BotW and its consequences have been a disaster for Nintendo's creativity.

I am so fucking sick of every major Nintendo game now being "Uh, we didn't design levels. We just made a big empty world and you can wander around it collecting Korok-seed equivalents. There is no gameplay evolution over the course of the game. This is basically just a quick tech demo we made and then dumped a bunch of pointless shit into and called it a game".

This "design" philosophy is shit, and it's ruining series that have no business adopting these principles. Who the fuck wanted Mario Kart to be an open world where you occasionally do a a 5 second task to collect sticker? I'm playing DK Bananza right now and it's so fucking mindless because the solution to everything is to just smash it. Nothing changes over the course of the game, just smash and get bananas mindlessly.

This shit has to stop. I've never seen a company learn the wrong lessons so hard before. BotW was successful almost a decade ago at this point and they decided that every game someone at their company is working on from now on just has to ape the design principles of BotW, regardless of if it makes sense or not.