>reposting until implemented

BLACKSMITH BUFFS PROPOSAL PART 1

Since blacksmiths are still shit after 2 months and niggerdev has barely done anything to help them I made this proposal to at least start the discussion. The following changes most probably retarded but I tried to take a FUN (tm) approach while trying to buff them to a knight level (imposible lmao) without actually touching production skills because I've never used them and would rather have someone who actually knows what they're talking about write a proposal about them.

>Weapon Perfection/Overthrust/Adrenaline Rush
They're fine, but consider giving them a longer duration for QoL (around 5 minutes sounds fine) since they usually run out mid fight when doing high level PvM if you don't actively spam them (much to your party's annoyance) before and after every single encounter.

>Adrenaline rush/full adrenaline rush
Consider giving it endure effect for the duration, maybe even make it partywide to make it a bit more worthwhile bringing a blacksmith into parties because most of the time they'll sit behind everyone and maybe offtank a stray mob or two while the knight/crusa and ranged dps actually do the real work (and lorewise I like the idea of having a ridicuously adrenalinic blacksmith making everyone neurotic so they don't care about being hit).

>Weaponry Research
It's a pretty okay skill, but 10 levels is A LOT on an already points starved class and you're forced to take at least a few levels if you want any of the good buffs, should consider taking it down to 5 levels max like other similar passive skills.

>Skin Tempering
While well meaning the changes to this skill aren't actually a buff because why would anyone waste 5 skill points you don't even have to get a little more resists, it should've stayed as 5 levels max with added functionality or better yet, you could port down Fire/Earth Research from renewal for an actual buff, just have it require Skin Tempering 5 to unlock and you're done.