>>96493665
General gameplan is traveling across the globe. Dungeoneering, ruins raiding, grabbing Gewrgin's corpse. If there's anything that hasn't been uncovered, we're out there looking for it. With [YMRD]'s favor I'll hope for smooth sailing but sometimes things need to get interesting to get any real progress. Polkan's the guy with the head for these kind of things, so he'll serve as a navigator of sorts. The ultimate ideas guy except his ideas lead to treasure galore. Ahelth is the pilot, and Gwriel, Nezvana, and Natalja will all act as companions for our motley crew once their respective encounters are done.

Gwriel is an important setpiece however as Crown Into the Gutter will cut our journeying short and start the second act of our story. Overthrowing the Empire of Light and Dark to establish a stronger nation that won't fall to the whims of the Ecumene and be an actual presence that the other kingdoms can trust. Additionally with other Outsiders in play it'd make it a lot easier if everyone were able to make claims on the different kingdoms and rally together.

Saw I landed on Buki, and I think I mesh well with a lot of those builds. Flagellant Gambler knows how to share his suffering with others in a far more direct way that I do, Ithyl Twynis is going for high stakes plays with Word of God which I might try to ask for tutorage in since I'm almost solely using Tsifra and might be able to piece it together and try reassembling the full knowledge of Charlotte's teachings, Y'Sereth is essentially making a kingdom of Majins to ally with, and Mer's seeking of magical knowledge in any and all places makes them a good candidate to try and bring along on expeditions.

If the 12th could slap a Zemlya on me, I'd appreciate it a lot. Everlasting is cool if I get it in time, but if I don't I don't mind rockin the Undead look.