>>718130268
>Why haven't you learned to play fighting games?
>What keeps you from playing fighting games?
Absurdly frontloaded difficulty barrier. In order to be even a beginner - I stress that, BEGINNER - in any given fighting game past Divekick level of complexity, you first have to go to the practice mode and research the characters for 200+ hours. That is absurdly unfun to the point that I would rather stick needles through my dick. Once you suffer your way through that torture, you can start playing the actual game, and suffer some more as you lose 9 matches out of 10.
This is why I repeatedly tell that fighting games need to drop focus on multiplayer. A single player game would never have a problem like this, cause you can put that 200+ hours of learning into the single player and make it fun. You can make the enemies retarded enough that the person who has never seen a fighting game in his life can beat them, without making them literally immobile blocks of tofu like in the practice room. You can make the experience painless and engaging.
But no. Instead every game just makes the players eat shit, as some kind of weird hazing ritual. I'm not in the market for that.