>>7763250
No probs.
Yeah collar bones are annoying till you realise less is more with them. Any definition you place for them is most often gonna be rendered, not lined. Even my redraw is showing more of them than I think optimal.
Picrel are examples of proportion pushing for muscular women. I forgot to get the name of the orc, but thats one I'd call well-balanced, nice to look at.
Nated's proportions are a little too crazy for me, franken women, but it's obviously deliberate and people like it for what it is. Your girl bore resemblance proportion-wise, though I guess it wasn't intentional.
Hidarikiki is another stylizer that makes nice drawings. Their proportions are also exaggerated but it's overall balanced because of the widening of everything.
As long as you have a solid grasp on the standard 7-8 heads, 5-7 head anime style proportions (or better yet, both) and landmark alignments, you can stretch proportions however you like to fit the measurements of your character. Definitely key thing in your case is to at least use rulers to line symmetrical things up ,more. The bootom nodes of the ribs (should be beneath the breasts), The shoulders (really the trap following the action of the left arm is throwing the torso off a lot), the hip line too, I can see you getting a bit loose around these areas. Be as intentional as you can.