>>1868967
>>1868992
Once more, many thanks for the insight (and pardon the late reply)!
Obviously this isn't the most active of threads on /vm/, but knowing a few Anon with proper experience in this title still chime-in from time-to-time is quite nice all the same. Hell of a lot better off than some MMO Generals on this site in [current year], that's for sure.

In knowing the first steps of a newblood's gearing path center around Ardri gear, however, I do have to ask... Do you think going through all of the motions to +15 that set (plus get its matching freebie Accessories to +18 as well) would really be worth bothering with, when the minimum gear floor will be raising to Orna in just two-and-a-half weeks anyway?
Been kind-of hesitant to start clearing out the Guide Missions as expected, just in case its Level 110 Runes get swapped out with Level 115 ones, potentially screwing over anyone who got their Ardri sorted prior to the level cap update. Nexon has historically been pretty atrocious when it comes to compensating its players for systems-level changes (or at least they most certainly were in Maple, to an offensively insulting degree).

Part of me feels that spinning my wheels and getting "easier" stuff done first (Ein Lacher, AA/AA2 if anyone ever joins those things these days, etc) while waiting to see how the 125 patch will land might be the better option here. Even if it'll obviously stall my Sanyaa's progression a fair bit.
Not exactly in a static at the moment, and I tend to play at odd hours due to working evenings, so the chances of me catching 110 Raids or Redeemer clears are pretty damn slim 'til I've shuffled my schedule around anyway. Pretty sure being online during these odd hours when nobody else was alive gradually filtered me out from this title before. Really gotta fix that soon.