Dungeon Prison Room: This multi-floor prison room is both a puzzle and combat challenge, with strategic exploration and timing.
Layout:
>Three floors, each with two wings.
>Each wing contains four pressure plates labeled A1–F4 and prison cells, each linked to one of the six levers at the bottom of the room.
>Navigation is non-linear: debris blocks some staircases and paths, requiring ladders, connecting routes, and floor holes to reach all plates.
Levers:
>Six levers at the bottom, each with a unique symbol.
>Unlocking a lever is timed: players must activate the correct plates and return to the bottom before the timer expires.
>Only three levers are required to progress; the other three open optional treasure rooms, indicated by the same symbol.
Pressure Plates & Mechanics:
>Plates are labeled A1–F4.
>Markings show which plates unlock a lever, e.g., “Moon symbol opens with B2, C4, F1.”
>Stepping on a plate costs half your health, adding risk to each activation.
>Some plates unlock all prison cells in a wing, releasing enemies.
Enemies & Strategic Combat:
>Prison cells contain enemies. Combat is not just a threat: players have a lifesteal mechanic that allows them to regain health by defeating enemies.
>This creates strategic choices: triggering multiple cells can make the puzzle easier if you plan to regain health through combat.
Challenge:
>Players must plan routes, balance health costs, strategically use enemies to regain health, navigate blocked paths, and return to levers in time.
>The puzzle combines navigation, timing, combat, resource management, and observation, rewarding careful planning and mental mapping.
if only game had more like that