. Make sure each party member gets a spotlight moment in any "plot moving forward" arc, and give each player a chance to make an upgraded form for their boss or a side boss to help satisfy that.
Remember - if the players wanted to play normal YGO, they'd play normal YGO. A TTRPG based on the anime should use the mechanics of the cardgame as a "combat" system and storytelling device. Asspulls are expected.
Anonymous
10/13/2025, 8:00:15 PM
No.96745679
>>96745764
>>96746431
>>96744660
Yes, but as another anon pointed out, most of the popular ones (Droll and Shifter notwithstanding) have point values that are meaningful enough that you can't just shove them into every deck if you want to run certain cards. You can run a build where 95 out of 100 points are dedicated to the commonly run handtraps in Advanced format, but unless your deck has a cumulative cost of 5 points or less without them, it doesn't really matter. Someone else can be running a similar deck with 3 copies of Pot of Greed and 10 points to spare for dilly-dally.
Anonymous
10/13/2025, 8:15:08 PM
No.96745764
>>96746431
>>96744660
>>96745679
Also, you said that you dropped off around 2020, so let's frame it this way.
Let's say you want to run 3 copies of Ash Blossom (45) and 3 copies of Infinite Impermanence (39). That's 84 points that you dedicate solely to interruption. Baronne de Fleur is 85 points on her own so she's never been a factor for this type of build, but Swordsoul Emergence and Chixiao are both 33 points individually. Mo Ye and Ecclesia also have single-digit point costs, which normally isn't a big deal unless you're trying to make things work with 84 points being devoured by 6 cards that don't advance your gameplan at all.
The handtrap "problem" generally does not affect Genesys because there are few decks that would want to dedicate that many points solely to interruption. You will still see them, but you won't see decks with upwards of 20 cards dedicated to them.
Anonymous
10/13/2025, 9:34:05 PM
No.96746324
>>96747530
>>96747816
Is the new structure deck limited in supply or can we expect its to stick around for some time
Anonymous
10/13/2025, 9:50:07 PM
No.96746431
>>96746495
>>96745679
>>96745764
Thanks for explaining, anon.
>Droll and Shifter notwithstanding
Do you think they are going to cost more points eventually? I read pot of extravagance will go up.
>unless your deck has a cumulative cost of 5 points or less without them, it doesn't really matter
Aren't there whole deck that cost less than 10 points?
>you said that you dropped off around 2020
At the time, I used a Subterror deck with 12 handtraps (ash+veiler+ghost+fiendess) in the main deck. If my math is correct, you can still run those handtraps. So, how
>The handtrap "problem" generally does not affect Genesys
?
Are in-archetype cards so powerful today that they don't care about being hit with 2 hand traps?
Also, how many negates does a board usually have? Is it still a game about not letting the opponent play, or is Genesys more about breaking boards? I read the devs' blog saying they want only interactions that happen after the fact/effect goes off. Did I misinterpret?
Anonymous
10/13/2025, 9:57:55 PM
No.96746495
>>96747002
>>96746431
>Aren't there whole deck that cost less than 10 points?
Yes, but they are either not very good and require some stuff that's actually worth a damn (and worth points) to prop them up, or don't need those things but would prefer to have them anyway.
>Are in-archetype cards so powerful today that they don't care about being hit with 2 hand traps?
You're asking about the game outside of Genesys. We have gotten multiple restrictionless 1-card engines since 2022. If one of your combos fails, you can just kickstart your other engine. If that one fails, you can either kickstart a third one or rely on non-engine interruption to get to your next turn. We also have a Maxx "C"-like archetype in the form of Mulcharmies, where their draws only occur based on where the monsters are summoned from. In Advanced format, you can afford to run more handtraps because engines in general are becoming more compact.
>Also, how many negates does a board usually have?
Baronne, Savage Dragon, and Apollousa are all banned in the TCG. There is a lot more non-negation interaction these days.
Anonymous
10/13/2025, 10:02:29 PM
No.96746523
>>96746544
>>96747002
Also, the Mulcharmy archetype being Maxx "C" at home isn't as bad as you'd think it would be. They at least have the decency to demand an empty board (meaning you can't build a board then hit your opponent with "C") and crunch your hand down based on how many cards your opponent controls. Two of them are not very good, but Fuwalos summons from two of the most common summon locations in the game, so it's basically just a slightly worse "C".
That being said, there are decks that are minimally affected by Fuwalos. There was a paradigm shift around 2022 where Konami started giving a shit about the Main Deck, Ritual Monsters, Trap Cards, Equip Cards, and even Flip Monsters, so you can run something like Kashtira Regenesis and just not give a damn about this card existing at all, or a Mitsurugi variant where you'll maybe give your opponent one or two draws.
Anonymous
10/13/2025, 10:05:06 PM
No.96746544
>>96747002
>>96746523
A testament to the "they gave a shit" allegation; Fucking Odion.dek is topping tournaments. To say the balance of the game has been strange in the past 5 years would be an understatement.
>>96745365
That sounds cool, but it also sounds like a book-keeping nightmare, especially making a new card mid-duel.
Let's set a simple point baseline. Each increment of 50 Atk or Def is worth 1 point. Kuriboh's Atk and Def would be 10 points.
Knowing that, how much should its level cost? How much should its effect be worth and how much should its downsides save on cost?
>One instance of battle damage negation
>Timing restricted to during damage calculation
>Requires Kuriboh itself be discarded
Anonymous
10/13/2025, 10:49:45 PM
No.96746862
>>96746580
I wouldn't be so rigid with the points. Remember: we're aiming for the feeling of the anime, not an accurate TCG experience.
Kuriboh's stats are below average for its level range, so its stats wouldn't be worth any points.
Point values on effects should be assigned based on flexibility and power - the more situational the use case, or the less impactful the effect, the lower the cost.
Stopping a single direct attack and nothing else is a weak effect that can be used in nearly any duel. On a scale of scale of 1-10, I'd probably put it around 3 points.
Anonymous
10/13/2025, 11:18:57 PM
No.96747002
>>96747025
>>96746495
>you can either kickstart a third one or rely on non-engine interruption to get to your next turn.
Holy shit! Here I was thinking 2 hand traps plus Naturia Beast was degenerate
>You're asking about the game outside of Genesys
How does that translate to Genesys? If I hit my opponent with a hand trap, can he still play/win the game? How common is being hit with a handtrap?
>engines in general are becoming more compact
I'm assuming you can't run them in Genesys, right?
>There is a lot more non-negation interaction these days
I'm guessing the same applies to Genesys. So, how do boards end-up in Genesys? I know you can't run most floodgates
>>96746523
>Mulcharmy archetype being Maxx "C" at home isn't as bad as you'd think it would be
>7 points
WTF?!
>the price
WTF?!2
AAIIIIEEE KONAMI PUT IT TO 9999 POINTS
> Konami started giving a shit about the Main Deck, Ritual Monsters
Are there viable ritual decks? (Genesys)
>>96746544
>picrel
Don't tell me this omninegate is searcheable
Anonymous
10/13/2025, 11:23:53 PM
No.96747025
>>96747035
>>96747002
>Are there viable ritual decks? (Genesys)
Megalith, Drytron, and Voiceless are all decently playable.
>Don't tell me this omninegate is searcheable
The Man with the Mark searches it, Treasures of the King searches it, Apophis the Serpent searches it, Divine Serpent Apophis recycles it. This whole archetype has no point cost.
Anonymous
10/13/2025, 11:26:09 PM
No.96747035
>>96747071
>>96747025
>This whole archetype has no point cost
>It can run the whole archertype plus anything it wants
It's over...
Anonymous
10/13/2025, 11:33:55 PM
No.96747071
>>96747208
>>96747035
Genesys only came out recently and they said they're going to maintain monthly updates. And the TCG organizers are in fact in "give a shit" mode because they fired off an emergency update to the list since the pre-release points were frozen in August (before the WCS). Odion.dek's performance is almost certainly going to get it updated on the list when they update it.
Anonymous
10/13/2025, 11:57:24 PM
No.96747208
>>96747071
I hope so. After reading this blog post (
https://yugiohblog.konami.com/2025/genesys/the-cost-of-prevention/), I thought they wanted Genesys to be a slower format with fewer negates and maybe no handtraps. I thought the game would become how it was around clown format. That is, without maxx c
Anonymous
10/14/2025, 12:14:23 AM
No.96747311
After testing just about every R4NK archetype out there (and also other archetypes that don't really use R4NKs, but have level 4 monsters, like mitsurugi and vaalmonica), i decided to go with onomat for my secondary engine in ryzeal.
Pic related is what you get out of a single goblindbergh. Doesn't look that impressive, right? Again, this is just one card, and it's technically the most unoptimal way to start the combo, since goblindbergh can get handtrapped and if you don't have warrior/ice/ext in hand, you're screwed.
That dwarf in hand is meant to be a random card, so you go +2 if everything resolves. If you feel like wasting ext and having only a 3 material detonator, you can add another R4NK (starliege/tornado) to this board. And if you feel like using that onomatopaira and random draw too, you can add another R4NK to it.
This is also not an optimal list, i'm not running seventh tachyon $30+ per copy!, but if i were, i'd have two targets for it: masquerade for ice/ext and cestus for warrior/goblind/sword, both can also help out during the battle phase against monsters that float or have effects that trigger during it.
Anonymous
10/14/2025, 12:34:35 AM
No.96747410
>>96746580
I think Duelist of the Roses used the formula along the lines of "(ATK + DEF)/100 + X = Point Cost, where X is 0 if normal monster and 5 if effect monster"
Could start from there, maybe halving defense, and modify effects to be less binary, and probably more than just 5 as they do tend to be the part that matters more (like at minimum 10 * # of effects, if each type off effect doesn't become individualized). Considering Genesys is now a thing, probably want to add its list as a modifier as well.
Anonymous
10/14/2025, 12:54:25 AM
No.96747512
Anonymous
10/14/2025, 12:57:56 AM
No.96747530
>>96746324
You should have no problem picking it up for several months. Worst case scenario you go on TCGplayer and pick one up there, likely cheaper too.
Anonymous
10/14/2025, 1:47:17 AM
No.96747782
>>96728012
Well maybe you should learn how to play branded, the new structure deck looks good
https://www.youtube.com/watch?v=FFn0doNARGg
Anonymous
10/14/2025, 1:53:22 AM
No.96747816
>>96747865
>>96746324
Brandon is not too popular in this side of the world, but 3 of those structures will give you 90% of a full power deck, not to mention it comes with two very important reprints: triple tactics thrust (still $20+ despite the numerous reprints) and the bystial lubellion ($15+). I expect it to fly off the shelves, but things should stabilize after a week, it's not a limited run prodcut so KONMAI shouldn't be short printing it.
Go get your sanctifire and LADDL copies instead, they're bound to skyrocket in price.
Anonymous
10/14/2025, 2:04:44 AM
No.96747865
>>96747816
>sanctifire is 35
Uh….oh boy.
Anonymous
10/14/2025, 3:45:31 AM
No.96748306
>>96748317
>>96748968
We got the Top 8 for the Sao Paulo Genesys Invitational.
Anonymous
10/14/2025, 3:47:12 AM
No.96748317
>>96748306
Surprisingly diverse.
Genesys is proving to be alright.
Anonymous
10/14/2025, 4:09:40 AM
No.96748397
>>96719702
Man, I never realized how fucked the perspective on Garnet is. He's almost the Chad meme.
Anonymous
10/14/2025, 4:21:21 AM
No.96748458
>>96748976
When Butterfly Fish says
>If this card is sent to the GY to activate a monster effect: You can add this card to your hand.
Does that include monster effects from my hand, like Ice Doll?
As in, could I pitch the fish to SS Ice Doll, find another Ice Doll, return the Fish then do it again? (Noting the Fish only comes back once, so that would be the end of it.)
Or do effects like Butterfly Fish only count monster effects from the Field?
Anonymous
10/14/2025, 4:41:52 AM
No.96748532
>>96746580
>bookoo
When do we get tcg versions of all these old cards damn it
Anonymous
10/14/2025, 5:29:40 AM
No.96748750
>>96748776
>>96741050
Ask and you shall receive, Prophet.
>>96748750
>not a ruin retrain
it's joever
Anonymous
10/14/2025, 5:36:08 AM
No.96748787
>>96748804
>>96748823
>>96748776
She'll probably get one soon if not in this set.
Anonymous
10/14/2025, 5:39:39 AM
No.96748804
>>96748823
>>96748787
i hope so, i'm a fan of these old "waifu" duel monsters like ruin and allure queen lv7, not that i dislike the newer ones, but they're just too cute for my taste
Anonymous
10/14/2025, 5:44:18 AM
No.96748823
>>96748906
>>96748776
>>96748787
>>96748804
It's goign to be retrains of all of the first banned monsters of each mechanic.
Anonymous
10/14/2025, 5:59:43 AM
No.96748906
>>96748921
>>96748823
And those are?
Anonymous
10/14/2025, 6:05:04 AM
No.96748921
>>96749129
>>96748906
The Sinister Six.
Anonymous
10/14/2025, 6:20:36 AM
No.96748968
>>96748306
Unironically, if these deck prices don't go up, this might save yugioh in my country/state
Anonymous
10/14/2025, 6:23:36 AM
No.96748976
>>96749164
>>96750164
>>96748458
>does this include monster effects in my hand
Water monster effects, yes
>As in, could I pitch the fish to SS Ice Doll, find another Ice Doll, return the Fish then do it again?
Ice dolls effect is also HOPT (hard once per turn) like fish, so you wouldn't be able to do it again.
The cards are worded differently, with ice doll reading "you can only use each effect of "ice doll" once per turn" while butterfly reads "you can only use 1 "butterfly fish" effect per turn and only once per turn." Ice dolls once per turn is slightly lighter then butterfly fish where it can use both its effects once per turn (the summon and the search), while butterfly fish can only use 1 of its effects each turn (adding back to hand OR the summon from GY, not both)
Some people may call butterfly's limitation a SHOPT (super hard once per turn)
Anonymous
10/14/2025, 6:31:23 AM
No.96749002
>>96748776
nice brapper BITCH... wanna turn that shitter into a cloaca?
Anonymous
10/14/2025, 7:04:27 AM
No.96749129
>>96748921
>DSF retrain
More toys for Crystron, fuck yeah
Anonymous
10/14/2025, 7:13:01 AM
No.96749164
>>96750164
>>96748976
>HOPT
>SHOPT
Getting OHSA flashbacks with this shit.
But I think I get it.
So I could SS Ice doll with Fish discard and fetch a second Ice Doll + return the Fish, then Normal Summon the 2nd Ice Doll, but the 2nd ice doll wouldn't search?
Playing traptrix mostly shows what you are, but their art is innocuous as fuck. It can't even be objectively categorized as risqué.
Reeks of actual skeletons in the closet tbqh
Anonymous
10/14/2025, 8:19:09 AM
No.96749448
>>96749496
>>96749525
>>96749365
I don't follow your meaning
Anonymous
10/14/2025, 8:23:14 AM
No.96749457
>>96749496
>>96750426
>>96749365
There are better backrow decks in the game, so sticking with traptrix despite that can only mean two things, you either really, REALLY like trap holes, or you really, REALLY like the art.
Their official lore and japanese name (allure demon) don't help either, they're all insect/plant succubi that attract people to their forest in various ways: appearing defenseless and in serious need of help (pudi and atypus make themselves look like they're trapped in a pitcher plant/cocoon), appearing defenseless and lost (sera), and appearing defenseless and scared (pingu and cularia look like they're crying), all of which attract people who genuinely want to help them, and "predators".
The twist is that they don't fuck their prey to death, they eat them because they're wild creatures and also literal demons, and their cute/sexy appearance is just bait, atypus for example doesn't have ears (and it's very likely none of them have genitals) and atrax taught everyone else how to fake a smile.
People can deny it all they want, but KONMAI made the deck with lolicons in mind. I play the deck both in TCG and MD, and i only do so because i would absolutely BREED the shit out of every single traptrix (and also because i got my start in this game with 3 structures).
Anonymous
10/14/2025, 8:38:13 AM
No.96749496
>>96749448
One guy on yt was sperging out about traptrix being "cp". Didn't leave a comment there because normies will just be outraged and argue with their feefees, so i merely posted my thought here.
>>96749457
Their art makes sense artistically.
Fly eating plants lure insects with sweets scents, generally, and it makes sense that a gijinka of those type of plants would be something cute. The art style is just what makes them """""loli"""" (they're not very typical lolis)
>komoney made the deck with lolicons in mind
I am fairly sure the line of thought was
>lmao look at this cute girls i drew
>oh wow they're so cute, let's make an archetype
and that's that
That it obviously attracts lolishitters, it's not on the art, that isn't even remotely sexually suggestive; it's all unironically pedo projection.
If a woman happens to attract me sexually, is it my dick taking control or is the woman inherently sexually suggestive?
The pic you posted, is sexually suggestive, but i wouldn't say that for 99% of the tcg artworks.
Not even pic related is "sexually suggestive" despise the tits being a focal point.
I just find the reaction a little too exaggerated and emotional.
Anonymous
10/14/2025, 8:47:22 AM
No.96749525
>>96749448
They're saying that there's nothing sexually provocative about the cards, and yet people say it's a series tailored for lolicons. Which is a fair assessment since the closest thing to being sexual is Pinguicula's tits (not lolicon) and Rafflesia's feet (which is only sexual if your brain is polluted by porn)
>>96744545
I'd say it depends what you're looking for. Competitive decks usually fall into one of three categories:
>go first and cooooooooombo
Fill your deck with as many one-card starters and extenders as possible, go first, and solitaire your way into an unbreakable board. If you're in the TCG this is harder since the endboard pieces responsible for this are gone, but if you're just dicking around then you can loadup a no-banlist version of Malice or Snake-Eyes in a simulator.
"Skill" in these decks relies on both knowing your combos inside and out and being able to recognize how to freestyle in response to enemy interaction. Malice, for example, can potentially make it past turn-ending nukes if your opening hand has enough bystials.
>low ceiling, high consistency
Really this is also combo (everything in Yugioh is), but the endboard isn't as obviously "your opponent does not get to play the game". Ryzeal is the standout example with its goal of having one dude with a shitload of pops instead of a bunch of dudes with a ton of effects. These decks don't have guaranteed wins going first (putting all your eggs in one basket is risky), but they're a lot better going second because they've got more space to fit in supplementary packages that can fish out responses: Ryzeal Fiendsmith, Ryzeal Mitsurugi, etc.
>go second and punch the other guy in the dick
This classification fell out of a favor for a while because going first endboards got so oppressive. Then Tenpai became a thing. Tenpai is banned to hell and back, but again if you want to try it out load it up and a simulator. The goal is to fill your deck with as much interruptions and/or boardbreakers as possible, stop your opponent from building anything/burn through all their interaction, then play a one card starter and OTK. There are a lot of decks with this as the goal (Cyber Dragon, Ancient Gear, technically Sky Striker) but Tenpai was and is the best at it because it's so overtuned.
Anonymous
10/14/2025, 9:41:37 AM
No.96749657
>>96749645
2nd or 3rd option sounds best for me.
Anonymous
10/14/2025, 9:44:04 AM
No.96749661
>>96749645
There's one more category, but it falls into what people call "rogue". It CAN potentially steal a win from a typical competitive deck, but it's inconsistent.
>stun
Fill your deck with as many powerful "if you activate this card: your opponent can not do X" floodgates as you can. It's a meta call sort of deck, you're relying on your opponent not bringing enough backrow destruction cards because these days backrow is a joke. Once you've stalled your opponent out of doing anything, you either slowly punch them to death or use one of the game's various play-one-card-to-summon-big-guy to end the game faster. Nobody enjoys playing against this, so either be good at small talk during the "duels" or watch out in the parking lot. Also if you go second you probably lose.
Stun is a bit weird in that technically ANY deck can become it just by shoving floodgates in. People are more likely to be understanding if you're trying to supplement a shitdeck with a floodgate instead of going all in on floodgates.
Anonymous
10/14/2025, 10:21:27 AM
No.96749756
>>96749365
Same thing happens with Witchcrafter. Nevermind the fact that half the monsters are busty, curvy women (less so if you factor Rilliona, and even less so when Seede debuts). Some vocal retards go crazy over Verre and people think it's a lolicon archetype.
Anonymous
10/14/2025, 12:49:49 PM
No.96750164
>>96750245
>>96748976
>>96749164
I don't want to overcomplicate it. It's the same stuff only additional definition, but I've also seen SHOPT alongside 1PHOPT (1 per HOPT) and 1PTHOPT (1 per turn HOPT).
What I'm trying to say is that there's not a single unified decision on this, but if you put junk in front of it (S-, 1P-, 1PT-) to indicate at least something most people know what you mean.
I personally prefer 1P- because I think it's the most self descriptive and doesnt include a T to be confused with TPT (twice/thrice pe turn, but sometimes written as 2PT/3PT to differ from each other), but you could save a character by going with the S-. I say pick whatever one you want, any prefix works. Worst case scenario you russle the jimmys of some nobodys on the internet.
Anonymous
10/14/2025, 1:14:54 PM
No.96750245
>>96750713
>>96750164
I just call it a Strict Once Per Turn. You can call it a Strict OPT and it'll get the message across instead of debating why one should not do it just because it's fully abbreviated to SOPT.
Anonymous
10/14/2025, 1:24:54 PM
No.96750276
>>96750322
More questions:
If a card has a "Once per turn:" effect (pic) does that include my opponent's turn?
What are the typical timing restrictions for effects like this? (Which are clearly different from "use only one effect of X per turn" clauses.)
Anonymous
10/14/2025, 1:38:14 PM
No.96750322
>>96750333
>>96750276
>https://yugipedia.com/wiki/Ignition_Effect
>https://yugipedia.com/wiki/Trigger_Effect
These is the relevant information on the wiki. I'll spare you the deep dive and just explain what you want to hear
Barrel Dragon's effect is a Spell Speed 1 Ignition Effect. Like a Normal Spell Card, these can only be activated during your Main Phases.
A Trigger Effect would be like something on Fallen of Albaz or Kashtira Fenrir, where
>If/When a condition is met: You can activate this effect
>https://yugipedia.com/wiki/Spell_Speed
>https://yugipedia.com/wiki/Priority
These are also good things to read up on. Spell Speed 1 are Ignition/Trigger effects, Spell Speed 2 are (Quick Effect):s, and Spell Speed 3 is very specifically Counter Trap Cards. The only thing that can be chained to a Counter Trap is another Counter Trap.
You may or may not hear an unofficial term, Spell Speed 4. That is for cards like Super Polymerization where either one or neither player can activate cards or effects in response to its activation.
Anonymous
10/14/2025, 1:39:56 PM
No.96750333
>>96750395
>>96750322
Excellent. Very useful, thank you.
Anonymous
10/14/2025, 1:58:58 PM
No.96750395
>>96750417
>>96750333
No problem. Also I didn't say it explicitly so just to be clear; Trigger Effects can be activated on a new chain whenever their activation conditions have been met, including during the opponent's turn. Using Kashtira Fenrir as an example since he was used as a reference point,
>When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
>if your opponent activates a monster effect (except during the Damage Step):
Because this is a Trigger Effect and not a Quick Effect, you cannot activate it immediately after your opponent activates a monster effect, and must do so on a new chain.
>During my turn: My opponent controls Kashtira Unicorn and 2 Kashtira Fenrir (I don't know how but stick with me)
>I Normal Summon Swordsoul of Mo Ye, and activate her effect to summon a token
>I chain 2 copies of Emergency Teleport, summoning Brain Controller and Serene Psychic Girl from my deck
>The chain resolves; A Swordsoul token is summoned, and the two aforementioned monsters are summoned
>On a new chain: I have priority to activate effects
>CL1 I use Brain Controller's effect to search Brain Control
>CL2 I use Serene Psychic Girl's effect to summon a monster from my deck
Priority is passed to my opponent to activate their Spell Speed 1 effects
The conditions have been met for Unicorn and Fenrir's effects
>CL3 Fenrir's effect is activated, targeting Brain Controller
>CL4 Unicorn's effect is activated, choosing a monster from my ED to banish face-down
No more Trigger Effects are on the chain, so priority is passed back for Spell Speed 2 (Quick) effects
>CL5: I chain Ghost Ogre & Snow Rabbits in response to Unicorn's activation
>The chain resolves; Kashtira Unicorn is destroyed
>Chaos Angel is banished from my ED
>Brain Controller is banished, face-down
>A monster is summoned by Psychic Girl
>Brain Control is added to my hand
Anonymous
10/14/2025, 2:02:32 PM
No.96750417
>>96750395
>you cannot activate it immediately after your opponent activates a monster effect, and must do so on a new chain.
Very important distinction. Also extremely useful.
Anonymous
10/14/2025, 2:05:05 PM
No.96750426
>>96749457
>and also because i got my start in this game with 3 structures
It is a good deck to learn how to play the game
Anonymous
10/14/2025, 2:22:39 PM
No.96750478
>>96749645
Ancient Gear cannot go first at all. There isn't a single good Ancient Gear monster to put in turn 1, which is hilarious considering the insane amount of support they've gotten over the years. But nope, turn 1 = you lose the duel.
Anonymous
10/14/2025, 2:28:54 PM
No.96750500
>>96750554
>>96751197
Anonymous
10/14/2025, 2:29:00 PM
No.96750502
>>96751197
The day has finally come, we are getting full art cards, the infinite money glitch.
https://ygorganization.com/overframetcg/
Anonymous
10/14/2025, 2:43:25 PM
No.96750554
>>96750500
>Also many cards that first debuted in the various animated series will finally be brought to the “Official Card Game”
Which ones?
Anonymous
10/14/2025, 3:17:18 PM
No.96750713
>>96751142
>>96750245
I don't think I've seen anybody use the term strict for it since years ago when we were still unifying under HOPT and SOPT/OPT. Mostly because, as you imply, it overlaps with the acronym for soft once per turn. Personally I think it's the weakest contender because I think it conceptually overlaps with hard and doesn't imply the singular nature very well, but it's an option on the table I guess. I wouldn't call strict being the standard by any means though.
Obviously we're not going to be the ones who make that decision though. Until it reaches community consensus I say work off of the axioms of hard/soft.
Anonymous
10/14/2025, 4:07:00 PM
No.96751036
>>96751382
>>96751439
>>96749365
Man, there are so few cool trap-based control decks that it really fucking sucks that the art gets you labeled as a diddler risk. We've got what? Lab? Odion stuff? Maaaaaybe Eldlich if you squint?
It kind of sucks little support there is for a third of the basic card types.
Anonymous
10/14/2025, 4:23:18 PM
No.96751142
>>96751313
>>96750713
>and doesn't imply the singular nature very well
I think that it absolutely does by the very nature of the descriptor of "strict". "Every instance of this card can strictly use one of its effects per turn, and no others."
Anonymous
10/14/2025, 4:32:53 PM
No.96751197
>>96750500
>>96750502
Very cool I hope it's more than just boomer shit if it's anime stuff. Like obviously they're gonna do DM, BE, and co. but I hope we see roughly equal stuff from every generation.
Eventually I'd like them to apply it to stuff outside the anime because there's a real finite amount of decent picks before we're doing glorp shittos from a filler characters like bandit keith. It would be good to see thwir support cards in the treatment as an easy example. I'm pretty optimistic about it given how well things have been going recently.
Anonymous
10/14/2025, 4:51:36 PM
No.96751313
>>96751359
>>96751142
You're shoehorning a useless word in here. It didn't add anything to that sentence and could be omitted with little to no change in meaning. The words following "strict" are doing the actual work.
>every instance of this card can...use one of it's effects per turn, and no others.
The word "strict" does not help imply the singular nature you are trying to convey.
Anonymous
10/14/2025, 4:59:14 PM
No.96751359
>>96752230
>>96751313
It does, when you have a rudimentary understanding of the english language. Are you telling me that the whippy-blippy-once-per-turn shit that's represented as
>1PHOPT
Is somehow supposed to be easier than just sayin Strict OPT?
Anonymous
10/14/2025, 5:04:45 PM
No.96751382
>>96751502
>>96751036
Have you forgotten Paleozoics?? The degenerate Paleo-Ojama deck is some of the most cancerous shit ever, provided the opponent doesn't have any tuner monsters but well, that's what the surprise Lava Golem is for. Hell, it even won a competitive tournament, once... in Peru... but the tech is there, just waiting to be unleashed.
Anonymous
10/14/2025, 5:12:45 PM
No.96751439
>>96751502
>>96751036
>It kind of sucks little support there is for a third of the basic card types.
You mean besides Dinomorphia, Argostar, Odion, Silhouhatte Rabbit validating every single Continuous Trap Monster in the game, Labrynth being able to generically grab any Normal Trap Card in the game, Transaction Rollback, Trap Holic, and I suppose the Dominus series if you aren't looking at support for Trap Cards more broadly
Anonymous
10/14/2025, 5:20:31 PM
No.96751502
>>96751439
I called out a few of those already, but my problem with Dinomorphia is that it's less trap-based control and more like a hard stun deck that wants to just flip floodgates rather than grind for advantage like Lab or Odion do. Silhouhatte feels more like an individual package to add to existing control decks rather than a deck unto itself.
However,
>>96751382 I definitely forgot to mention Paleos. I jammed a Tear Paleo list for a little bit, but it didn't really tickle the same itch as something like Lab did for more.
Traptrix is a neat deck because it really fits the platonic ideal of a resource-trading control deck that wields an accessible toolbox of options more in the vein of Lab.
Anonymous
10/14/2025, 5:37:54 PM
No.96751622
>>96751742
>>96751763
How do you stop the Branded engine? Swear to god, no matter what I negate, these fuckers refuse to stay down and pop like 10 cards from their asses, rebuild their entire fields from zero and go for the kill
Anonymous
10/14/2025, 5:50:41 PM
No.96751742
>>96751622
Ash Blossom on Branded Fusion so that they don't get a direct line into their fusion monsters. The other parts like Branded in High Spirits and Fusion Deployment give the deck extra resilience to interruption, but those routes won't get them to a full-power endboard. Save it for BranFu since it's your most lucrative chokepoint.
Anonymous
10/14/2025, 5:52:21 PM
No.96751763
>>96751622
Save your Imper/Veiler for Lubellion.
Anonymous
10/14/2025, 5:55:21 PM
No.96751796
Anonymous
10/14/2025, 6:46:03 PM
No.96752230
>>96752484
>>96751359
It really doesn't.
The quick English lesson for you since you only have a rudimentary understanding of the language.
By pulling words out of sentences you can determine what purpose they have in the sentence.
Compare the following.
>every instance of this card can...use one of it's effects per turn, and no others
>every instance of this card can strictly use...it's effects per turn, and no others
The second sentence does not help indicate how many times it can be activated.
"One" is a limiting adjective that applies to the word "effect".
"Strict" is a descriptive adjective that applies to the word "use". ("strictly" being an adverb further indicates what's being modified)
Another way of looking at it is seeing which word actually achieves what you want to convey with the sentence. If you have to keep using "one", it should be clear which adjective is more meaningful and which one is useless.
I don't think any of these meaningfully help shorten the length of verbally saying the acronym or phrase because it's a similar amount of syllables for all of these. It only helps when writing them. With that in mind one of these is objectively worse by leaving one of the words completely unabbreviated and attempting to do so puts it at odds with an existing acronym.
Anonymous
10/14/2025, 7:15:37 PM
No.96752484
>>96752230
Abbreviating it in a way that is confusing for the end user to understand is not better. You can explain to them what 1PHOPT is supposed to mean, but you can do that just as easily with "Strict OPT" without looking like your cat just pounced on your keyboard. What you're coming up with is effectively a spork.