>>106289548
I would suggest starting with a prompt that defines the style, era, genre, system, and even game franchise, then describe the scene and how it is to be viewed.
For picrel the prompt was
>SNES 90s 2d pixelart sprites final fantasy style,
>floral cozy desert Inn, fancy foyer entrance courtyard, palm trees,
>warm colors, from above,
and the negative prompt was
>cropped, closeup, lowres, small, snes, minecraft, limited,
If I keep the prompt mostly the same but change the location and other details it usually stays true to the style specified.
The model I am using for these is SDX-Flash, which has a pretty good knowledge of older retro games and consoles.
Another thing I am doing to get a more defined pixelart style is to do another pass of the base gen, at the same resolution and seed, at about 0.5 denoise. It makes the image a bit crunchier, but has more defined lines when converted to pixels, which I do by downscaling and upscaling.
I'm glad you like the images, and I'd be curious to hear more about your game. I think making some kind of rpg might be a fun project, too.