>>536280992
1. Dodging gives you i-frames
2. Blocking and pushing work in a 360 degree angle, becoming less effective the further away from the inner angle (your camera view) and the efficiency of either vary per weapon.
4. Sliding will make you invulnerable to ranged fire for the duration of the slide, but not to melee attacks or projectiles such as flamethrowers.
3. A sound clue plays whenever you are about to get hit from behind (a whoosh sound)
4. A sound cue plays whenever you are about to get SHOT from behind (sounds like a tech beep)
5. Every gun can reach a "Mastery Level" of 20
6. Every gun can reach power of 500 (you level them up by Empowering them, 10 power at a time). You can Empower any weapon as long as you have a sufficiently high Mastery Level. The Armory will sell you weapons with power level depending on your character's level. At max level (30) they will regularly sell you power 450+ levels. I recommend just playing with what the Emp'rah awards you at the end of a mission, until you reach a good level to start buying shit without wasting too many materials to Empower it.
7. Weapons vary in stats. You will see weapons have varying percentages in stats such as Damage, Penetration, Mobility, Warp Resistance, etc. all of which can reach a cap of up to 80% (no, not 100%). You level these up to their maximum cap by Empowering your weapon.
A weapon can have a max stats level of 380 combined. (Such as your starting weapon, it possesses 76% in a total of 5 stats. 76 x 5 = 380)
8. Search what the "Dump Stat" for a weapon you desire is. MOST OFTEN, but not always, this will be Mobility, Defence or Warp Resistance. This means that you will want that weapon to have a Mobility of only up to 60%, and every other stat will reach its maximum potential of 80% as a result. Some weapons have quirks with their stats either due to Blessings or unique mechanics and may have varying "optimal" dump stats.