>>536476061
>BC2 shows you can have identity without faces, though.
Demonstrably no. I had the hardest time figuring out who pic related was, its only the relative position to the engineer on the US side that I inferred its the RUS engineer. BF6 just puts a balaclava on everyone and calls it a day.
>and recon is defined by
Ghillie suit. You could remove the hood entirely and you'd still recognize the recon at a glance, running past a gap between buildings visible for 0.3sec.
>Assault is defined by his helmet+eyepro
Assault is the only class that has the motorcycle helmet that I now see the support and and engi both wearing >>536464045
>>536463902, every class is wearing a face mask. 2 are wearing eyeglasses. Only the BC2 ski goggles make assault stand out, and that's because of the association it has with BC2, how do you think a player who never played BC2 is going to tell the 2 eyeglass wearing guys apart at a glance?
>If they wanted they could give clear identities to every class in BF6 without needing faces
With skins becoming the norm, it will be even more difficult to do that. Hero shooters do this by having silhouettes remain the same (or, they used to do, but you can't look at OW2 dogshit skins and they have completely thrown these principles to the trash). If you cover the entire face of every class then you are already putting yourself at a design limitation, especially if every class can also choose to have their face covered or shown by swapping out skins. It will be an absolute horrid hodge podge of an unrecognizable mess and we can see it already in the skins we're seeing. There is just 0 cope around this.
>Give US recon and Russian engineer
You can already barely tell who the enemy team players are without relying on teammate indicator, this is a terrible idea. You can't even keep the classes recognizable from each other, how do you expect to do it between factions if you arbitrarily change the class designs between them?