>>718346754
>watch optimization twink a few months ago talking about how quad overdraw brings unreal 5 to its knees
>quad overdraw is when transparent things like leaves are placed behind each other multiple times so every pixel of every transparent object has to be processed over and over again, annihilating every gpu ever made
>playing abiotic since early access at a silky smooth 144fps at all times on ultra
>get to cute new japan base
>look up at the trees
>frames get blitzkrieged to 51 fps
he keeps getting away with it.