>>720086192
>semi-linear subtly guided progression (similar to Super Metroid)
I prefer NEStroid
>clear direction of where to go instead of just aimlessly wandering around trying out every single path to see which one is the right one
This is a negative for me
>maps have way less dead-ends and are much less labyrinthine
So it’s more of a game designed for the player and less a world on its own. That’s another neg
>tons of little secrets that actually matter instead of just being pointless garbage
What was pointless in Hollow Knight? Idk what you’re talking about here.
>Hornet is significantly faster and more mobile navigating through the map
This is neutral
>backtracking is significantly reduced with the fast travel system
So, again, it’s a concession made for the player at the expense of a more immersive world. See: Dark Souls 1 with no fast travel until lordvessel compared with every other souls game.
>benches are more frequent
This is neutral, not positive
I’m planning to get this game because I enjoyed Hollow Knight but you’re not really selling it. If anything you’re making it sound casualised and less special