>>535487903
yeah I figured it would be. it's either too cramped or too wide to work for multiplayer unless you just transform the whole area beyond recognition, or make it a type of hodge podge of what it's supposed to be. at least you found out sooner than later.

no worries, though. plenty more ideas to pull from. maybe you could try a surface tension inspired locale. but if you just want to stick to 1:1 areas as much as possible that's fine too.