>>537015512
It's so evident in SMTVV where all the art styles converge and it reuses all the models they made so far plus more...
And even putting aside the different artstyles (for example, compare Oberon, who looks like a Kaneko character, to Titania, who looks like Soejima's), it annoys me how the new models made for VV have good looking body definition, where you can see where their muscles and bones would be whether the character is muscular or not. Meanwhile, Persona 5 models basically have tube limbs and muscles that mostly just stop at textures. They not just show their age, they also are part of a featureless artstyle that does not show true physical strength or lack of thereof (not to mention the lack of sex appeal). Compare how Mermaid, a flat woman, looks far sexier and substantial than any demoness who sadly got their first HD model in Persona 5, cursed to have pool noodle limbs like picrel. It feels disrespectful to older designs to see them done so dirty, especially compared to the gacha game (though I think that one still has some duds, like the goofy orange skinned Nocturne Thor).
I first noticed this with Gabriel's arms in SMTVV. It's so evident. It makes her look cheap instead of strong and she's not even supposed to be some kind of macho girl, just a normal woman.
I get that this is inevitable but I dislike it. Part of me hopes that future games will do more to fix these ugly models.
At least it was less evident in Raidou Remastered simply because you don't look at demons up close most of the time, but it always sucked to find a Persona 5 model and see it look even uglier than Remastered's new models, who most definitely are just souped up PS2 imports but those base PS2 models still looked better than Persona 5's.