>>535340720
>>535340551
>>535340972
>>535341020
From what I remember following the development history, Dragon Age 4 started as a smaller more reactive RPG “Project Joplin” and a secondary Dragon Age live service game being developed took its place after Joplin died in development hell.
The live service dragon age game had a much more cartoony Marvel-movie art style because the microtransaction live service game tone was way less serious. This ended up becoming Dragon Age 4: Dreadwolf/Veilguard after the devs got nervous seeing other live service games fail.
Then after Forspoken crashed, the devs got even more scared because it was close to their vision of Veilguard, and tried to work in more RPG elements and change the tone at the last stretch. By this point it was a marvel movie dragon age game because the art director of the live service game was now the lead director due to development hell tomfoolery and bleeding devs daily.
They had a bad feeling about the final game but hoped the BG3 success, modern DnD audience and “BioWare Magic” would save them. At this point they knew this was a far departure from even Inquisition. They were all screwed by bad design choices from the top.
I remember politely saying some complaints about the setting’s tone to the Veilguard devs on bluesky and they even liked my posts. They knew.