>>723829307
No? Not at all. A pre-render can do workstation visuals and push out some pretty crazy stuff with unique details per every single room, and without having to put a GB of data into that room by itself. Real time raytracing? Still noisy, blurry with artifacts, and an absolute GPU powerhog that requires DLSS to operate, which itself isn't as sharp as the visuals could be otherwise. You think pre-render is a compromise, but the reality is it lets you do some pretty crazy stuff with very little downsides but player controls depending on the sort of experience you're trying to create.
Not even the fixed camera mod + pathtracing for RE2R quite captures what a Remake 1 or Zero pre-render farm can accomplish.