>Amon gets infinite whip duration in blue, huge damage reduction in red, can thus face tank through most boss mechanics, and can get fast boss kills with a shrapnel launcher and a class mod with just +3 to the ordnance refund skill regardless of build
>Rafa goes green, equips a Swarm grenade with Grenazerker and wins the game
These seem perfectly intentional, regardless of balance.
>All I see from Vexcucks is crit knife abuse for literally infinite damage scaling, or Jakobs Kickballer, also for infinite damage scaling.
>All I see from Harlowe is gamebreaking bugs that grind the game to a halt.
I haven't played these two beyond getting disappointed with Trouble's AI and deleting her to play Amon, so please prove me wrong.
What's the silver bullet to making Vex and Harlowe work early and get to the endgame without much friction? Am obviously willing to do some grinding.