>>718924704
There's no reason left is "worse" than right. One is a perfect circle, and the other is an anon's attempt at recreating a perfect circle. Both serve their respective roles (i.e. being a perfect circle and being a hand-drawn circle, respectively) perfectly, even if left doesn't perfectly conform to the standards of a mathematically perfect circle.
>>718924771
>If it's about being hand made
Sort of, but not quite. A product is soulful if it displays evidence of human craftsmanship (i.e. does this texture look like it was made by a passionate designer with a vision, or does it look slapped together by an uninterested intern just doing a job?). It doesn't refer to something that was just made by a person; that's too broad a definition and it encompasses just about everything save for AI gens.
>If it's about imperfections
That's certainly a part of it. Left's roughness, eccentricity, and the little nub at the top are all idiosyncrasies that make it unique and deliberately designed, and thereby soulful.
>when you increase imperfections beyond a point you just get dogshit
Sure, but dogshit can still be soulful. You need only play old shitty Flash games on Newgrounds to see that firsthand.
>objects can appear mathematically or dimensionally perfect to us and still have soul
The circle was just used as an example. The post isn't making a statement about how using the circle tool in Paint is inherently soulless, just that something (say, an in-game texture or model) is soulless if it's common, bland, artificial, and easily reproducible. I'll concede the definition of "soul" is a bit nebulous and overlaps with (and is often conflated with) nostalgia, but I'm no professor of aesthetics; I'm just telling it how I see it.