>>717748934
>How did the level design get worse with each subsequent game?
From DS3, Fromsoft started to use their cell level design for their main content from Bloodborne's Chalice Dungeons. Once you notice it, you will start seeing the same sections being connected together like Lego plates. Also, there are stairs fucking everywhere when there shouldn't be. This is to break up the visual monotony, even though they have no purpose being there. All this has done is made Fromsoft games feel like a been there, done that experience, because on deeper inspection, we all have.