>>96405364

>Take the weapon's penetration (PEN) value (determined by ammunition choice and range) and compare it to all applicable Protection Factor (PF) sources
>The final number is your Effective Penetration (EPEN)
>Cross reference the EPEN with the table you rolled in the hit location step with the weapons Damage Class (DC) to see how much Physical Damage (PD) you do
>Potentially up to millions of damage
>The wounded person then takes the PD they suffered and compares it to their Knockout Value (KV) to determine their Incapacitation Chance (IC) dependent on whether it's less than 1/10th or over 3x their KV
>Regardless of if they're knocked out or not, you must now multiply the PD they've suffered by 10 and then divide the result of that by the character's Health attribute (ranging from 3-18) for their Damage Total (DT)
>Take the DT and consult table 8A to see how long they have to live and their odds of surviving are, depending on the level of care they're able to receive

And that is how you resolve a single shot in Phoenix Command. Do this however many times for multishot attacks or explosive fragmentation.

>>96405372
If you think Phoenix Command is unplayable, then I've got bad news. It's complicated, but it's playable. I would say it's the limit of complexity and playability, but it's smooth running if you know the rules and have the books. FATAL might be more your speed if you want unplayable complexity.