>>719875153
>no game fails purely because it's "woke."
"woke" is literally defined as "hating your customers for not being woke and making all your products as shitty as possible to punish them for their un-wokeness"
it is literally the exact reason they fail, no matter how many CEOs tell themselves they're too big to fail
it's a direct and even militant opposition to the first rule of marketing: "never tell your customers you hate them"