>>96317393
I personally find that regular orc archers don't often make their points back compared to their goblin and night goblin counterparts. Sure, point for point you lose the extra range, but you gain the ability to move and shoot without penalty, and you get nearly twice as many shots.

A slightly cheesy option is the fact that orcs can have bows and handweapons for free, so you can turn your big block of biguns into bow users with literally no downside, as they'll still retain their hand weapons and shields. I'd also say that pushing that unit up to 20 by cutting something will make them an absolute menace on the charge against most things at 500p. My own big orc block at that point size rode roughshod over pretty much anything it came up against, from Saurus to big blocks of skeletons.

I personally like having a cheap lvl1 or 2 wizard at 500p, but I think magic is fun, so there.

>>96318492
God, I played basically all the classes up to the free cap of lvl 20 when I was younger, lots of fond memories of Warhammer Online. Pic related is still one of my favourite models for that reason, and leads my Orcs most of the time. Might have to give Return of Reckoning a shot.

>>96317266
Looks pretty good. I don't really rate the Doom Diver in Old World (Sad as that is to admit), so maybe swapping it out for a pair of Bolt Throwers or a Rock Lobba could save you some points to then use to either beef our your Boar Boyz or Wolf Mobs, or add some magic items to your wizard.