>>723000452
In the realm of video games, that can be a deeper message than one would generally expect.
Most video games, and especially JRPGs, involve wanton murder of everything you come across that isn't immediately useful or docile at all times. Certainly Undertale isn't the first to tackle this idea, MOON was very similar, but it's still prescient for video games.
And whenever video games confront the implicit act of murder in what are essentially tools of desensitization to extreme violence and constant death, it's always kino.