>>725436167
The better question is, what was good about it? World chat and instantaneous loading upon map transition was pretty cool, but other pservs have that now. Playing on the browser is nice, but what about the gameplay? Do you remember anything about it?

I remember the drip feed rotation of cash items, the baffling balance decisions, the strange porting job of non-kms content, the rampant duping, monster spawn problems (Dead Mine only had 2-3 Miner Zombies per map). It was neat at first but it was clear it didn't have legs, especially once I reached 4th job and realized the devs had no idea what they were doing.