>>96251312
>>96254597
My personal experience is that Draw Steel can, in theory, do OSR-style dungeon crawls, but that really is not the system's specialty. Instead, Draw Steel specializes more in "structure B" adventures as explained here:
https://archive.4plebs.org/tg/thread/94875428/#94875428
>Structure B: The party is walking along a street one morning, when suddenly, demons pop up, attacking civilians. The PCs intervene (combat #1). Dark omens appear across the city and the sky. Thanks to knowledge rolls and some nudging, the party learns that, come midnight, a demon lord will manifest unless a dark ceremony is stopped. The PCs investigate further, but overzealous cultists strike (combat #2). Interrogating the fanatics, the party obtains the location of the ritual, but also learn that it cannot be stopped without sacrificing some sacred relic.
>The PCs track down the relic to the hoard of a shapeshifting dragon. The dragon and their minions are preparing to leave, and refuse to hand over the relic. The party either negotiates a deal (social encounter), or fights (combat #3). Now armed with the relic, the PCs rally a small army (social encounter) and attack the ritual site (combat #4). During the battle, the cult's leaders tear open portals to let in lesser demons, but with skill and a little luck, a PC can wield the relic to immediately close these rifts.
Draw Steel really, really benefits from meticulously crafted set piece combats, rather than filler battles hastily thrown together.