>move: unit will move to target location ignoring all enemy units. it will not attack until given another command.
>stop: unit will immediately stop moving and attacking and will do nothing until given a new command.
>attack: unit will move into range of the target unit and attack it. if the target is the ground it will move there attacking any units in range without moving away.
>hold position: unit will stop moving and attack any enemy unit that comes into range. it will not move until given another command.
>attack ground: the unit will attack the targeted location regardless of whether there is a unit there or not.
rts games had this shit figured out literally 30 years ago so why is tw still stuck with this stance bullshit and ranged units that move when you don't want them to?