>>538592968
It's an unending hell
>did you do a good job
probably not. It had rough ideas such as limiting natural ores to discourage stripmining and adding in massive deposits to encourage prospecting instead for early-midgame. Late game had you using trains and fancy void miners to get infinite ores instead of normal farms, rudimentary ore doubling was also added via kubejs via melting ores down.
Also it was never playtested btw