Anonymous
10/21/2025, 9:55:40 PM
No.723824076
[Report]
>>723824141
>>723825807
>>723829307
>>723830289
>>723830593
>>723831349
>>723831646
>>723833251
I miss the pre-rendered look
Why did this style die out? It was peacefully coexisting with full-3D games all the way up to the PS3 era, so it’s not like the rise of polygonal graphics edged it out. Not only are the pre-rendered backgrounds great for creating an unparalleled, rich, embellished atmosphere, but the developers and narrators also get to TELL a really interesting story with how the shots are staged, camera placement, etc.
Games like Gamecube’s REmake and RE0 showed just how cool games with high quality pre-rendered backgrounds can look. The more processing power/storage becomes available with time, the more layers and effects you can add, creating a truly unique visual presentation running with only a fraction of the computing power required of modern AAA releases. Imagine 4k pre-rendered backgrounds with ray tracing and complex parallax scrolling; we could have had so many amazing looking games.
Games like Gamecube’s REmake and RE0 showed just how cool games with high quality pre-rendered backgrounds can look. The more processing power/storage becomes available with time, the more layers and effects you can add, creating a truly unique visual presentation running with only a fraction of the computing power required of modern AAA releases. Imagine 4k pre-rendered backgrounds with ray tracing and complex parallax scrolling; we could have had so many amazing looking games.