>>96396832
>Melee antitank is an actual option now
>And all it took was a change in Vehicle Damage that rewarded multiple strikes instead of a big one
>And then turning the Glance-Pen system upside down, as to not make High Str hits have any better chance of Vehicle Damage: still 1/6
>And then have Chainfists not engage with said system via armourbane: no statuses - damage only
Making Antitank Melee viable is one thing. Shitting on antitank overall so that the bar is lowered all the way down to the lowest option is a whole different thing.
I like the first one, but not at the cost of the second one.