>>96405050
Here are just a handful of things you can do in a good game with no house rules and no GM dick sucking:
Block : use your archery as an active defense against ranged attacks by shooting projectiles out of the air. you can defend other characters with this.
Melee: engage in close combat with no penalty. this could be a bayonet on a crossbow, or arrows as improvised daggers, or incorporating a bow into martial arts for reach / leverage.
Area : fire multiple arrows at once.
Ensnare : fire a net or weighted rope or a vial of magic expanding adhesive foam to immobilize villains or even prevent them from taking actions.
Blind / Deafen / Dazzle : flashbang arrows.
Darkness : smoke bomb arrows.
Detection or Super Senses : suction cup arrows with devices attached that allow you to detect various information through walls or around corners, like motion, heat, or vibration. depending on the setting you might be able to detect the presence of life, magic, demons, or other things.
Dispel : arrows that release a burst of nullifying energy, cancelling ongoing powers in the area.
Irritant : like smoke bomb arrows, except these release some sort of obnoxious substance to debilitate opponents.
Light / Effect : you can fire arrows that glow like flares, providing vision in dark areas.
Portable Storehouse : carry an unlimited number of arrows of any type, and backup weapons.
Preparation : always have just the right kind of arrow on hand for any situation.
Swing Line : fire a grappling hook from your bow.
Tracer : is the villain getting away? put a tracking beacon on her hover bike with this arrow.