>>544758073
>>544758683
Well alright lets see:
Any gun that didn't get a durability buff feels worse. Mostly against bugs but the others too. You can cherry pick that it wasn't *ALL enemies* but you still face hundreds of those enemies in any given high haz mission so fuck you very much everyone using that bad faith argument, it's bullshit.
There's a couple dozen already but I can keep going.
SMGS and ballistic pistols feel worse, that doubled drag on top of the previously already doubled drag feels pretty fucking bad. That's another dozen~ish.
The pineapple still suck but now it has a lot more chance of accidental suicide and team kill potential. Feels pretty bad, Not sure exactly WORSE but I think if you're that pedantic then you can go fuck yourself.
Deadeye feels worse, lost some break points with the durability changes. Diligence too.. Goes for all the DMRs really.
Socom still can't pop devestator heads because the devs are dumbasses that didn't learn from the exact same thing happening a year ago with the anti-tank launchers lossing a damage immediately thanks ot drag and velocity. I'd say again it feels the same but then they went and doubled that drag as already mentioned, so yeah, worse. Plus the further loss of faith in the devs feels bad as a BONUS disappointment I guess!
I thought the MA5C would feel better with a 10 damage increase but it got no durable increase and, well there's already a whole back and forth about it still not being as good as the judi in the last thread, which also feels worse so yeah, shitty times all around
Lasers are just a fucking joke, have been for a while. Cannon might be an exception, but there rest? bleh.
All flame weapons, and to a degree all status weapons thanks to them "Fixing" (but not without something else breaking) the randomized application system without telling anyone.
SWAY.
I'd keep going but I've run out of characters and I've proven my point: You're dumbass, and (you) can't prove me wrong.