>>11995315
I just finished Legacy of Rust and man, what an expansion, I expected something on the level of NRFTL or Sigil after the first deceptively short and easy level but it really ramps up the difficulty and complexity with the second map and rarely gets easier, I would say it's even harder than Plutonia. I played it on HMP since I'm not a very seasoned Doom player and it was still a real pain in the ass, I pretty much forced myself to find as many secrets as possible and use the guide when necessary because finding certain weapons early and power ups really helps a lot. The new enemies and weapons were interesting, especially the calamity blade which can wipe large hordes faster than the BFG. The flamethrower is ok, it takes too long to kill most enemies though.

I tried to save only after a combat encounter but there were still lots of unpredictable moments with monster closets or teleporting. My biggest problem with the game was that while levels were well designed, the expansion didn't really feel cohesive and the difficulty was also unbalanced with some maps being fairly manageable and then another throws 200-300 enemies at you, it just gets overwhelming and I basically had to take a break after almost every level, not even TNT got this exhausting. I can't imagine being masochistic enough to pistol start those levels.

And then there are the final 2 levels which get completely ridiculous and throw endless amounts of enemies at you including multiple arch villes in one room, plus the final boss being multiple mini cyber demons.

Still a pretty solid expansion, I was just not prepared what I was getting into