>>534899541
The Ninja Lights system remains intact in the AutoDemo and Final, although most of the lights have been removed. You have to replace all pointers to Lantern rendering functions with pointers to Ninja Lights rendering functions. All stages still have a main light setup, but most custom lights were removed, and the only level that has a separate light still intact is Icecap, and a few cutscenes in the final have leftover custom lights. Icecap has a specular light still setup which stayed intact in all releases, and all blockout stages in the AutoDemo have their material colors displayed with Ninja Lights (Practice, Twinkle Cart, Chao Garden MR, Casinopolis). There's an object in Practice 2's landtable that crashes the level, but if you render the level with Ninja Lighting, the level runs just fine. For characters, the action functions needed to be replaced with pointers to their ninja variants to get the characters to display using Ninja lights.