>>23417468
NTA, but a lot of that can be chalked up to Amuro basically slapping the concept sideways. People still researched into it, but it's shown time and time again in all of Tomino's works that a basic loadout was more reliable than gimmicks.
>An increasingly solvable problem with cyber Newtypes, which is to say nothing of the apparently growing Newtype populace in Early UC.
I'd say the biggest thing against it is cost and actually having a successful product to show for it. It was only during the first Neo Zeon War that they were in full force...And only 1-2 survived the entire conflict. (Marida and if you want to count Gundam Evolve, whoever Puru Clone was)
>I miss your point. So what if you can just shoot them out, how does that trump sniping with funnels across the map?
Because a major downside is that Bit-focused mobile armors have nothing else going for them once you shoot them down. The Braw Bro has 0 weapons outside of its wired ranged mega beam cannons, and the Elmeth only has two Mega Particle Guns that can only attack either up, in front, or slightly down. With the most basic loadout of a Beam Rifle, Beam Saber, and Shield, Amuro effectively shut down the Elmeth.
Wasn't it still a problem that people could hardly see what was killing them?
It was, yes. So it became a matter of relying on Amuro and White Base to handle it.
>What need do you have for mobility when you can just use funnels to take out opponents from MS combat range?
If you can't land anything, it doesn't matter. The Zeong can wipe out an entire fleet of Salamis, Balls, and GMs, but it having to focus on the Gundam was what helped the Federation Fleet land all of its forces. By this point, Amuro was skilled enough to just weave between the Zeong's all-range attacks and close the distance, which he can finally do without issue thanks to a stopgap fix of applying the magnetic coating to the joints.